LurkerPrime
Member
Note that the Chaos invasion is enhanced. I'd guess they attack all three New World continents on top of their usual two-pronged attack on the Old World.This content is a massive free expansion to owners of both Total War: WARHAMMER & Total War: WARHAMMER II, and requires ownership of both games to play.
- A new grand scale campaign set across the Old World and the New World.
- Play as any Legendary Lord from both games and any owned DLC.
- Thousands of hours of gameplay.
- 295 conquerable settlements.
- 117 starting factions.
- Up to 35 playable Legendary Lords.
- Free to owners of both Total War: WARHAMMER & Total War: WARHAMMER II.
Mortal Empires is a new grand-scale campaign, free to owners of both Total War: WARHAMMER and Total War: WARHAMMER II. Once downloaded, the campaign is accessible through the Campaigns Menu in Total War: WARHAMMER II.
Encompassing the vast combined landmasses of both the Old World and the New World, Mortal Empires enables you to embark upon colossal new campaigns playing as any Legendary Lord from both games, including any introduced Free content packs and any you own as DLC. Players will be able to embark on campaigns as any of the 35 existing Legendary Lords from both games. This includes the Dwarfs, Greenskins, Empire, Bretonnia, Wood Elves, High Elves, Dark Elves, Beastmen, Warriors of Chaos, Skaven, Vampire Counts and Lizardmen.
Unlike the Eye of The Vortex campaign that shipped with WARHAMMER II, Mortal Empires doesnt focus on one overarching narrative. Instead, it offers the classic sandbox Total War experience in the Warhammer Fantasy Battles world, expanding your empire in any direction you choose with no limits. Youll still experience the escalating Chaos Warriors invasion from the original Total War: WARHAMMER Old World campaign, but with an exciting new twist: the forces of Chaos dont just attack from the Chaos Wastes, but from other, unexpected directions as well
Mortal Empires also features many of the new campaign features introduced in Total War: WARHAMMER II. These include treasure-hunting in ruins and encounters at sea; rogue armies, loyalty, rites and army abilities for the four New World races; new chokepoint battle maps; storms at sea; reefs and shallows; universal territory capture; plus numerous UI improvements and enhancements.
Mortal Empires is a bespoke new campaign map, not an exact reflection of the Old World and Eye of The Vortex campaign maps. As such, certain factions have unique new starting positions. The Skaven warlord Queek Headtaker of Clan Mors, for example, begins with ownership of Karag Orrud in the south-eastern Badlands. This puts him in the heart of Greenskin territory in the Old World.
PLEASE NOTE:
The Norscan factions, introduced in the Norsca Race pack for TW:WH1, are not yet playable in Mortal Empires. They will become playable to owners in a free update later in 2017, bringing the Legendary Lord count to 37.
I suspect the Norsca won't be as potent while factions can actually conquer their territory, but once the Norsca DLC is integrated they will be dominant. However, with Queek in the Old World, I could see the Skaven running rampant through Norsca territory as a possibility as well...