Yeah I guess November would make more sense.
I could see Blood DLC (Oct), Mortal Empires (Nov), Regiments of Renown 1 (Dec), Free DLC (Jan) and so on. The 1 a month thing sounds very Creative assembly. But this is wild speculation.
Actually, I thought they confirmed a free DLC plan similar to the first's, but I can't find where I saw that now. So maybe it's just Mortal Empires.
Yeah I guess November would make more sense.
I could see Blood DLC (Oct), Mortal Empires (Nov), Regiments of Renown 1 (Dec), Free DLC (Jan) and so on. The 1 a month thing sounds very Creative assembly. But this is wild speculation.
Actually, I thought they confirmed a free DLC plan similar to the first's, but I can't find where I saw that now. So maybe it's just Mortal Empires.
So there's supposed to be a 3rd entry in this series, right? Then are all factions/maps expected to be playable together? I can't remember where I saw the word for the third one?
This is my first TW game.
Ugh, I didn't even think to check the OT (and forgot about that article mentioned earlier). Must've seen it in both. Thanks!Maybe you saw the FLC plan on the OT?
We can clearly see that the first "FLC" is the mortal empires. I'd wage that the payed DLC will be the blood pack. this will be almost for sure october
In november it will probably be the lord pack, we know we have a skaven FLC so i expect the lord pack to be skaven vs lizardmen; Any warhammer fans know of rivalry between 2 LL from these 2 races?
December is the "problem", The FLC shows an experiment which i have no idea what it means. Logically it would make sense to release the lord pack of high elves versus dark elves.
January we will probably not get any payed DLC and just get a lord as FLC.
In february i'd wage for tomb kings + a new lord as FLC.
After that I have no idea.
This is my speculation, what do all of you think?
The Dark and the Radiant.
The Skaven lords are giving me some trouble though. The most prominent ones seem to be located in the Old World (if I'm reading the wiki right, anyways), which is making me wonder if they'll do something ambitious. Like... what if the Mortal Empires campaign reworks the Old World terrain and adds New World factions into it, like some Skaven clans? (Skyre and Moulder appear to be there, for example) I could see free DLC adding to that, although paid DLC seems like it'd have to affect the Vortex Campaign so I dunno...
Ugh, I didn't even think to check the OT (and forgot about that article mentioned earlier). Must've seen it in both. Thanks!
But for Regiments of Renown packs, I think I know the Dark Elf / High Elf one:
Name? The Dark and the Radiant.
- Dark Elves: Malus Darkblade, Tyrant of Hag Graef. He is posssessed by a Daemon of Chaos. He'd slot nicely into the map at Hag Graef and maybe have some bonus with Norsca or Chaos units or something, not unlike Morathi.
- High Elves: Everqueen Alarielle the Radiant and her Handmaiden of the Everqueen heroes make a lot of sense. Not sure on extra stuff.
Boom.
The Skaven lords are giving me some trouble though. The most prominent ones seem to be located in the Old World (if I'm reading the wiki right, anyways), which is making me wonder if they'll do something ambitious. Like... what if the Mortal Empires campaign reworks the Old World terrain and adds New World factions into it, like some Skaven clans? (Skyre and Moulder appear to be there, for example) I could see free DLC adding to that, although paid DLC seems like it'd have to affect the Vortex Campaign so I dunno...
I could see something like Thanquol as the Skaven LL who has a start pos on Lustria with one of the existing Skaven factions there, and in Mortal Empires campaign starting in Skavenblight.
I feel like they'd put a 3rd DE LL somewhere else on the map for some variety - all of them starting off in the same spot kind of creates very similar feeling campaigns. I wouldn't be bothered by it but it would be good to play as DE surrounded by other races for a different type of challenge.
haven't unlocked Black Arks yet, do they function like cities and are permanent? There's a female DE pirate LL, they could give her a special Back Ark at the start somewhere far away on the map
On the experiment FLC, people on reddit were saying that it could be something like not a full new faction but instead fleshing out existing factions to work better in the setting.
I think the best example was the Vampire Coast having the pirate models for some of their stuff and making them a playable faction. You'd start in the pirate coast obviously and play like normal undead, with Luther Harkon as your lord, most units are the same but some variations in models for pirate zombies/skeletons mostly and the lord himself has his special rules added. It's a low effort new faction but makes them unique and fits fine with the setting, and while it's an old race, it'd be "new" for owners of Warhammer 2 only.
I wouldn't mind something like that tbh. There were similar ideas for the Empire stuff but not sure I'd care enough about them, and it seems likely they'll add the southern stuff at some point as an actual DLC faction.
haven't unlocked Black Arks yet, do they function like cities and are permanent? There's a female DE pirate LL, they could give her a special Back Ark at the start somewhere far away on the map
There's a new interview about the Mortal Empires campaign, a bit of new info but not much https://www.totalwar.com/blog/mortal-empires-with-ian-roxburgh
The date that floated in another article about is Oct 26th, but Grace confirmed on reddit that this wasn't set in stone yet, that's just a date they're trying for but it could be later. At the very least it's unlikely it'd be earlier, so probably not anything until then.
Ian said:Weve been playtesting the shit out of every one of the 35 factions on all the difficulty settings, and I think weve got the balance in a good place.
For melee lords do people tend to focus first on yellow or red skills at level up? Starting a campaign as Kroc-Gar and it seems at least early levels are worth throwing into red skills to buff all your saurus and maybe save the personal skills until you get on your carnosaur.
I find the red skills to be more impactful in the long run. Most of the actual bonuses in the yellow tree are usually pretty small (outside of things like mounts and equipment) and how often do you really rely on your Lord's actual combat prowess to win a battle? Usually having one guy who can wreck anything is less valuable than having an entire army of guys who can wreck most things. The exception are mage lords, who you need to spend at least a few points in to get their spells.
Blue skills are kind of hit and miss but anything that reduces upkeep is usually worthwhile. Also, Lightning Strike is the secret best skill in the game, especially when fighting Skaven.
I can somewhat agree with this, but that was until last night when my level 40 Noble with decent gear and yellow'd out (obviously since no red skills) was just ANNIHILATING clanrats by the hundreds like it was nbd. Then sent him to solo some warlock engineer, and he barely got a scratch on him.
I'm not sure if it's the same for Lords, but to me and depending on your army makeup, the red may be more beneficial especially if that lord has a perk that builds on the type bonus further.
So I had a quest ambush battle against the Skaven. These fuckers murdered my frames; I was like getting like sub 20 fps against them. It even dropped into single digits are some points, lol. I ended up losing. It was mainly the bats that came later that fucked me over, plus I should have brought a larger army. I didnt completely lose any units, so it wasnt that big of a deal. Ill just get a bigger army and come back.
Got them that time, Swordmasters of Hoeth doing work.
Ugh, I didn't even think to check the OT (and forgot about that article mentioned earlier). Must've seen it in both. Thanks!
But for Regiments of Renown packs, I think I know the Dark Elf / High Elf one:
Name? The Dark and the Radiant.
- Dark Elves: Malus Darkblade, Tyrant of Hag Graef. He is posssessed by a Daemon of Chaos. He'd slot nicely into the map at Hag Graef and maybe have some bonus with Norsca or Chaos units or something, not unlike Morathi.
- High Elves: Everqueen Alarielle the Radiant and her Handmaiden of the Everqueen heroes make a lot of sense. Not sure on extra stuff.
Boom.
The Skaven lords are giving me some trouble though. The most prominent ones seem to be located in the Old World (if I'm reading the wiki right, anyways), which is making me wonder if they'll do something ambitious. Like... what if the Mortal Empires campaign reworks the Old World terrain and adds New World factions into it, like some Skaven clans? (Skyre and Moulder appear to be there, for example) I could see free DLC adding to that, although paid DLC seems like it'd have to affect the Vortex Campaign so I dunno...
Since units usually come with the Lord packs wouldn't that point towards Ikit probably being the DLC rat along with the gun units?
I also wonder what the experiment thing could be.
Never played a TW game before, but wanted to give this a try. Ive tried a Lizardmen and Dark Elves campaign that both went really poorly after capturing the first province. Any advice on dealing with being invaded after capturing the first province?
Never played a TW game before, but wanted to give this a try. Ive tried a Lizardmen and Dark Elves campaign that both went really poorly after capturing the first province. Any advice on dealing with being invaded after capturing the first province?
The biggest thing that I've learned in playing 2 campaigns -
Hire a junk Lord ASAP to just boat around and collect treasure from the ocean.
+15% global unit upkeep :-/
I try to maximize income in the early game, until I get caught up in a difficult war or two or three, and only then recruit a second (permanent) lord. It's annoying to have no gold to upgrade your cities, but fighting constantly can actually yield more gold than just the passive income. I really like the DE because of this, decent economy + loot boni + slaves. Probably my favorite faction so farYeah... two armies can work super early, but you need a way to expand your economy ASAP. Having a positive economy to expand infrastructure early on is critical to midgame success.
I don't really get the Black Arks. So you have this big stack of units floating around the ocean.... but to what end? Can they attack cities? Other than supporting land battles with the bombardments, I don't get the point. When I was playing as high elves though the AI built tons of them. Am i missing something? Why would you care about building them?
Anyone having problems with this since yesterday's win10 update?
When i try and load a game it just crashes, which seems to be a common problem but also people reporting massive performance drops since update too
3) The New World map has been shrunk, to prevent players from spending their entire game in there:Lead Designer Jim Whitson said:So each of the races has got individual victory conditions that are tailored to the flavour of that race which again keys back into the lore, and amongst those victory conditions there are ones that will encourage the player not to turtle in their starting area but to go out and experience the world so they go out into contact with all those many many races there.
Game Director Ian Roxburgh said:So what we've done is we've reduced the actual scales and size of the map for the New World part of the map, but it's still as rich in content, it's still got loads and loads of regions to capture. But it's not as vast as the Vortex map was itself if you follow me. So it's designed to bring the Lizardmen and the High Elves into a bigger world more in terms of gameplay and to keep the whole thing under control. But the whole map is still way bigger than anything we've done and it's cram-packed full of everything. All the DLC we've done, for one. And there's 35 starting position, so you can play 35 different campaigns and when you consider how massive an investment a time each individual one of those is.
CA has the right approach; they mention numerous times they're balancing it for gameplay first. Which is good because yeah, the boat stuff is something that happens in the periphery--it should never be the focus of a campaign. (And I can't imagine how difficult it will be to make landfall on a new continent in this one, with all the factions flying around or blobbing up. The situation can already change so fast!)The consternation over the slightly redacted map over at Reddit and the official forums is pretty annoying. And the people wanting the continents to be a "realistic" distance from each other are even crazier - who wants to spend more time on a boat?