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Tree of Savior |OT| Free to Play Now Open

Kyuur

Member
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Tree of Savior is a massively multiplayer RPG developed by IMC Games (Granado Espado), headed by Kim Hakkyu (former CEO of Gravity). The game is an attempt to evoke the feelings of classic games like Ragnarok Online and Arcturus while implementing modern design trends. Gameplay focuses primarily on combat and exploration in segmented areas that make up the game world, with quests to guide you and instanced dungeons designed for party and guild play. Character customization is mostly driven by an extensive unique class system allowing you combine several of the 55 currently implemented classes to achieve your desired skillset, with more on the way.

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Available Now on Steam!


Website: https://treeofsavior.com/
Platform: PC
Regions: International, following regions restricted from access: Korea/Japan/Taiwan/Indonesia/China/Hong Kong/Macau
Release Date: March 28 2016, 11PM PST (Founder's Server DLC), May 10 2016 (F2P)
Model: Freemium ($18/month premium account + premium items)
Developer: IMC Games
Publisher: IMC Games

GAF Discord
Tree of Savior GAF Discord!

Download the client from here: https://discordapp.com/
Then click this invite link: https://discord.gg/0v7Hg9T7taZRAtN6

Make sure you register an account with an e-mail.
And don't forget to download the mobile Discord app to stay synced wherever you are.

Discord is a free voice and text chat mainly for gamers, where you can enter servers and chat via text or voice (most don't actually use the voice function), so don't be afraid to join if you don't want to voice chat).

The client shows what you are playing (although it is still in beta, so not all game executables have been added yet). The UI is awesome and it's overall a very nice client that people have fallen in love with. Most gaming communities have a Discord server, so you can join as many as you'd like, and they will all be placed neatly under each other in your client, so you can chat anywhere you want.

Discord is basically the outcome if IRC and Skype had a baby. :3

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Gameplay
The game uses a fixed quarter view camera that follows the player as they move around the world, similar to games like Diablo. Several control options are available, including keyboard-only, keyboard and mouse, and gamepad (kb+m still required for UI functionality). The method used is solely up to the player, although some may find each option more comfortable for different class builds.

Combat is the bread and butter of the game, with most of the content being geared to you smashing hoards of monsters until either nothing stands in your path or you have simply moved on. Most class abilities are geared to hitting multiple foes at once and the developers have made sure that it feels satisfying. Basic attacks are equally as potent in a lot of cases and must be used for full effectiveness, especially early on. Skills follow modern design, with most having cooldowns in addition to their SP cost and occasionally cast times, although some may be used repeatedly until their charges deplete with the game's Overheat system and some are simply limited by the quickness of your fingers.

Exploration is also encouraged with bonuses for completely discovering the various zones, hidden treasure chests containing prizes and unmarked quests to provide you with context and EXP. A ranking system is also in place that monitors which players have discovered and dealt with the most.



World
The world is divided into several individual zones separated by small entrances and exits. The world branches out from the two starting cities available, although in most cases you will want to stick to the main road to avoid being outclassed by the foes that await. Zones are ranked on the world map with stars; the more stars a zone has, the higher the rewards and steeper the death penalties.

Each zone is littered with NPCs, monsters and occasionally even strong field bosses. While you can choose to endlessly hack away at monsters, the NPCs tend to provide quests that grant EXP that you wouldn't want to miss out on. Some are related to the main storyline and are clearly marked, but most are not and must be actively sought out if you wish to reap the rewards. Quests tend to be the standard fare of killing monsters, acquiring drops, gathering items from predetermined locations, but Tree of Savior really loves to throw instanced boss fights at you. Tons of them! They don't tend to be the most difficult fights in the world, but they can be quite drawn out if you are playing a supporting or defensive style character.

Instanced dungeons are also available and designed for party play. They tend to be the fastest way to level and grant wonderful rewards but are limited in how often they can be ran per day. Party matching is available and encouraged (via an EXP bonus).

Customization
An area that Tree of Savior excels at is in the customizability of your character's abilities. Besides allocation of the core 5 stats, the game boasts an impressive class system that lets you mix and match skill sets to your heart's content. However, be forewarned that class selection is permanent, so a bit of planning is encouraged.

The class system has you start as one of 4 base classes: Swordsman, Wizard, Archer or Cleric. As you progress you will gain Class Levels, allowing you to spend points to decide which skills you desire. There are no complicated skill trees or requirements. After reaching CLV15, you will ascend a Rank and have several options available to you. You can choose a new class from the classes you have unlocked (unlocking a new set of skills to learn), or power up an existing class (unlocking some new skills and raising the level cap on existing) by entering its next Circle. Most classes have a maximum Circle of 3, but differences can be noted below.

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Most of the options are presented to you at the time of ranking up, but some classes are hidden and must be sought out or have complex requirements. In addition to the skills learned, many Attributes are available to customize and improve skills for different situations. Equipment customization is also available in spades, with refinement, gem socketting (including rare monster specific gems that enhance certain skills), Awakening bonuses and more.

Visually, your character can take on the outfit from any of the classes he or she has taken at least once Circle in. A limited number of hair styles is available, with dyes that can be acquired in game and additional hair styles in the shop. Skin colour customization is not available at this time.

PvP
While PvE content is currently the main focus of the game, the developers have implemented a number of PvP options. Balancing specifically for PvP has not occurred, so expect it to be a tad unbalanced until that happens.

Friendly duels are initiated by a chat command. Both players must accept for a friendly match. The arena has 2v2 and 5v5 modes with standardized gear. Players are ranked and top players can show off their rank next to their name, but there are no tangible rewards.

Lastly is war between guilds. In order to establish a guild, a player must become the Swordsman class Templar and pay a hefty sum. Templars are able to construct bases of operation in the world to grow important materials, speed up crafting and breed special mounts. To stop other guilds from gaining advantage with their tower, or simply for pleasure, you can wage war! This essentially boils down to open world PvP (with the exception of towns and instances) where you can destroy the enemy's Guild Tower and their hunt their members for a period of time. This system is still being tweaked, so keep an eye out!

Soundtrack
The soundtrack is composed of tons of high energy and melodic tunes composed by several groups including the legendary SoundTeMP! The entire OST is at your fingertips just by downloading the game client in your Steam folder (Steam\steamapps\common\TreeOfSavior\release\bgm). I'd honestly give it a listen even if you aren't interested in the game, it's that good!

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You can obtain access by buying either of the DLC packages currently available on Steam. Each tier grants access to the game before it launches as F2P, but also comes with additional goodies worth much more than you are paying. The image below outlines what you get with each package contains (note, option #3 is no longer available). The companion is available in game for regular currency, but the remainder are cash shop items. Please refer to the section below this for more information.


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TP the premium currency available in Tree of Savior. It is available at the rate of $9.00USD per 100TP. Up to 5 TP can be generated over time without paying anything. Here are a list of some available items on the shop:

30 Day Token (198 TP):
  • Learn attributes instantly
  • 10% market tax (vs 30%)
  • Enhanced player to player trading (items do not become untradeable)
  • Able to list 10 items on market at once (vs 1)
  • Increased character movement speed (+3)
  • 30% increased experience
  • Two instance entries per day (vs 1)
  • Premium gestures available
Basic Hairstyle Change (15TP)
Premium Hairstyles (119TP for Male, 178TP for Female)
Costumes (129 TP)
Megaphone (1TP, 10 for 8TP): /yell chat
Soul Crystal (4TP, 10 for 32TP): self ressurect
Warp Scroll (2TP, 10 for 16TP): warp to a known location
Skill Reset (88TP): does not allow you to change class choices
EXP Tome (9TP): 30% increased experience for an hour, stacks with Token
Enchant Scroll (8TP, 10 for 64TP): grants 3 random stats to a headgear, also drops in-game

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  • Talk to every NPC you find! Unmarked quests are common, and provide meaningful EXP cards. If you find yourself having to grind early on, try looking for more quests
  • Fully exploring maps and killing a number of the same numbers also grant EXP cards
  • You can travel between both starting areas to do quests on both sides
  • Early on, make sure to bring SP potions to boss fights or they will drag on
  • In parties of 4 or more, having 1 of each base class provides an experience bonus
  • There are experience penalties for hunting monsters more than 5 levels lower / 10 levels higher
Useful Links
 

Galang

Banned
Great job on the OP! Really love how you displayed the classes. I'll probably be sitting this out until it's free, but I'm super excited.
 
Any impressions from people playing the Korean (or other?) version? This looks great and I loved RO back in the day so I hope it is fun.
 

Luigi87

Member
Never heard of this before, but I am incredibly intrigued. Also really like how the classes are laid out in the OP.
 

xRaizen

Member
Wasn't there a big stink about the published implementing pay2win mechanics? Is that still there?

This is a dealbreaker for F2P games for me.
 

varkuriru

Member
Most likely will jump at free to play release date. Already have the OST from the beta - arguably the best thing about the game to me.

I did enjoy it more than I thought. Played a pyro linker and blowing stuff up along with the pumping music was amazing!
 

Haly

One day I realized that sadness is just another word for not enough coffee.
So what has changed in the combat from closed to now? Are people still chugging pots? Are cooldowns (for spellcasters) still in the realm of 20-30 seconds? 3 minutes for passive regen?
 

Syril

Member
Wow those premium benefits are excessive. Requiring it for trading is bad enough, but increased movement speed? You're actually hindered in fighting without it.
 

Ozigizo

Member
Sounds like there will be a rush for getting a Templar, and WoE was the best part of RO.

Anybody know yet where Gaf is going to land?
 

Gaz_RB

Member
The class system really has me intrigued. I kind of want to jump in now at the 10 dollar level but I'm concerned that it won't just be a grindfest. I definitely need to do some more research.

If the combat is fun and challenging, then I'm probably in. The graphics do look nice, giving me some FF Tactics vibes. And I never pass up the chance to be a musketeer...
 

Ploid 3.0

Member
Oh wow it's out? Thanks for the reminder. I've been wanting to play this game for ages. (hope it's not early access, glanced at OP and have to rush to steam before I leave)
 
Any impressions from people playing the Korean (or other?) version? This looks great and I loved RO back in the day so I hope it is fun.

Don't expect this game to be a spiritual successor to RO. Besides the aesthetics, and maybe some of the music, the game is nothing like RO.

I heard it is closer to Granado Espada (being from the same developer and all)
 

Kyuur

Member
Glad you guys like the class image, most of my time was spent on it :lol:

Any impressions from people playing the Korean (or other?) version? This looks great and I loved RO back in the day so I hope it is fun.

Here is the Beta thread, if you want to read through that.

Great OP. Got the #2 early access option, the server opens tomorrow, right? I'm not sure because of timezones.

Tonight/very early tomorrow for NA players, basically a midnight launch.

Wow those premium benefits are excessive. Requiring it for trading is bad enough, but increased movement speed? You're actually hindered in fighting without it.

Yeah, that's easily the worst part of it. They staff has stated on the forums that they are actively looking at feedback, so hopefully it will be removed (or at least revised to out of combat speed).
 
I'm a sucker and jumped in at the $40 level, even though I generally don't like Korean MMOs and never played RO. Still, the artstyle looked amazing, and I love the idea of having that many different classes.

I figure if I can get 20 hours out of it at least, then it'd be like paying full price for a "normal" AAA game, so no harm no foul. If it ends up having legs, then it's all bonus beyond that.
 

Jpope

Neo Member
Hated playing cleric in the beta.
I'm thinking about going mage to still do magic damage but not have to worry about waiting 20 seconds for one of my damage skills to come up again.
 

Raide

Member
Spent about 100+ hours in the Beta. Once you learn the first few levels, it gets pretty quick to go from fresh character to job change.

Most time spent with Cleric/Priest class. There are certainly a few tricks you can learn early on to make levelling so much easier.
 

Oldsql

Member
I'm going for a full support plague doctor as my first class and I'm ready for a painfully slow leveling outside of groups and dungeons ;)
 
I liked the beta but the starter pack nonsense has really made me not want to play. I probably wasn't going to spend money on it anyways so they probably don't care.
 

Quonny

Member
Can't wait to play this if they ever tone down those premium benefits.

Double instance runs.
Player trading. Fricken player trading.
5 Marketplace listings vs ONE.
Increased movement speed.

Sigh. I was so hyped to play this game, even toss some money at it, but a subscription to access these features is ridiculous. They should be permanent unlocks for a few bucks, with new features implemented down the line to spend money on. I don't understand why companies don't get this.
 

Eolz

Member
I'm subbing this thread! :)

Really wanted to get the biggest founder pack from the start, but the lack of any european server location leads me to only get the smallest one for now (might get the biggest at the end of the month since it'll be 30%off and effects stack).
Hope they change their mind soon, but can't wait to start playing this week since I wasn't in the closed beta and everything looked fantastic.
 
Neat OT, subbed.

I'm out of much free time for a while, so probably won't be going for the Founder's server thing. Will be reading impressions from those who did, have fun guys. :]
 

Sora_N

Member
My friend seems hyped and wouldn't shut up about it. After playing FFXIV for a few months last year I realized I can't do MMO. I will try when its free in a month though.

I just started a 6 week course so I can't start early access even if I wanted to.
 

RPGCrazied

Member
Yeah, I'll check it out when its free. Looks really well done. And depending how it runs, and how I like it, I might even buy cash shop items. I usually do if I like said game that is free.
 

Jiraiza

Member
Is there a list of what has changed from closed beta to the open beta?

Tempted to get early access since I desperately need something to do until summer.
 

nikos

Member
Nice OT!

Been looking forward to this game. May purchase early access since I have the day off.
 
Tonight/very early tomorrow for NA players, basically a midnight launch.
.

I just double checked, and it opens 3AM here in Brazil. Which means I'm probably only playing tomorrow lol.

Looking forward to play with some of GAF this time, though.
 
Heh, they've unlocked the launcher on Steam so you can launch the game again, but the servers aren't online for another 12ish hours, so all you can get to is the server select screen.
 

Kyuur

Member
Is there a list of what has changed from closed beta to the open beta?

Tempted to get early access since I desperately need something to do until summer.

From the top of my head:

- New classes obviously, plus tons of balance/change patches for existing
- Brand new region and starting town
- Max level now 280, more content for that
- 'Ranked' harder maps with more difficulty/reward/death penalty
- Guilds, including pvp and pve events
- Added more field bosses & new 'elite' monsters
- Cross server party matching for dungeons
- Lots of new equipment & recipes
- Collections are now account-wide, and a new system to boost your XP rate based on level of existing characters/pets is in place to make alt leveling better
 

Kwixotik

Member
From the top of my head:

- New classes obviously, plus tons of balance/change patches for existing
- Brand new region and starting town
- Max level now 280, more content for that
- 'Ranked' harder maps with more difficulty/reward/death penalty
- Guilds, including pvp and pve events
- Added more field bosses & new 'elite' monsters
- Cross server party matching for dungeons
- Lots of new equipment & recipes
- Collections are now account-wide, and a new system to boost your XP rate based on level of existing characters/pets is in place to make alt leveling better
I get why this is a thing, but I hate it. It gets in the way of social interaction on the server. Oh well, I'll play anyway.

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Edit: is there a gaf server?
 

Platy

Member
Day Token needed for storage, player to player trade and other basic stuff like going to more than one dungeun per day ?

Is this true ?

WTF
 

LuuKyK

Member
Is this a huge grind fest? I don't mind, but not sure how much time i would have to dedicate to it.

Leveling up was really fast on the beta I played at least. I thought it was pretty well balanced and grinding was fun anyway, but I wouldn't say it is as grindy as RO was. But then again I didn't level past the 30 something with my archer, so IDK about the later levels.
 
From the top of my head:

- New classes obviously, plus tons of balance/change patches for existing
- Brand new region and starting town
- Max level now 280, more content for that
- 'Ranked' harder maps with more difficulty/reward/death penalty
- Guilds, including pvp and pve events
- Added more field bosses & new 'elite' monsters
- Cross server party matching for dungeons
- Lots of new equipment & recipes
- Collections are now account-wide, and a new system to boost your XP rate based on level of existing characters/pets is in place to make alt leveling better

Adding to this, the archer class is finally fixed and finally viable.
 

Eolz

Member
Is there some recommendations in terms of classes from veteran players or tips about ones to avoid (whether due to being too advanced, or problems linked to ping, etc)?
I usually prefer melee classes, but if ranged ones are good there too, I'd be happy to try those too.
 
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