Mythoclast
Member
Coming from BOTW, I definitely enjoyed TOTK a lot. It was a great improvement in terms of mechanics, first of all. I still don’t know how they managed to run the insane Ultrahand mechanics on the Switch, but imo that’s the game’s most powerful achievement.
They also improved storytelling, and a better effort to have themed dungeons, though never at the level of the pre-open world games.
I definitely don’t think this game was DLC as some people claim, but I also don’t think it should have taken 6 years. Probably 3 at most.
They reuse the map (sky islandsq are very small, underworld doesn’t have many quests or much to do), the format is the same (beat 4 temples northeast, northwest, southeast and southwest), same graphics. I’m tempted to believe it took them as much time because of the new mechanics.
All in all, I beat the game at around 70 hours, missing some sidequests, but I don't plan to touch it again. I’m ready for what’s next, but hoping they reduce the scale this time around so they can make real themed dungeons connected to the story such as in OOT or MM.
They also improved storytelling, and a better effort to have themed dungeons, though never at the level of the pre-open world games.
I definitely don’t think this game was DLC as some people claim, but I also don’t think it should have taken 6 years. Probably 3 at most.
They reuse the map (sky islandsq are very small, underworld doesn’t have many quests or much to do), the format is the same (beat 4 temples northeast, northwest, southeast and southwest), same graphics. I’m tempted to believe it took them as much time because of the new mechanics.
All in all, I beat the game at around 70 hours, missing some sidequests, but I don't plan to touch it again. I’m ready for what’s next, but hoping they reduce the scale this time around so they can make real themed dungeons connected to the story such as in OOT or MM.