BruceLeeRoy
Banned
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(pls don't be like 3 hours long)
This is so incredible
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(pls don't be like 3 hours long)
Are there like 3 backgrounds total in this game?
Probably four or more. Korra had four or more.
No it's probably not like your little nickelodeon tie in game
Just going on the record to say that I'm totally fine with a 6-7 hr game with high replayability.
Totally.
Just going on the record to say that I'm totally fine with a 6-7 hr game with high replayability.
Totally.
The IP and it's rushed and low cost nature probably.
Just going on the record to say that I'm totally fine with a 6-7 hr game with high replayability.
Totally.
I don't even like Transformers, but this looks dope. They did a great job of recreating the lighting of '80s cartoons animated in Japan. Loving the metal soundtrack too; hope it's not just marketing material.
what also hurts it for me is no multiplayer and more focus on melee than shooting. plus not being a continuation of the FOC storyline
I would love a 7 hour cartoon of transformers... This is that.Just going on the record to say that I'm totally fine with a 6-7 hr game with high replayability.
Totally.
This has got to be a joke post. A real bad one
Debating how many "hours" a beatemup action game is without playing it has always seemed silly. It's a metric people like to throw around but ultimately means nothing for the people who actually play the game. If there are a few hours of cutscenes in a game, that would inflate how "long" the game is the first time through automatically, but given the quality of cutscenes and stories in beatemups, that's not really actual value. There's also a question of how challenging a game is. If you have to retry a lot, a 10-15 minute stage could turn into an hour or 90 minutes. A lot of it is really arbitrary.
The only important question is how fun a game is and how satisfying it feels by the time you are completely done with it. Is the content tight and are the levels unique and the bosses varied and fun to fight? Or is there too much filler to attempt to pad the game? How replayable are the difficulty levels, and are they just the same thing with more damage and enemy HP, or are they different encounter designs which make things harder in a meaningful way? Are the optional content fun to interact with? Are the collectibles and Challenge stages worthwhile and do they add value to the game or are they fluff? These are the questions people should really be asking themselves rather than "how long" the game is. With the right design and polish, a "3 hour" long game can be a 50 hour long game in terms of value. With the wrong design and lack of polish, a "10 hour" long game could be something people don't even want to bother completing.
no, definitely not. why does it hurt your feelings?
It's ridiculous multiplayer in a character action beat em up. A one made by platinum no less. They've made what? One game that was multiplayer?what also hurts it for me is no multiplayer and more focus on melee than shooting. plus not being a continuation of the FOC storyline
Tbf, Bayonetta 2 did have multi, even if it wasn't local. Anarchy Reigns did as well, though that hilariously flawed game was built with it at its core.
Maybe me questioning your post hurt your feelings.
Since when does platinum or these action games have multiplayer ever? Why in the world would you ever think it'd continue where the other game from a different company left off?
Debating how many "hours" a beatemup action game is without playing it has always seemed silly. It's a metric people like to throw around but ultimately means nothing for the people who actually play the game. If there are a few hours of cutscenes in a game, that would inflate how "long" the game is the first time through automatically, but given the quality of cutscenes and stories in beatemups, that's not really actual value. There's also a question of how challenging a game is. If you have to retry a lot, a 10-15 minute stage could turn into an hour or 90 minutes. A lot of it is really arbitrary.
The only important question is how fun a game is and how satisfying it feels by the time you are completely done with it. Is the content tight and are the levels unique and the bosses varied and fun to fight? Or is there too much filler to attempt to pad the game? How replayable are the difficulty levels, and are they just the same thing with more damage and enemy HP, or are they different encounter designs which make things harder in a meaningful way? Are the optional content fun to interact with? Are the collectibles and Challenge stages worthwhile and do they add value to the game or are they fluff? These are the questions people should really be asking themselves rather than "how long" the game is. With the right design and polish, a "3 hour" long game can be a 50 hour long game in terms of value. With the wrong design and lack of polish, a "10 hour" long game could be something people don't even want to bother completing.
Michael Bayonetta is still the best subtitle I've seen so far.
Tbf, Bayonetta 2 did have multi, even if it wasn't local. Anarchy Reigns did as well, though that hilariously flawed game was built with it at its core.
That would be fine with me. And hopefully the 50 challenge missions are good.
This has got to be a joke post. A real bad one
ninja gaiden 3, god of war ascension, bayonetta 2
the foc games are also action games
either way its disappointing PG didnt make an attempt at MP
I'm really curious to hear how this measures up between the XB1 and PS4 versions, performance wise. Having both systems, I'd like to get whichever has the smoothest experience.![]()
I have to admit, it's kinda disappointing that there's no multi, especially since we see other Autobots fighting alongside you in missions.
what also hurts it for me is no multiplayer and more focus on melee than shooting. plus not being a continuation of the FOC storyline
I hope Shockwave shows up, and Insecticons too.
Playable Decepticons have gotta be dlc, even if it's just for challenge maps or something. Actually a Jetstream Sam style dlc with a Decepticon would be cool.
They've both been seen in various trailers and screenshots. Really hope they get Burton back to voice Shockwave; Steve Blum just isn't the same.
Eh? It's already fairly clear that this is at least a step or two above Korra, easily. It's not quite on the level of some 3-4 year projects like Wonderful 101 or Bayonetta 2 that are just balls-to-the-wall-insane throughout the game, clearly, but all in all you can see that they've had more money/time with pretty much every aspect of the game. More characters to play as, not only more content but seems to be at least a bit more varied, the combat system has more uumph, more impressive cutscenes, better graphics etc. From what we've seen, the city landscape seems a bit repetitive (though it's still far better looking than any of Korra's environments) and I'm not sure how varied the grunt enemies are in the game, but yeah, otherwise this is clearly not another Korra that was made on the absolute lowest-possible shoestring budget and cuts/sacrifices were made on every aspect of the game. It's not an AAA production like Bayonetta 2 either, but it's probably closer to(the slightly higher end of) mid-budget games, which should make it a much more worthwhile game than Korra's "good core but lacking everything else" experience.Still going to wait for reviews on this one. I will get it eventually either way but it's £31.99 on steam and right now it's still unclear if this is a rushed, low budget Legend of Korra (a game that is still good with good mechanics and systems but bogged down by lack of dev time and low budget) or a Metal Gear Rising unexpected amazing thing.
The gameplay looks like a mid-bugdet-Bayonetta x Transformers. Even if it lacks the kind of variety Bayo games have thanks to their clearly higher budgets & longer dev times, that basically already means it's above "so-so", unless something has gone very wrong with something that Platinum has done well several times.Eh, I want to be excited because of the visuals and music but gameplay looks so-so. Yeah, the tranforming mid-battle combos look neat, but overall it looks kinda meh outside of the boss battles. I'll definitely be waiting for reviews. Is there gonna be a demo? I miss those.
Oh awesome! I've only watched the Grimlock and Optimus gameplay demos; I'll have to check out the trailers.
This game continues to look amazing
Really? Coming from an gamecube thread and seeing the first video I thought that this game could also be possible on the little gamecube...