Damn this is going to be a long day at work
Tell me about it got like 1 hour to play before I have to go to school...
Also Observant Nano checking in! Went for high intellect and got the Scan Thoughts skill for even more dialogue options.
Damn this is going to be a long day at work
Damn this is going to be a long day at work
.Torment: Tides of Numenera is more than a nostalgic homage to Planescape: Torment its own innovations will mark the genre as much as its spiritual predecessor did.
That is extremely high praise.Torment: Tides of Numenera is more than a nostalgic homage to Planescape: Torment its own innovations will mark the genre as much as its spiritual predecessor did.
And yet they are giving it four out of five stars. I'm assuming that's a glitch on their website.That is extremely high praise.
It has four size options, the largest of which looks ridiculously huge on a PC monitor at normal distances. So, probably.Does the PC version have gamepad support and couch friendly font sizes?
The turn-based combat may be a little disappointing, but Torment: Tides of Numenera manages to live up to the legacy of Planescape: Torment by offering a fascinatingly weird and well-written tale. Thanks to a wide variety of options in conversations and the influences of its tidal system, it offers decent opportunities for replay value and a memorable tale each time. This is the rare game that leans almost entirely on its setting and writing for its appeal, and the miraculous thing is that it usually succeeds.
Despite these issues, I'm impressed by Tides of Numenera both as a follow-up to a beloved RPG and as the digital debut of a fascinating setting. I've deliberately avoided specifics in this review, but I'm confident that if you've got a part of your brain dedicated to clever sci-fi story prompts you'll find a lot to love here. There's no escaping that Torment is a strange beast—it's a game for readers, an adventure for people who don't necessarily want to fight—but it's great to have it back.
The '90s have nothing on this. Torment: Tides of Numenera might have been fuelled by nostalgia but outstrips its contemporary peers in reactivity, writing and invention.
Like its predecessor, Numenera may not have invented its world, but it makes it one you'll want to spend time in. Where other RPGs are still content with a dragon or some apocalyptic end of the world boom, here the stakes are personal, as well as both asking and inviting far more interesting questions than how much fire you can fling from your fingertips. It's a far more welcoming game than the original Torment, though a slower burner as far as the main plot goes, and one that never quite has its predecessor's dark confidence. It is, however, as close as we've had in the last 15 or so years, and certainly doesn't invoke the name in vain.
And yet I'm awarding Tides of Numenera top marks. Why? Because for all its failings, I can't think of a single RPG in the last decade that so consistently surprised and delighted me. Even the non-quests, the smallest characters and the briefest interactions, possess a creative spark that is all too rare in this industry and genre. There's an incredible life to Numenera and its occupants, even if on a strict mechanical level the world is less reactive than Divinity: Original Sin or Pillars of Eternity. Like Planescape before it, Tides of Numenera is less a ”game" at times and more an exploration of a world, its culture and niche subcultures, its people and their myriad viewpoints.
The industry needs more of this. Video games can be anything. They can do anything. It's a shame that so often we find ourselves retreading the same narrow band—and worth celebrating when a game like Torment: Tides of Numenera undercuts all those expectations.
Amazing writing, an interesting yet gritty world to explore and a charming set of characters. All this, united with the unique set of mechanics, make Torment: Tides of Numenera a must play for most RPG fans, whether or not they've played Planescape: Torment.
Great writing and environment design, combined with an epic story and wide range of player choice, make Tides of Numenera a wonderful RPG. The reliance on text won't be for everyone, but fans of the genre are going to love it.
The target audience for this game does not play on consoles. I'm not even sure why there's a console versionThey should do seperate scores for games like this. On PC its great, on PS4 it runs poorly, yet lots of eager gamers will buy it on console on the strength of the PC reviews.
Nevertheless, enough of its ideas and characters coalesce into unusual brilliance to survive this sometimes flabby quality. This a both a worthy successor to 1999's beloved Planescape: Torment and a smart, reactive and singular RPG in its own right.
Reviews seem really positive which is great. Did they have anything to say about the performance issues that are affecting the PS4 (console) version?
RPS review basically laid most of my fears to rest. Hype is rising steady and fast.
https://www.rockpapershotgun.com/2017/02/28/torment-tides-of-numenera-review/
Impressions seem to point towards technically disappointing console versions. But for anyone that has tried the PS4 version, just how bad is it? Any article that details what kind of hiccups/stutters/etc. that plague the game?
RPS review basically laid most of my fears to rest. Hype is rising steady and fast.
https://www.rockpapershotgun.com/2017/02/28/torment-tides-of-numenera-review/
TheSixthAxis -5/10
The gist of the review is that while the story and worldbuilding is good the PS4 version is marred with technical issues.
I did a video for the PS4 version, captured from the Pro. You can see the stuttering on that, the framerate less so, because it's being captured from the PS4 so it's reduced anyway.
http://bitparade.co.uk/article.php?id=4222
It's not unplayable by any means, and there's virtually no difference between the Pro version and the standard PS4. The loading times are more of an issue if I'm honest
Started the game but I am always so indecisive on character creation. Any suggestions for a good Nano build that talks her way out of a situation? Put all points into intelligence or put a point in speed? I initially selected resourceful, read thoughts, and the charming trait but that might be too big of trade off with -1 int and -15% willpower. Should I select Lore that my companions wont have or will I be able to trade out my companions for meat shields, etc? I also have no idea what pointing at a specific figure in mirror exactly does other than add another descriptor to the character.
I accidentally saved over the save I had before character creation, now I'll have to go through it again if I decide on changes, grr..