riko
Member
Skyward Sword grew on me. Especially w/o the motion controls.The last good zelda.
Skyward Sword grew on me. Especially w/o the motion controls.The last good zelda.
I think TP, WW and SS both suffered greatly from anti-QOL. SS in particular had insane choices, like re-forcing slow "New item" pop ups for rupee types every session. Strip a lot of the annoyances away and you're left with fun games."Console accuracy" made me laugh, ngl.
TP isn't exactly one of my favorite Zeldas, but at least part of it is because of its terrible QoL.
QoL improvements + bloom removal could make me appreciate it a bit more.
It has QoL features, many of which are turned on by default."Console accuracy" made me laugh, ngl.
TP isn't exactly one of my favorite Zeldas, but at least part of it is because of its terrible QoL.
QoL improvements + bloom removal could make me appreciate it a bit more.
This is turned off by default in this port. You only have to view the message once.I think TP, WW and SS both suffered greatly from anti-QOL. SS in particular had insane choices, like re-forcing slow "New item" pop ups for rupee types every session. Strip a lot of the annoyances away and you're left with fun games.
The thing that I'll never understand is how Nintendo of all devs deliberately went out of their way to make those games so annoying.I think TP, WW and SS both suffered greatly from anti-QOL. SS in particular had insane choices, like re-forcing slow "New item" pop ups for rupee types every session. Strip a lot of the annoyances away and you're left with fun games.
I'm sure part of the reason people love OOT is that it doesn't get in its own way as much as the others, but even that benefits from some QOL features. MM even more so.
You wouldn't happen to have a list of all the games that have been ports, recomps, decomps, and fan made that you've covered, would you? Somebody asked in this thread and honestly I'm interested too![]()
You wouldn't happen to have a list of all the games that have been ports, recomps, decomps, and fan made that you've covered, would you? Somebody asked in this thread and honestly I'm interested too![]()
How do you play it without the motion controls?Skyward Sword grew on me. Especially w/o the motion controls.
How do you play it without the motion controls?
The thing that I'll never understand is how Nintendo of all devs deliberately went out of their way to make those games so annoying.
All three have some egregious design choices that were completely unnecessary and that Nintendo surely knew better not to do. It's not a coincidence almost all of those were corrected in the remasters.
Yeah, the handholding was one of those issues.I think Nintendo was really terrified of delivering a product for their "core audience" while being too obtuse for casual gamers to catch on and enjoy the game. So they made a "real game" that was completely bogged in an explanation for everything, while in the end, frankly was still too obtuse to play if you needed that level of hand-holding and explanations drilled in. "You need to be reminded this, but are smart enough to figure out this tricky Zelda puzzle". OK...
It's kind of the inverse of BOTW where they just kinda said "here are your 4 mechanics for the whole game, have fun". But in BOTW they didn't need to worry about you getting stuck, dropping the game and having a sour impression of Zelda because you're not smart enough. They didn't have confidence in their customers and fixed that by making a game where getting stuck can't happen.
I actually liked the motion controls, found them enjoyable and different.Skyward Sword grew on me. Especially w/o the motion controls.
Theres another TP PC port in devolvement by another team and after watching this, I think i'm going to wait for Courage Reborn before playing a TP PC port.
TLDW, Dusk uses interpolation for its FPS witch doesn't actually decrease input latency. Where as the method Courage Reborn is doing will reduce latency but is more difficult to implement and will take longer to release.
Skyward Sword's problem isn't the motion controls. They're essentially a non issue. It's the basic structure of the game, it's a complete mess. The world feels completely artificial and everything is a pain in the ass because there's never any satisfying pacing to the adventure, you're constantly interrupted at the macro and micro level (Fi's mindless drivel, the terrible flying sections, the constant mandatory fetch quests, loading times between the sky and the main areas etc). On top of that the gameplay scenarios with the notable exception of the desert are the weakest in the entire series. If the game was only desert level it'd be excellent but the other biomes are rubbish.I actually liked the motion controls, found them enjoyable and different.
My main problem with Skyward Sword was separate: it's the slowness. All the dialogue that takes an eternity, the constant nagging and updates, and so on. Once I'm in a dungeon or exploring some part of the world, the flow feels great, but it's hard to even get through the story parts to reach the good content.
That's probably one reason why I loved the minimalist story of BOTW... I was so tired of Zelda trying to have dialogue and cutscenes, the series is better off pushing the story to be environmental and extremely minimalist, if you ask me. Someone should be assigned to aggressively cut nearly every line of unnecessarily dialogue late in development.
Uncapped framerate, model and texture replacement. Lots of customization and QoL features.
Dusk • Restoring light to a classic adventure
Dusk brings a classic adventure to PC and mobile platforms with a variety of fixes and improvements.twilitrealm.dev
I know this isn't going to be a popular view, but it makes the game art look so nasty where the sharpness and resolution just cause the image to look like the flat sum of the component parts - with sprites no longer looking like integrated fx, and the accentuated facetted edges on overly sharp textured models looking like they are in a modelling package rather than a game - like a sterile decomposition subverting the artistic compositing.
Basically this looks shit and soulless IMO even comparing to noisy Wii original played via low grade component/scart on Projector or CRT - even if it was one of my least liked real Nintendo Zelda games - the video looks like an abomination and makes me finally want to fire up the Wiiu HD version I bought.
You can lower the resolution, add Reshade for a CRT shader. Or just hook your TV to a real CRT TV. Connect a Game Cube controllerI know this isn't going to be a popular view, but it makes the game art look so nasty where the sharpness and resolution just cause the image to look like the flat sum of the component parts - with sprites no longer looking like integrated fx, and the accentuated facetted edges on overly sharp textured models looking like they are in a modelling package rather than a game - like a sterile decomposition subverting the artistic compositing.
Basically this looks shit and soulless IMO even comparing to noisy Wii original played via low grade component/scart on Projector or CRT - even if it was one of my least liked real Nintendo Zelda games - the video looks like an abomination and makes me finally want to fire up the Wiiu HD version I bought.
The fidelity of everything in the original is targeting a composited look that all compliments one another within the limitation. Even the animation looks rubbish in the video because the extreme clarity and frame-rate shows how few animations are actually in the source game targeting low hardware. It is the equivalent of taking a film delivered at 24fps and watching it with frame-interpolation at 60fps IMO, but worse. At least the film has unbelievable fidelity per frame at 24fps, but this just accentuates the limits of the production quality of the time by everything splitting away from the composition....![]()
What? Higher resolution and framerate make it "soulless"? Sounds like you could just hook up your PC to a CRT monitor if you really want to preserve the presentation.
But if I'm going to do that, why wouldn't I play it on Cube, Wii or WiiU and get results that were composited correctly by the developer?You can lower the resolution, add Reshade for a CRT shader. Or just hook your TV to a real CRT TV. Connect a Game Cube controller
It's a PC version, you have options, the world is your oyster.
In fact, the devs should add the popular CRT shaders IMO, like crt-royale, crt-geom-deluxe etc.
I have the Heriko texture pack, but I can't find the others. Could you please tell me where to find them?It appears there's actually a load-priority feature in Dusk, so you can mix and match texture packs if you want. You basically just use numbers in front of the folders, with 0 being the highest priority, 1 being next, etc. So right now I'm using the characters from TPHD because they look better, then almost everything else from Henriko, and finally I'm loading in the rest of TPHD to cover anything that Henriko doesn't have.
![]()
Go to the Twilight Princess page on GameBanana for the TPHD pack. The Rosa pack is floating around on the Twilit Discord.I have the Heriko texture pack, but I can't find the others. Could you please tell me where to find them?
I have the Heriko texture pack, but I can't find the others. Could you please tell me where to find them?
This is why I never play old (emulated) games without a proper (CRT) shader. I always find these old games looking strange with the resolution bumped up to the skies because you see every flaw, every colour banding... even the text looks rough and sometimes UI elements as well.I know this isn't going to be a popular view, but it makes the game art look so nasty
Can you post a screenshot? I'm curious to see what that looks like. (the PS1 with the 4k and CRT filer)This is why I never play old (emulated) games without a proper (CRT) shader. I always find these old games looking strange with the resolution bumped up to the skies because you see every flaw, every colour banding... even the text looks rough and sometimes UI elements as well.
Been playing Colin McRae 2.0 (PS1) on Duckstation lately with 4k resolution and a CRT filter and it looks absolutely stunning.
Twilight Princess needs that, too. Just bumping the resolution alone makes it clearer but not more beautiful in my opinion.
Yeah, sure!Can you post a screenshot? I'm curious to see what that looks like. (the PS1 with the 4k and CRT filer)
Decent! I love this game, but I hope for even more! Hyrule Field is to empty.
Been playing Colin McRae 2.0 (PS1) on Duckstation lately with 4k resolution and a CRT filter and it looks absolutely stunning.
Somehow "Angular Graphics" returned.![]()
What? Higher resolution and framerate make it "soulless"? Sounds like you could just hook up your PC to a CRT monitor if you really want to preserve the presentation.
Any comparisons with Henriko? I'm debating switching since there are some textures here and there that haven't been updated that stick out like a sore thumb.![]()
TPHD Definitive Edition Texture Pack Mod for The Legend of Zelda: Twilight Princess | LoZ:TP Mods
HD Textures for TP... A The Legend of Zelda: Twilight Princess (LOZ:TP) Mod in the Textures category, submitted by ValdarTPgamebanana.com
TPHD looks so much better than the Heriko pack, but I guess it does have sone crashing issues to watch out for. Save often, maybe have two active files.