The ending was great I like the romance between Estelle and Joshua and ending kinda reminds me of original Kingdom Hearts which Sora got separated from Kairi.
in the middle of final chapters, somehow seems i'm overleveled even though I didn't really do anything out of the ordinary. just bulldozing everything with the team atks. I think they kind of overdid it with adding all the advanced atk options in the later games into this. the enemies aren't really designed to take these kind of blitz attacks. I hear they did increase overall enemy HP, but nowhere does it match.
Falcom should fire whomever decided for button configurations. Limited customization is not helping at all. This is so bad that for the first time in all of my Trails gameplay I LOATHED button choices. I got used to it to some degree but totally feels wrong and diminishing my enjoyment.
Aside from that there are 2 things that I don't understand at all: Why did they remove map layers in one map? Now I had to go to second floors or interiors to see if there is a NPC there to talk. In Daybreaks I was seeing every NPCs in one map. And second is why the hell did they seperate the interiors with loading screens? There weren't any in their latest games. I really don't understand these design choices because they were so much refined in Daybreak games.
I'm having a really good time with the characters and the story again. Finished prologue in 22 hours in my classic Trails tempo. Enjoying little NPC stories, enjoying Liberl again. But these game designs man. They are definitely behind their latest games.
Aside from that there are 2 things that I don't understand at all: Why did they remove map layers in one map? Now I had to go to second floors or interiors to see if there is a NPC there to talk. In Daybreaks I was seeing every NPCs in one map. And second is why the hell did they seperate the interiors with loading screens? There weren't any in their latest games. I really don't understand these design choices because they were so much refined in Daybreak games.
The funny thing is that they put the effort to not have loading screens between the cities/villages and the fields... and then you have a loading screen when you want to go into a 2x2 house. It makes no sense at all.
I mean, the Crossbell games basically just came out in the West (Zero 2022, Azure 2023). Not sure I would be up to play them again so close to their release, they are pretty fresh in my mind.
Not at all. they were raised together for a bit and the the Dad took care of Joshua like his own son, yea. But it's not like they were raised like actual blood siblings at all. Like what, the dad took in Joshua and they lived together when they were both like 10-12? That doesn't matter at that point. And they lived together only like 4-5 years.
If it was like when both were 2-3 years old and it's after 12-13 years and then they just find out they were never blood related, the yea it might be that eww territory. But it's nowhere close to that.
Not at all. they were raised together for a bit and the the Dad took care of Joshua like his own son, yea. But it's not like they were raised like actual blood siblings at all. Like what, the dad took in Joshua and they lived together when they were both like 10-12? That doesn't matter at that point. And they lived together only like 4-5 years.
If it was like when both were 2-3 years old and it's after 12-13 years and then they just find out they were never blood related, the yea it might be that eww territory. But it's nowhere close to that.
i only really used it during the overworld maps when running to a bounty, in towns i just run into walls. and with fast travel anyway, i barely used it
Quite a bit. I got burned out about half way through chapter 3, so I changed the difficulty to easy and turned on fast forward. Now it is much more to my liking, and I am very much enjoying the plot developments in chapter 4 (currently in the endgame, will likely finish it tonight)
That was my same reaction to both FC and SC when I finished both game way back when the OGs were on Steam. I haven't played this remake yet but it's looking likely that for 2026, it will be the first thing I play
Quite a bit. I got burned out about half way through chapter 3, so I changed the difficulty to easy and turned on fast forward. Now it is much more to my liking, and I am very much enjoying the plot developments in chapter 4 (currently in the endgame, will likely finish it tonight)
That was my same reaction to both FC and SC when I finished both game way back when the OGs were on Steam. I haven't played this remake yet but it's looking likely that for 2026, it will be the first thing I play
Yeah it's a plot intensive game just like the other games in the series. Glad you are enjoying it
Well, I just finished it. I've heard that the Trails games start with a slow burn that grows to a big finish, but I was definitely NOT expecting a big finish like that.
How do the other trails games compare when it comes to reveals and the overall intensity of the plot?
10/10. There are very few times I've read/played a story has stuck the landing as well as that one did.
I'm pretty limited on time and tend to ignore voice acting and go through things as fast as I can read.
Well, I just finished it. I've heard that the Trails games start with a slow burn that grows to a big finish, but I was definitely NOT expecting a big finish like that.
How do the other trails games compare when it comes to reveals and the overall intensity of the plot?
10/10. There are very few times I've read/played a story has stuck the landing as well as that one did.
Sky FC has all the nostalgia and mythic feeling of being the first of the series (well, it was published originally as The Legend of Heroes 6: Trails in the Sky), but is generally seen as one of the weakest of the series, although with a great cliffhager that leaves you wanting more.
It's one of the shortest and with less content, and the series grows adding each game new elements, lore etc, that also adds more elekts to reveals, plot twist, characters etc.
Additionally the combat was the most basic, something this remake has definitely solved introducing the Daybreak combat with some callbacks of Cold Steel.
Usually going from FC to SC was a more and better situation, but now with this amazing Remake maybe if you go to original SC you wont
feel the same IDK. The arcs usually have this structure of first game of slow cooking with a big reveal or cliffhanger at the end and second game of payoff, the local story and plot explodes and has a resolution in the last game and then you change of country and start again slowly with a new build up for the new cast. But in the later game they don't explain the basics and go directly for the lore, history, conflict etc of the new country and Ouroboros machinations in it.
I'm pretty limited on time and tend to ignore voice acting and go through things as fast as I can read.
Well, I just finished it. I've heard that the Trails games start with a slow burn that grows to a big finish, but I was definitely NOT expecting a big finish like that.
How do the other trails games compare when it comes to reveals and the overall intensity of the plot?
10/10. There are very few times I've read/played a story has stuck the landing as well as that one did.
I think its a pretty common for most of the games. favorite is probably Crossbell Trails to Azure/Zero since it seems a much smaller scale town and surrounding area so it concentrates more on the people you know.
I just started a new game plus so my son could play and be OP lol and I noticed the switch 2 version has the parallax mapping of the other ports now? I surely don't remember that when I played in on the switch 2 at launch
whew, finished it. quite the ending. Overall, I liked Cold Steel and Crossbell better, but I can see why how this made its trails fanbase in the beginning. That strong hook at the end.
The confidence in the studio and devs. They don't dare do this stuff anymore. Where they have very obvious cliffhangers and "tune in next time!" Like even other games in this era. They just play it safe, and if sales are good, they plan the sequel.
But they plan it all out in advance. Like say the game failed and then that would have been it. A cutoff and the story never finishes. But yea, nice to see 'yep this is how the trails game started' Guess it be the next games till i find out what the Sky in Trails in the Sky ends up meaning.
almost shed a tear at the end there. The reveals. Joshua and stuff. Had some suspicious about Alba. like wtf are you even doing here. My favorite squad was the love squad. I used Estelle, Joshua, and Tifa and Agate. Loved spamming his CP move and just using his S-craft every turn. I was kind of getting bored of the combat though. It was kind of a drag that you maxed out the orbments and got pretty much all the good ones really early. Just had equipment to look forward to. So I guess that was just how it was. Its neat to realize the power creep of items. Surprised and happy that there was no fishing in this game other than that one part. I say it, I hate fishing in games.
whew, finished it. quite the ending. Overall, I liked Cold Steel and Crossbell better, but I can see why how this made its trails fanbase in the beginning. That strong hook at the end.
The confidence in the studio and devs. They don't dare do this stuff anymore. Where they have very obvious cliffhangers and "tune in next time!" Like even other games in this era. They just play it safe, and if sales are good, they plan the sequel.
But they plan it all out in advance. Like say the game failed and then that would have been it. A cutoff and the story never finishes. But yea, nice to see 'yep this is how the trails game started' Guess it be the next games till i find out what the Sky in Trails in the Sky ends up meaning.
almost shed a tear at the end there. The reveals. Joshua and stuff. Had some suspicious about Alba. like wtf are you even doing here. My favorite squad was the love squad. I used Estelle, Joshua, and Tifa and Agate. Loved spamming his CP move and just using his S-craft every turn. I was kind of getting bored of the combat though. It was kind of a drag that you maxed out the orbments and got pretty much all the good ones really early. Just had equipment to look forward to. So I guess that was just how it was. Its neat to realize the power creep of items. Surprised and happy that there was no fishing in this game other than that one part. I say it, I hate fishing in games.
Yeah, the fact that they are not afraid to commit and literally hit you with a To Be Continued is why we love Trails indeed. You don't see this anymore nowadays.