That may not be the best way to put it. I had a house fire today, and though we originally thought it to be a very stupid accident, we learned that the family in the other half of our duplex received their eviction papers yesterday.
That may not be the best way to put it. I had a house fire today, and though we originally thought it to be a very stupid accident, we learned that the family in the other half of our duplex received their eviction papers yesterday.
Planned to only play a bit but the game is too engrossing. Hearing people say things like 3rd is basically a giant dungeon build very weird expectations that I wasn't sure about me liking that approach.
Turns out everything is just so well paced between story bits and dungeon traveling + unlocking more and more things it's a very interesting and great Trails game, exactly what I needed after the slight Zero burnout that is more like a traditional trails game.
I just Met Zin and Olivier and it's hard to stop.
Thanks to the team for the great work it's been such a joy to read everything I can find.
That may not be the best way to put it. I had a house fire today, and though we originally thought it to be a very stupid accident, we learned that the family in the other half of our duplex received their eviction papers yesterday.
early in chapter 2 now so far so good but I am starting to get sick of not being able to open any doors
was able to open the first one but now literally the past 4 doors i've found in a row I haven't been able to open because I don't have the right party members
Does anyone know whats causing the battle camera to rotate constantly because I'm not sure whats going on and its hard to play with that going
Is tthere any way tto llock the camera from rotating
Just did my part :') I don't own FC for Steam, but I have it for PSP and have played it a few times through already, so I don't feel the need to replay that for a while.
Does anyone know whats causing the battle camera to rotate constantly because I'm not sure whats going on and its hard to play with that going
Is tthere any way tto llock the camera from rotating
I have to say starting with such high health values, but taking so much damage anyway, is confusing my brain somehow. Maybe because I've never played an RPG that did that before.
How did anyone even play these games on PSP/PS3 effectively in the first place? Pretty much the entire UI of these games top to bottom was made for mouse controls - And then there's the matter of the really long spell lists if you set your Quartz up right, which I can only imagine to be a scrolling nightmare at the PSP's resolution.
How did anyone even play these games on PSP/PS3 effectively in the first place? Pretty much the entire UI of these games top to bottom was made for mouse controls - And then there's the matter of the really long spell lists if you set your Quartz up right, which I can only imagine to be a scrolling nightmare at the PSP's resolution.
How did anyone even play these games on PSP/PS3 effectively in the first place? Pretty much the entire UI of these games top to bottom was made for mouse controls - And then there's the matter of the really long spell lists if you set your Quartz up right, which I can only imagine to be a scrolling nightmare at the PSP's resolution.
Any missables in this one (like quests in other Trails games) or can I play this one without a guide?
EDIT: By which I mean any of the following: Any ways to permanently bungle door requirements, any missable characters or techniques, any particular character combinations I should have in certain areas to view special cutscenes (like the leadup to the end in SC), or any special equipment I can get by doing certain things (book collections, etc.)?
There's a missable involving not ever running away from battle until the final chapter (or at least until you fight 300 battles) and then something involved with books that I'm not 100% on. Japanese guides I think mention talking to schera and another in chapter 6.
Me too. That feels like how they were designed, anyway. There's more thoughtful mouse controls than with most western PC games nowadays. Like bringing up the menu by putting the cursor at the top margins.
That may not be the best way to put it. I had a house fire today, and though we originally thought it to be a very stupid accident, we learned that the family in the other half of our duplex received their eviction papers yesterday.
Yessss, one-handed gaming ftw. Only thing that slightly annoyed me in FC/SC was that the mouse cursor would jump automatically to certain menu points. Does that still happen in 3rd?
Very excited to be off this weekend. Hopefully the apparent success of the 3rd brought us a little closer to seeing the Crossbell games come over. And maybe we will see CS3 in a reasonable amount of time (~1 year)
Yeah, it goes up to 125FPS if I set it to Automatic. I can't get it to just stay locked at a max of 60FPS regardless of the mix of settings I've tried.
If I do anything else, like set the limit to 60 FPS with vsync on or off, it gets locked in at 56.3/57.3/57.6 FPS for me (can't remember which of these three it was off the top of my head), based on what Afterburner says. When it's at 125 though, for some reason the "stutter" (aka not syncing up with the monitor's framerate) isn't there, but that's only when I set it to automatic.
It's been a non-issue on automatic for me, but still odd nonetheless that it locks in below 60 FPS with it set to the 60FPS cap.
How did anyone even play these games on PSP/PS3 effectively in the first place? Pretty much the entire UI of these games top to bottom was made for mouse controls - And then there's the matter of the really long spell lists if you set your Quartz up right, which I can only imagine to be a scrolling nightmare at the PSP's resolution.
Anyone can confirm the Cheat Engine speedhack works for 3rd?
If anyone has trouble with SGSSAA not working, NVIDIA Inspector 12xS mode seems to at least work (jaggies are almost eliminated, there's a lot of temporal shimmer though).
Yessss, one-handed gaming ftw. Only thing that slightly annoyed me in FC/SC was that the mouse cursor would jump automatically to certain menu points. Does that still happen in 3rd?
How did anyone even play these games on PSP/PS3 effectively in the first place? Pretty much the entire UI of these games top to bottom was made for mouse controls - And then there's the matter of the really long spell lists if you set your Quartz up right, which I can only imagine to be a scrolling nightmare at the PSP's resolution.
A double edged sword. The gameplay is excellently suited to portable form, on the other hand feeling like straight ports has its downsides. UI clutter is an issue with PSP's screen size.
Anyone can confirm the Cheat Engine speedhack works for 3rd?
If anyone has trouble with SGSSAA not working, NVIDIA Inspector 12xS mode seems to at least work (jaggies are almost eliminated, there's a lot of temporal shimmer though).
I guess I'm halfway through Chapter 2 now? Just did the boss in
Grand Arena
, which was a nice variation on an old friend from SC. Now I have to figure out if I should stick with Tita/Julia (both are super useful right now) or branch out before the chapter ends.
That may not be the best way to put it. I had a house fire today, and though we originally thought it to be a very stupid accident, we learned that the family in the other half of our duplex received their eviction papers yesterday.
Ouch...I don't wanna know what happened to them, but I hope y'all are doing okay now. We tend to make light of this stuff, but I'd feel for ya in that situation regardless.
Turns out everything is just so well paced between story bits and dungeon traveling + unlocking more and more things it's a very interesting and great Trails game, exactly what I needed after the slight Zero burnout that is more like a traditional trails game.
What this game's doing right for me is more challenging combat in general, and great dialogue throughout (especially in the Doors...I just finished Julia's and found the discussion between her and Mueller interesting
not to forget the win-or-lose duel with Till the Night of Glory playing
). But there's plenty of one-off encounters to spice things up, and bosses like Bennu with multiple phases which force tactical improv and maybe even a change in strategy. The hub area's just cool, too, and has a bunch of fun interaction between the cast.
Been using speedhack since the beginning of my playthrough, and I've tested it as high as 5x without issue. I'm playing on Windows 7, though, and these games run into more problems at higher OSes.
So, how are people playing on hard doing? I only had time to do the first handful of fights yesterday and I'm wondering if I should restart on normal before I make significant progress.
With SC I ended up running into a boss that pissed me off and made me start over. Any difficulty spikes so far?
Of course after what I said earlier the game has tried to make me do a 180 on
Tita. Her healing craft with the status cleanser has been a lifesaver this early on when you don't really have many options, and Deathblow Turn Bonuses makes her AOE matter even without status quartz.
So, how are people playing on hard doing? I only had time to do the first handful of fights yesterday and I'm wondering if I should restart on normal before I make significant progress.
With SC I ended up running into a boss that pissed me off and made me start over. Any difficulty spikes so far?
it never ceases to amaze me just how much estelle has grown on me over time,I don't think i've ever had a change of opinion quite as big on any character in anything
I thought she was a bad character(not like "this is ruining the game" bad but bad) for like the entire first game
it never ceases to amaze me just how much estelle has grown on me over time,I don't think i've ever had a change of opinion quite as big on any character in anything
I thought she was a bad character(not like "this is ruining the game" bad but bad) for like the entire first game
I always held back on playing these games because they're so story heavy, but now that it appears all of the games of this story are out, I think it's time to change that.
I don't need to have knowledge or history of previous Legend of Heroes or Dragon Slayer to start with Trails, right? I know the 3rd is..the third game, but I am talking of the trilogy in general. I believe it's all of the sequels from Trails that use the same base as canon, like the Cold Steel games.
I always held back on playing these games because they're so story heavy, but now that it appears all of the games of this story are out, I think it's time to change that.
I don't need to have knowledge or history of previous Legend of Heroes or Dragon Slayer to start with Trails, right? I know the 3rd is..the third game, but I am talking of the trilogy in general. I believe it's all of the sequels from Trails that use the same base as canon, like the Cold Steel games.
I always held back on playing these games because they're so story heavy, but now that it appears all of the games of this story are out, I think it's time to change that.
I don't need to have knowledge or history of previous Legend of Heroes or Dragon Slayer to start with Trails, right? I know the 3rd is..the third game, but I am talking of the trilogy in general. I believe it's all of the sequels from Trails that use the same base as canon, like the Cold Steel games.
If anyone has trouble with SGSSAA not working, NVIDIA Inspector 12xS mode seems to at least work (jaggies are almost eliminated, there's a lot of temporal shimmer though).