Yup, that is what I want.
I kickstarted this way back when it was announced. When should I expect to get a code?
I kickstarted this way back when it was announced. When should I expect to get a code?
I have a question about the backer portal:
I backed for a physical collector's edition. In the backer portal, I see several Steam keys. An alpha key, a beta key and something called a "Backer Edition" which I haven't redeemed yet.
Is there any reason I'd want to activate the backer key? I already have a Steam game called "Torment: Tides of Numenera" which I assumed would turn into the full game tomorrow.
Seems like less. Combat is turned based and only happens in specific "Crises" or certain other scenarios. From the little bit I played, you can talk your way around combat, and you can even talk to enemies during a fightSo is this like Planescape but with more focus on combat?
The game provides the answer it leans towards but the point isthere are many things that that can change the nature of a man. The player decides what they think is the reason.
Seems like less. Combat is turned based and only happens in specific "Crises" or certain other scenarios. From the little bit I played, you can talk your way around combat, and you can even talk to enemies during a fight
Turn based. Devs held a vote, turn based won.Wait, so this is true turn-based, and not realtime-with-pause? Wasn't the first game the latter?
Turn based. Devs held a vote, turn based won.
Personally I think it's so much better than RTwP. I really disliked combat in Planescape, so turn based allows for a more measured pace, and gives you the options to talk with enemies for a turn, or interact with the environment
I mean, sure, kinda, but there is also a very literal, very obvious reason that the PC has changed relative to his past incarnations. Which kinda obviate's the games' ability to say anything interesting on the topic.
It's kinda like the Watcher's previous lives in Pillars. It is effectively a totally different character so why should the PC, or the player himself, feel emotionally invested in them?
Wow, I'm suddenly much more interested. Yeah I don't like realtime-with-pause in my RPGs, as group combat is always about tactical considerations for me. I'll have to look into this game, it's been completely off my radar. Not exactly the best time to release a game though...
Turn based. Devs held a vote, turn based won.
Personally I think it's so much better than RTwP. I really disliked combat in Planescape, so turn based allows for a more measured pace, and gives you the options to talk with enemies for a turn, or interact with the environment
Because RTWP doesn't allow for tactics?? Common now.
It makes it harder for me to concentrate on them, yes. I don't like having to worry about missing my turn. Feel free to have your own preference, I have mine.
Reading back in the thread it sounds like there's not much combat in the game anyway. Not sure how I feel about that. I recently got into the Critical Role D&D videos and really like the conversational nature of that, but the combat is still the main course.
Turn based. Devs held a vote, turn based won.
Personally I think it's so much better than RTwP. I really disliked combat in Planescape, so turn based allows for a more measured pace, and gives you the options to talk with enemies for a turn, or interact with the environment
Well this isnt a D&D game. Its a Numenara game. We have enough combat focused RPGs.
It makes it harder for me to concentrate on them, yes.
thats... fine, whatever. But you implied that RTwP meant no tactical considerations, which is far form the truth.
Seems like less. Combat is turned based and only happens in specific "Crises" or certain other scenarios. From the little bit I played, you can talk your way around combat, and you can even talk to enemies during a fight
I mean, the story and setting seems to be the focus here. If that interested you, why wouldn't you want to play it for those? Less combat doesn't mean bad combat.Bummer. I never finished Planescape because the combat was really lacking. Seems like i'll pass this one for now, shame because the setting and story themes are really interesting.
So I got the key from cdkeys and I am not sure if its the full version or the early access one. Is there a way to tell ?
I know that it's supposed to turn into the full version tomorrow but once I installed it I saw no indication that it's early access. Usually its plastered all over the main menu that it's a version in development. I guest not in this case
There will be combat, just not a lot of it unless you specifically go looking for it, is my impression. Which sounds great to me. I had a blast with Shadowrun: Hong Kong which also significantly reduced the amount of mandatory enemy encounters.
Certainly preferable to Pillars or Tyranny which just throw in combat for the sake of combat.
Tyranny and Pillars are, not sure about WastelandThis is something that has been on my mind and this is probably the best place to ask this but are Pillars, Tyranny, and Wasteland very concerned about story/character interactions and telling intriguing stories through meaningful characters? I mean I know they're crpgs but I've been very skittish on trying them because of how much I didn't end up enjoying Divinity ( on top of just not seeing a lot of buzz about their stories and only seeing combat focused gameplay for wasteland and pillars).
This is something that has been on my mind and this is probably the best place to ask this but are Pillars, Tyranny, and Wasteland very concerned about story/character interactions and telling intriguing stories through meaningful characters? I mean I know they're crpgs but I've been very skittish on trying them because of how much I didn't end up enjoying Divinity ( on top of just not seeing a lot of buzz about their stories and only seeing combat focused gameplay for wasteland and pillars).
I adore Shadowrun Dragonfall and think it has a really strong balance between good combat encounters and strong storytelling with meaningful interactions within that story. But with how little I hear about the other handful of crpgs that all came out around the same time, I never pulled the trigger on trying any others.
This is something that has been on my mind and this is probably the best place to ask this but are Pillars, Tyranny, and Wasteland very concerned about story/character interactions and telling intriguing stories through meaningful characters? I mean I know they're crpgs but I've been very skittish on trying them because of how much I didn't end up enjoying Divinity ( on top of just not seeing a lot of buzz about their stories and only seeing combat focused gameplay for wasteland and pillars).
DIvinity has a shit story, and Pillars/Tyranny/Wasteland 2 are nothing like it in terms of tone and writing.
This is something that has been on my mind and this is probably the best place to ask this but are Pillars, Tyranny, and Wasteland very concerned about story/character interactions and telling intriguing stories through meaningful characters? I mean I know they're crpgs but I've been very skittish on trying them because of how much I didn't end up enjoying Divinity ( on top of just not seeing a lot of buzz about their stories and only seeing combat focused gameplay for wasteland and pillars).
I adore Shadowrun Dragonfall and think it has a really strong balance between good combat encounters and strong storytelling with meaningful interactions within that story. But with how little I hear about the other handful of crpgs that all came out around the same time, I never pulled the trigger on trying any others.
Yeah it's aesthetically unappealing to me. From videos I've watched the sound production is also quite a bit behind Pillars. Seems shallow, I guess, but I actually have a few IE games unfinished and several untouched because I didn't play them back in the day, so I can play those of I want something that doesn't really meet modern production standards.The art design looks very dodgy. Character portraits are really poor.
All those titles are more story-driven than Divinity: Original Sin. Having said that, I think Pillars of Eternity suffers from an uninspiring storyline and a cast of characters ranging from excellent to useless. There is also far too much mandatory combat encounters to my liking and other types of padding like the Keep which seems to be plucked straight from a mobile game. I played the game at release and have not played The White March so keep that in mind.
Tyranny is the game most alike to Dragonfall I would say. It is a relatively short RPG (30 hours), a small cast of core companions and an interesting storyline set in a very well developed universe. Only downside for me are the sometimes too frequent combat encounters and unimaginative enemy design, both visually and mechanically.
Never got very far into Wasteland 2 so I really can't tell you much about it.
Except it also applies to...his original self
There will be combat, just not a lot of it unless you specifically go looking for it, is my impression. Which sounds great to me. I had a blast with Shadowrun: Hong Kong which also significantly reduced the amount of mandatory enemy encounters.
Certainly preferable to Pillars or Tyranny which just throw in combat for the sake of combat.
Went in at the $20 level back during the KS and my key still isn't on the backer portal, should it be?
I think it should but I'm not certain. At the very least, you should be able to see a record of your pledge. Is it there?
Wow, Lords of Xulima free with the game on gog. Heard good things about that game as well.