Tomb Raider has gone gold! Hits nearly 800 fan art submissions.

This is the irony of this discussion. If you consider these negative individuals "reviewing games they've never played", there's absolutely no way you can't also similarly say that about people like Tricky.

This is a man who participated in a conversation about Tomb Raider that went like this:

Dude: "How do you know Tomb Raider is going to be good and these criticisms aren't legit?"
Tricky: "I know it's going to be good."
Dude: "You can't know it's going to be good."
Tricky: "Yes I can. I know it's going to be good. I know it's going to be my GOTY."

Etc etc

People are not "reviewing a game before it releases", they're making clear educated deductions based on the evidence we have before us, which is considerable. They base it on demos (I played the Tomb Raider demo), on previews, on factual gameplay details (the shit platforming is an indisputable fact; we already know it's hand-holdy no-skill nonsense, and this is confirmed by the demo and the interviews with staff over their philosophy on platforming and by hands-on), on gameplay videos. There is not some big mystery.

Most people have the capacity to accumulate all given data about a title and make very accurate educated guesses about how the title will end up, at least as it suits their individual taste. There's no big conspiracy.

**comes back to life**

It's a fact is it? News to me. I'll take the 'hand-holdy no-skill nonsense' (whatever the hell that even means) over the slower, more tedious platforming of the originals that took like 30 seconds just to position Lara due to the awkward controls.
 
It's nice to be on the neutral side of a reboot and watch the shitstorm ensue for once. This game looks like the Conviction of Tomb Raider. Probably dumb and fun. It looks like it could be played by a monkey.
Ditto here. Feels warm and nice sitting on the sidelines. Must suck for Amirox he has had to go through this twice!
 
Ditto here. Feels warm and nice sitting on the sidelines. Must suck for Amirox he has had to go through this twice!

13523223028996lk7z.gif


Amir0x's heart can't take much more though, I'm sure. He's been hurt far too many times.
 
It’s funny. I’m normally never like this, but honestly this game looks like my dream game.
Yeah I just said that!
I guess being really passionate about something brings out the crazy in you.

Honest question: What about this game makes it seem like your "dream game"? From all the videos and media I've watched, there's nothing about this game that stands out from other 3rd person, action adventure titles. What makes the TR Reboot any more desirable to you than the Uncharted franchise? Is it simply because Lara Croft is the protagonist?
 
This is the irony of this discussion. If you consider these negative individuals "reviewing games they've never played", there's absolutely no way you can't also similarly say that about people like Tricky.

Oh make no mistake, I apply that to him as well. I understand anticipating a game. I do it all the time. But knowing you love or hate it before playing it is bizarre. I find the people that hate it more dubious though since they appear to take enjoyment in causing him grief. That's just sad. But it's not like he doesn't invite it.
 
Not saying that, just saying if the game scores very well just like DmC, a recent reboot, history has been teaching us they will backlash more.
I seriously doubt this game will get less than 8-9s from the general press. Seems like the exact type of game that the media eats up these days. And I am not a hardcore Tomb Raider fan so this is coming as a neutral observation. The backlash would be severe if the game gets good review and it has legitimate flaws. People are just going to start screaming money hats at the top of their lungs.
 
**comes back to life**

It's a fact is it? News to me. I'll take the 'hand-holdy no-skill nonsense' (whatever the hell that even means) over the slower, more tedious platforming of the originals that took like 30 seconds just to position Lara due to the awkward controls.

The fact that people keep referencing the dated mechanics of classic TR to defend Tomb Reboot makes me think you just don't get it. There's simply no way you guys are serious mentioning the grid controls, and side flip pistol shooting a T-Rex, and the bad combat, etc. etc. No way you guys are serious.

As if anyone criticizing what we've seen of this game wants to go back to those ancient controls....

You guys can't be serious.............You guize....

Do you really think that's what people want when they describe the new platforming as "hand holdy no skill nonsense?"
 
I seriously doubt this game will get less than 8-9s from the general press. Seems like the exact type of game that the media eats up these days. And I am not a hardcore Tomb Raider fan so this is coming as a neutral observation. The backlash would be severe if the game gets good review and it has legitimate flaws. People are just going to start screaming money hats at the top of their lungs.

Thats just the opposite argument to blaming the fans for hating, now we're blaming the press for being paid-off.
 
I still don't think it sounds generic.

But even so you can't judge the game's whole soundtrack off of a a few minutes which were only meant as a soundtrack for a feature video and not as a representation of the actual soundtrack.

This, for example, has some more of what you're missing in the other sample, I think.

Then same goes to the other dude who says the soundtrack is going to be amazing!!!!!
 
This is the irony of this discussion. If you consider these negative individuals "reviewing games they've never played", there's absolutely no way you can't also similarly say that about people like Tricky.

This is a man who participated in a conversation about Tomb Raider that went like this:

Dude: "How do you know Tomb Raider is going to be good and these criticisms aren't legit?"
Tricky: "I know it's going to be good."
Dude: "You can't know it's going to be good."
Tricky: "Yes I can. I know it's going to be good. I know it's going to be my GOTY."

Etc etc

People are not "reviewing a game before it releases", they're making clear educated deductions based on the evidence we have before us, which is considerable. They base it on demos (I played the Tomb Raider demo), on previews, on factual gameplay details (the shit platforming is an indisputable fact; we already know it's hand-holdy no-skill nonsense, and this is confirmed by the demo and the interviews with staff over their philosophy on platforming and by hands-on), on gameplay videos. There is not some big mystery.

Most people have the capacity to accumulate all given data about a title and make very accurate educated guesses about how the title will end up, at least as it suits their individual taste. There's no big conspiracy.

Oh my god. I'm LOLing so hard right now. Clear educated assumptions? Half of the complaints people on her voice about the game are class A bullshit. I've seen people post everything from "this game only has optional tombs" over "Lara gets raped if you fail the QTE" to "you only have to hold the run button and Lara will jump automatically" and many more things like they were facts even though they are simply not true.

Furthermore, the "shit platforming" is not an indisputable fact. I've also played the demo and control-wise the platforming seems to be better than in the previews three games. From what we've seen (60 minute gameplay) it's also much more about jumping from platform to platform like it used to be in the classics as opposed to ledge to ledge like in Crystal's previous attempts at TR games. The ledge-to-ledge gameplay was something I've always hated about Crystal's TR games so far because it took zero skill, was completely without challenge and as a result simply boring. With the platform-to-platform gameplay there's at least some sort of challenge because you can miss a jump and fall down. My only concern when it comes to this game's platforming is that there won't be enough of it. But we won't be able to judge that until the game is out.

I agree that it's silly to say this game will be GOTY before even having played it but I can understand why he's rubbing people's noses in his enthusiasm considering how many misconceptions about the game are making their rounds around here.
 
I'm sure there are plenty. There's never a shortage of people ready to buy the next dumbed down game that they've already played 40 times this gen.

Cutting to the bone!

More power to those interested in the game, but I don't see the appeal personally. It doesn't seem to introduce anything new or special to the genre (which is already far too crowded).
 
Oh make no mistake, I apply that to him as well. I understand anticipating a game. I do it all the time. But knowing you love or hate it before playing it is bizarre. I find the people that hate it more dubious though since they appear to take enjoyment in causing him grief. That's just sad. But it's not like he doesn't invite it.
Based on all of the evidence, what would you say is the probability of the game satisfying fans of old Tomb Raider games as a Tomb Raider game?
 
Of course not, but people shouldn't go into a game wanting to hate it.

Wanting to hate it and analyzing everything that's been shown and coming to the conclusion that you don't think it's going to be a good game at all are two different things. The former doesn't have any place but I don't believe most of the people who have been against this are like that. Even if they're just old TR fans who feel betrayed at the streamlined direction this is taking, that's a legit reason to be upset at this game.
 
Okay, I haven't been following too much of this game along the way. I'm interested in the premise and I feel like this is a perfect franchise for a reboot. It doesn't look all that great from gameplay footage I've watched, though.

I haven't been keeping up with the fan hype/anti-hype. Can anyone summarize the main complaints from the detractors of this game?
 
They should go back to this style

1383996-foto_lara_croft_tomb_raider__anniversary.jpg




The whole gritty realistic style Lara would have been cool if they made a survival/horror/adventure game. But they ended up making a third person shooter so what's the point of the more realistic Lara. :\
 
The whole gritty realistic style Lara would have been cool if they made a survival/horror/adventure game. But they ended up making a third person shooter so what's the point of the more realistic Lara. :\

Correct me if I'm wrong, but are you saying third person shooters can't be "realistic"?
 
Okay, I haven't been following too much of this game along the way. I'm interested in the premise and I feel like this is a perfect franchise for a reboot. It doesn't look all that great from gameplay footage I've watched, though.

I haven't been keeping up with the fan hype/anti-hype. Can anyone summarize the main complaints from the detractors of this game?

The main complaints are:
-that the game is too linear. While there are linear areas which are mostly used for story progression, there are also lots of open spaces called hubs where you're free to explore. Hubs come in varying sizes but they all have a very open layout. There are hidden items, hidden side tombs and oftentimes also areas which you can't access until you get certain gear and skill upgrades later on in the game which encourages you to go back and explore.
-that there's too much combat. Not going to argue with that. There does appear to be way more combat than in previous TR games. But the revamped combat seems to be a lot of fun and Crystal have previously said that there'll be an even split of one third combat, one third platforming, one third puzzle solving/exploration.
-that Lara is whiny. This is an origin story which shows Lara going from an ordinary 21-year-old to a badass tomb raider. Of course she's going to be somewhat emotional at the beginning of the game considering the circumstances she's in.
-that the transition from ordinary girl to mass murderer happens too quickly. I'll hold back judgement on that until I've actually played the thing myself. This fear is reasonable though from what we've seen so far.
-that tombs are just optional and not a part of the story. This is complete BS. We might not have seen a whole lot of the story tombs but they're in there. A Tomb Raider whose story doesn't involve around ancient mysteries and ruins would be absurd. Not to mention that the tombs have been hinted at (Lara saying she hated tombs. That scene obviously took place in a tomb and it was a cutscene so it was obviously part of the story. Not to mention the clips we've seen with Lara walking towards the stone casket). It is impossible to say how much time we'll be spending inside tombs without having played the game, though.

I think that's pretty much it. My personal complaint would be the white ropes and ledges which are not only unnecessary but also completely destroy the beauty of the environments. But overall I think the game will be great judging from what I've seen and heard so far (which is pretty much everything that's been released on the game).
 
The main complaints are:

<shitty things>

I think that's pretty much it. My personal complaint would be the white ropes and ledges which are not only unnecessary but also completely destroy the beauty of the environments. But overall I think the game will be great judging from what I've seen and heard so far (which is pretty much everything that's been released on the game).

Thank you, I appreciate that. That all mostly sounds reasonable.

You too, RagnarokX.
 
I could replace all this from 'why do you always defend the game' with 'why do you always bash the game'.

Sure you could, and it would be equally right. You don't seem to realize that either way, it would still counter your argument. You're basically telling people to shut up because you can't handle seeing opinions contrary to your own on a discussion forum of all places. This is either dishonest or insulting.

Wanting to hate it and analyzing everything that's been shown and coming to the conclusion that you don't think it's going to be a good game at all are two different things. The former doesn't have any place but I don't believe most of the people who have been against this are like that. Even if they're just old TR fans who feel betrayed at the streamlined direction this is taking, that's a legit reason to be upset at this game.

Indeed. I've already covered how much I hoped this would be good and how discouraged I am right now. What they've given us has been specifically for people to get a pre-release impression, and for me it's been negative. I've watched all the media they've released on this so far, and it's either indicative of the final product and not doing it for me, or the worst campaign in years and the game will surprise the hell out of me. Either way, my current view isn't an ignorant one, it's directly informed by what's out there to review.
 
I'll give the benefit of the doubt for the game.

But all the footage and media shown we can't help but think it's handholding, press A to venture forth, aped off Uncharted and a bunch of other games EXP Leveling AND HEY LOOK MULTIPLAYER.

But you know, I'll judge it for sure when I've got it and i'm streaming it. In which that time i'll be complaining about it over a mic.
 
Above all else, I think the only thing you need to know is that CD isn't releasing a demo to 'save gamers from story spoilers.' They want the undecided to rely on the inflated day one PR approved review scores.
 
Okay, I haven't been following too much of this game along the way. I'm interested in the premise and I feel like this is a perfect franchise for a reboot. It doesn't look all that great from gameplay footage I've watched, though.

I haven't been keeping up with the fan hype/anti-hype. Can anyone summarize the main complaints from the detractors of this game?
Based on the footage we've seen, which is roughly the first 2 hours of the game:
  • Lack of tomb raiding: We've been told there are more tomb-like experiences in the game that they haven't shown us, but they refuse to show us anything to assuage our fears. Lara even says that she hates tombs. What little we have seen of what they call tombs in this game have been paltry.
  • Lack of platforming: We've seen basic traversal; running, jumping, and climbing, but it's all very straightforward and mindless. We haven't see anything complicated. Climbable ledges and interactive objects glow regardless of if you use detective mode.
  • Modern collectathon gameplay: complete arbitrary tasks for XP rewards. Filler busywork to pad out the game.
  • Heavy focus on combat: In the IGN 60 minute demo almost the entire demo was combat.
  • Too many scripted sequences: stories are fine when they don't get in the way of gameplay. When something that could have been a challenge the player overcame with skill but was instead turned into a cinematic playable cutscene you need to dial it back.
  • Heavy focus on narrative: The game focuses on how Lara goes from being a scared girl to being a badass, but the game appears to handle this poorly to the point of making Lara look as though she has dissociative identity disorder or bipolar. She cries about not being confident in her abilities after and before scaling mountains like a superhuman and violently killing several people.
  • The island is overpopulated with humans that take away from the sense of isolation and exploration the series is known for. Lara has a whole team of fellow survivors to talk to and cooperate with and an army of enemy humans to brutally slaughter with her axe.
 
Above all else, I think the only thing you need to know is that CD isn't releasing a demo to 'save gamers from story spoilers.' They want the undecided to rely on the inflated day one PR approved review scores.

TBH I think they just wanted to save the time and money required to create a demo. A lot of games don't release demos these days. Uncharted 2 didn't have a demo until way after release. I can't remember anyone reading that as a sign of doom.
 
TBH I think they just wanted to save the time and money required to create a demo. A lot of games don't release demos these days. Uncharted 2 didn't have a demo until way after release. I can't remember anyone reading that as a sign of doom.

CD specifically said it's to save us from story spoilers. Which tells me this game is focused on being an experience more than a game, which is something I have less and less tolerance for these days, aside from specific game-play critiques.
 
Based on the footage we've seen, which is roughly the first 2 hours of the game:
  • Lack of tomb raiding: We've been told there are more tomb-like experiences in the game that they haven't shown us, but they refuse to show us anything to assuage our fears. Lara even says that she hates tombs. What little we have seen of what they call tombs in this game have been paltry.
  • Lack of platforming: We've seen basic traversal; running, jumping, and climbing, but it's all very straightforward and mindless. We haven't see anything complicated. Climbable ledges and interactive objects glow regardless of if you use detective mode.
  • Modern collectathon gameplay: complete arbitrary tasks for XP rewards. Filler busywork to pad out the game.
  • Heavy focus on combat: In the IGN 60 minute demo almost the entire demo was combat.
  • Too many scripted sequences: stories are fine when they don't get in the way of gameplay. When something that could have been a challenge the player overcame with skill but was instead turned into a cinematic playable cutscene you need to dial it back.
  • Heavy focus on narrative: The game focuses on how Lara goes from being a scared girl to being a badass, but the game appears to handle this poorly to the point of making Lara look as though she has dissociative identity disorder or bipolar. She cries about not being confident in her abilities after and before scaling mountains like a superhuman and violently killing several people.
  • The island is overpopulated with humans that take away from the sense of isolation and exploration the series is known for. Lara has a whole team of fellow survivors to talk to and cooperate with and an army of enemy humans to brutally slaughter with her axe.

Like I have said:
The main complaints are:
-that the game is too linear. While there are linear areas which are mostly used for story progression, there are also lots of open spaces called hubs where you're free to explore. Hubs come in varying sizes but they all have a very open layout. There are hidden items, hidden side tombs and oftentimes also areas which you can't access until you get certain gear and skill upgrades later on in the game which encourages you to go back and explore.
-that there's too much combat. Not going to argue with that. There does appear to be way more combat than in previous TR games. But the revamped combat seems to be a lot of fun and Crystal have previously said that there'll be an even split of one third combat, one third platforming, one third puzzle solving/exploration.
-that Lara is whiny. This is an origin story which shows Lara going from an ordinary 21-year-old to a badass tomb raider. Of course she's going to be somewhat emotional at the beginning of the game considering the circumstances she's in.
-that the transition from ordinary girl to mass murderer happens too quickly. I'll hold back judgement on that until I've actually played the thing myself. This fear is reasonable though from what we've seen so far.
-that tombs are just optional and not a part of the story. This is complete BS. We might not have seen a whole lot of the story tombs but they're in there. A Tomb Raider whose story doesn't involve around ancient mysteries and ruins would be absurd. Not to mention that the tombs have been hinted at (Lara saying she hated tombs. That scene obviously took place in a tomb and it was a cutscene so it was obviously part of the story. Not to mention the clips we've seen with Lara walking towards the stone casket). It is impossible to say how much time we'll be spending inside tombs without having played the game, though.

I think that's pretty much it. My personal complaint would be the white ropes and ledges which are not only unnecessary but also completely destroy the beauty of the environments. But overall I think the game will be great judging from what I've seen and heard so far (which is pretty much everything that's been released on the game).

Lara saying she hates tombs is obviously a bit of a joke because we know she'll end up becoming a tomb raider. She hates the whole situation at first. That's the point of the story. Her going from hating to loving it.

CD specifically said it's to save us from story spoilers. Which tells me this game is focused on being an experience more than a game, which is something I have less and less tolerance for these days, aside from specific game-play critiques.

I know but that is obviously a shitty PR excuse because they've already spoiled the first two hours of the game.
 
Lara hating tombs is the same as DmC Dante saying "not in a million years" when he wears the white wig. It's just a character development gimmick. Don't read too much into it.
 
I know but that is obviously a shitty PR excuse because they've already spoiled the first two hours of the game.
Assuming their excuse is not PR, it could be argued that although they have spoiled footage, they haven't spoiled "the experience" since you aren't the one holding the controller. They have an extremely high opinion of the narrative they've woven and believe that you will have some kind of empathetic relationship with Lara or something. A demo could damage that feeling they think they're going to elicit.

I think the most likely reason they aren't releasing a demo is because a demo would probably only confirm what people think based on the footage and would be a waste of money.

Lara hating tombs is the same as DmC Dante saying "not in a million years" when he wears the white wig. It's just a character development gimmick. Don't read too much into it.
Lara saying that isn't the main point, it's the utter lack of coverage on anything resembling tomb raiding.
 
Exploration and isolation were the two pillars of Tomb Raider for me.
Both have been fucked up.
I don't really care how good a shooter it is, those two elements were the reason i was a fan of the series, and they are basically gone (especially isolation).

I find it weird because the one constant request i can recall from most Tomb Raider fans, ever since Legend, was: "Less combat against human enemies."
And yet when they go to reboot the franchise, the first thing they do, is focus the game on fighting a shit ton of human enemies in the corniest ways.

I guess they did want to shift their audience, oh well, Godspeed i guess.
 
Assuming their excuse is not PR, it could be argued that although they have spoiled footage, they haven't spoiled "the experience" since you aren't the one holding the controller. They have an extremely high opinion of the narrative they've woven and believe that you will have some kind of empathetic relationship with Lara or something. A demo could damage that feeling they think they're going to elicit.

I think the most likely reason they aren't releasing a demo is because a demo would probably only confirm what people think based on the footage and would be a waste of money.

If they did a demo it would probably be the deer hunting demo. There was nothing wrong with that when I played it at Gamescom. It showcased the cinematic feel, as well as the hubs (even though the hub in it was pretty small compared to the later ones). I really believe it's simply because demos have become somewhat irrelevant nowadays (considering how many big games don't get demos anymore) and would thus not be profitable to create (and no they couldn't just use the Gamescom build because it's outdated and had bugs in it).
 
It's nice to be on the neutral side of a reboot and watch the shitstorm ensue for once. This game looks like the Conviction of Tomb Raider. Probably dumb and fun. It looks like it could be played by a monkey.

I can always play Blacklist and xXxDmCxXx in the mean time.
 
Pretty much every game franchise I've been enthusiastic about over the years, especially those early years, has either fallen off the face of the earth or turned to shit. One after another. They just go all twisted up and backwards.

For me this new take on Tomb Raider is worst case scenario. If I was a satirist, and was writing an Onion article about modern drown-in-shit-river gaming homogeneity... it would be the Tomb Raider press release and PR.

I'm unhappy. And bitter. And I hope Crystal Dynamics falls flat on their fucking faces with this filth. That's the last I'll say on it.
 
I'll give the benefit of the doubt for the game.

But all the footage and media shown we can't help but think it's handholding, press A to venture forth, aped off Uncharted and a bunch of other games EXP Leveling AND HEY LOOK MULTIPLAYER.

But you know, I'll judge it for sure when I've got it and i'm streaming it. In which that time i'll be complaining about it over a mic.
I hope I can watch some of that. I loved the original games and though Anniversary was a great updating of the original game. But I may sit this new one out till I read up on some impressions here and they're pretty good.
 
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