Nice OT but needs some more TressFX and PC Love:
Y'know, I don't take offense to the violence, but this is something that should be brought up. The combat is a little gratuitous considering Lara's supposed to be a rookie to all this adventuring + killing stuff. I don't see any hesitation, or struggle, or disgust, or anything in these kills. In fact it's the exactly opposite with lots of unflinching up close finishers, explosive tactics, and general insanity. There's nothing in the animations that suggests Lara's anything but a cold blooded human being. People can justify the combat all they want with "Well it's self defense," but the fact remains that the narrative is goign one way, and gameplay is going another. It makes no sense.
Why oh why did I just order this? I still haven't played my copies of Dishonored or X-Com, both of which I pegged as my probable favorite games of last year. Not played one minute of them. Barely played Secret World, bought and didn't touch Guild Wars 2, only played a few hours of Far Cry 3. What disorder is this called? (I did just beat Persona 3 and am deep into loving Persona 4, so its not as if I'm not playing games.) My backlog makes me feel so guilty.
Y'know, I don't take offense to the violence, but this is something that should be brought up. The combat is a little gratuitous considering Lara's supposed to be a rookie to all this adventuring + killing stuff. I don't see any hesitation, or struggle, or disgust, or anything in these kills. In fact it's the exactly opposite with lots of unflinching up close finishers, explosive tactics, and general insanity. There's nothing in the animations that suggests Lara's anything but a cold blooded human being. People can justify the combat all they want with "Well it's self defense," but the fact remains that the narrative is going one way, and gameplay is going another. It makes no sense.
This is an oxymoron. How can you have realistic yet over the death scenes?Kinda this. Was that really necessary? I don't have problems with gore and litres of blood in games, but if they wanted to create some sort of emotional attachment with Lara and her misfortunes like crashing with a ship, being alone and hurt, hurt more and then, over the top realistic death scenes.....
Y'know, I don't take offense to the violence, but this is something that should be brought up. The combat is a little gratuitous considering Lara's supposed to be a rookie to all this adventuring + killing stuff. I don't see any hesitation, or struggle, or disgust, or anything in these kills. In fact it's the exactly opposite with lots of unflinching up close finishers, explosive tactics, and general insanity. There's nothing in the animations that suggests Lara's anything but a cold blooded human being. People can justify the combat all they want with "Well it's self defense," but the fact remains that the narrative is going one way, and gameplay is going another. It makes no sense.
Nice OT but needs some more TressFX and PC Love:
Well in one of the trailers, I believe it was the one that just recently came out, Lara screams "I'm coming for you all." Which makes me believe that at some point in the game she does go batshit crazy and unleashing an inner killer within her to fight her way through.
As fucked up as this might sound. I do not think it's unrealistic to believe that tragic events that happen to her, could flip a switch in someone to behave like this.
Tomb Raider though? Lara should not be doing this. It's like Uncharted, where Nate is an ungodly killing machine, but at least it's not obscenely violent about it. This just makes me really uncomfortable, I have no reason to be killing these people like this.
I'm sure there will be a turning point where Lara The Ripper will be unleashed and nuke the entire island before cracking wise and hopping onto a dolphin to ride off into the sunset. But really, is that all we ask of the narrative/gameplay dynamic? Standards be too low. There are ways to convey her turning into a hardened survivor. Cover shootouts with flawless weapon executions against 5+ enemies at a time is not that.
Even Uncharted goes the wrong way with this stuff. That series should've relied way more on wild escapes and cunning than monster closet shootouts. Drake's a one many army in gameplay, and Indiana Jones in cutscenes. Where's the consistency?
UC3 got especially dumb with this, having enemies go after you in burning buildings and sinking ships instead of having some actual sense and value for their lives.
I'm not going to judge how it's done in TR yet, but it atleast seems the actual build up for Lara to start killing people is done pretty poorly. Maybe an angle of her actually being/becoming psychotic can still work.
This is an oxymoron. How can you have realistic yet over the death scenes?
These are still just polygons and textures. There's still a retry option. No humans or creatures were hurt in the making of the game nor will they be hurt if you actually go on a killing spree in the game.
I really have to wonder how long its going to take for the general media to pick up on this and start up on the whole game violence shit fest again.
I want to say something totally 100% accurate and precise.
Fuck multiplayer-only achievements.
I don't know. The violence seems pretty justified to me. It's messy and reckless. The sort of thing I would expect from a person who is not trained in combat. Considering the desperate situation Lara finds herself in the game, it seems appropriate to me for her to do whatever she can to survive.
That's how I see the pick-axe to the cranium deal. I can see the logic behind using it as a weapon.
No the oxymoron is realistic vs over the top violence. Over the top violence is like MK violence but realistic violence is something like SPR. So you said that the death scene was over the top realistic which doesn't make sense to me as its either a realistic death scene or an over the top death scene.If you mean oxymoron in me not minding gore and not wanting to see Lara die in these realistic ways, then yes. I am just trying to say that Lara always died with her whole body crumbling, turning into gold or being eaten - but that was not so graphic like something through chin. BUT, the game wouldn't be consistent without the ways it is portraied.
I hope that general media won't ever again pick up the violence topic.
My body is ready for the GOTY.And quite possibly the GOTG.
I haven't seen all of them yet. The ones that stuck out to me were the pick-axe and the stone to the head kills. It's Lara using these common objects like deadly weapons. In the situation she's in, being in an island filled with cannibals or something, it does seem like she would have to do some pretty heinous shit to survive and she does it.These kills aren't really messy; I guess the reason they look so bad is because they look too methodical. They look like someone doing it because they want to rather than because they have to.
10-15 for a regular playthroughOne question, how long is the sp, with everything included?
Good enough for me.10-15 for a regular playthrough
15-20 for a complete run
seems to be the general impression
I haven't seen all of them yet. The ones that stuck out to me were the pick-axe and the stone to the head kills. It's Lara using these common objects like deadly weapons. In the situation she's in, being in an island filled with cannibals or something, it does seem like she would have to do some pretty heinous shit to survive and she does it.
I need to play it to get a true feel for the violence, but what I've seen so far strikes me as thoughtful. It fits with the world they've created.
Game of the generation?! My goodness!
Really surprised that people are taken a back by the violence in the game. I mean especially on GAF of all places.
I guess after stuff like Manhunt, NG2, GoW, RE, MK nothing really shocks me anymore.
This game isn't real life, it's a fucking fantasy, and a carefully constructed one at that. Every single element you mention is in the game for a reason, that island and those people don't actually exist. Right now it's a murder fantasy but it doesn't have to be a rape fantasy too. If you can't see that either you have precious little socialization outside of videogames or you're a goddamn sociopath.Remind me again, why is it that a game about a woman stuck on an island with Cultist, savage, and violent men, is not allowed to allude to the fact that rape is a possible outcome if she were to get caught?
That's like making a game about war and not being allowed to use IEDs or suicide bombers, or making a game based in Rural African villages and getting flak for most of the natives being black... oh...
Well, if it was a movie, it would get a pass...
All of the Tomb Raiders have been T at most, even Angel of Darkness. This would be like if The Last of Us was actually Uncharted 4.The last 3 TRs were rated T, it isn't that far out of the question.
Can't wait to protect her
You're going out of your way to make it sound like Lara is the aggressor. She's not, no matter how much you want it to be true. If they didn't shoot at her she wouldn't have to kill them.They aren't cannibals, and although they are aggressive they appear to be using deadly force against her mainly to prevent her from killing them.
You're going out of your way to make it sound like Lara is the aggressor. She's not, no matter how much you want it to be true. If they didn't shoot at her she wouldn't have to kill them.