It was her review of MGS3 (hmm, I think it was 3) in games that made me want to get into the series (although I still haven't played 3, heh). Will add it to the list - have been interested since the initial reveal, although I haven't paid much attention since then.Oh awesome, that 9 on IGN is from Keza Macdonald, a reviewer I've come to find is pretty reliable for me.
This is a major problem for the game.
Wow, an 8 from oxm?
Anyway, pretty close on my predictions so far. Need GT. come onnnn GT.
Good lord the Polygon review is terrible to read with all the hipster design, monochrome gifs, etc..
Sounds like the surprise of the year, am kinda doubtful but...theres a lot of positivity.
They seem to have kept a lot back preview wise so maybe stuff happens later.
Wondering what made it good enough for that extra .1
incidentally, is 7 really a bad score?![]()
I fail. Damn. Almost a point overshot.
holy cr*p! i've never actually seen any footage of the game, but thats pretty gorey... o.o
i predict 7-8's and a few 9s across the board.
incidentally, is 7 really a bad score?![]()
First time I've visited Polygon and it looks to be my last. What a terrible design.
It seemed to be a competent action game with some puzzles sprinkled on to it. Throw in some narrative and you have the Tomb Raider reboot.
Are they serious with that layout? Polygon is so terrible
PA no score but VERY positive.
http://penny-arcade.com/report/editorial-article/not-that-kind-of-croft-par-reviews-tomb-raider
Tomb Raider still employs some of the cinematic touches popularized this generation, but their execution doesn't limit players. Lara isn't magnetized to grab nearby surfaces when she jumps near them. She doesn't run into invisible walls preventing her from climbing any higher. Outside of scattered set piece moments, the closest Tomb Raider ever gets to funneling players down a single path is blocking certain areas in ways that can't be cleared until Lara has found the right gear upgrades.
The missteps are small and few, and the triumphs are many and large. Tomb Raider re-introduces us to the character of Lara Croft, explains how she came to be the hero we know from earlier games, and then sets her on her way to more adventures. The games final line, and the tiny hint at a possible sequel if you know where to look, do a great job at capping off a fulfilling adventure. I walked away from the game as the credits rolled like one walks away from a grand meal: Feeling satisfied and refreshed.
Edge said:Its got the linear, cinematic spectacle of Uncharted, with the narrative fleshed out by audiologs borrowed from BioShock. Platforming is Drake by way of Ezio Auditore, and combat borrows from, well, take your pick.