FightyF said:So he would effectively prove you and your ilk wrong if he were to get a aggregate score of 60%, right?
I mean, games below 60% usually suck, right?
No. The game is shitty because I say it is shitty. Most games above 80% are still shitty, because I say they're shitty.
The problem is that Denis Dyack himself apparently believes in setting such an astronomically low standard for his game that even he isn't confident enough in his product to defend it with anything approaching real risk. What sort of bet is that? I can't exactly blame him. If my game was Too Human, I'd probably be comparing it to the metacritic rankings of ELF BOWLING and call it a day. That's probably the only sure bet. And remember, HE is the one who called for the bet. It is he who has to own up.
But hey maybe it moves past the laughable abuse of classic Norse mythology and his cliff note browsing and interpretation of Friedrich Nietzsche (wouldn't count on that though, judging by the poor literature rape Lovecraft went through in Eternal Darkness), and maybe it's much better looking than the mishmash of art direction and awful texture and lighting work that is in videos and screens. Maybe it also plays better than a generic RPG-cum-dungeon crawler with action elements, and it's way more rad that anything we should assume. Maybe. But I think if SK's catalog of disasters-shakily-defended-by-console-specific enthusiasts is any indication, it won't be.
But if he is confident in his product, than we should meet halfway between shitty and great no? 75%-80%? In any events once gamerankings and metacritic became the criteria, I just entered for the lulz because setting his game at HAZE and LAIR and trying to stapple SONYGAF conspiracy to the end was too good to believe.