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Twilight Princess: Dusk - PC port released.

I've tried it and can confirm that you can enable HDR using Special K and it looks beautiful.

First, set the API to DX12 in the game settings. Then, download and extract SpecialK64.dll in the game directory, renaming it to dxgi.dll. In the game, open Special K with Ctrl+Shift+Backspace, click on HDR, then HDR Setup and enable scRGB. You'll then need to change the display mode for the change to take effect, just toggle full-screen on and off in the game settings.

Then adjust the settings to your liking in Special K's HDR menu. The settings that have worked best for me are Brightness Scale at 2.0x and Middle Gray at -5%.

 
"Console accuracy" made me laugh, ngl.

TP isn't exactly one of my favorite Zeldas, but at least part of it is because of its terrible QoL.
QoL improvements + bloom removal could make me appreciate it a bit more.
I think TP, WW and SS both suffered greatly from anti-QOL. SS in particular had insane choices, like re-forcing slow "New item" pop ups for rupee types every session. Strip a lot of the annoyances away and you're left with fun games.

I'm sure part of the reason people love OOT is that it doesn't get in its own way as much as the others, but even that benefits from some QOL features. MM even more so.
 
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"Console accuracy" made me laugh, ngl.

TP isn't exactly one of my favorite Zeldas, but at least part of it is because of its terrible QoL.
QoL improvements + bloom removal could make me appreciate it a bit more.
It has QoL features, many of which are turned on by default.

The "console accuracy" bit is about speedrunning tricks like L-Targeting the boomerang and superjumping to it.
 
I think TP, WW and SS both suffered greatly from anti-QOL. SS in particular had insane choices, like re-forcing slow "New item" pop ups for rupee types every session. Strip a lot of the annoyances away and you're left with fun games.
This is turned off by default in this port. You only have to view the message once.
 
I think TP, WW and SS both suffered greatly from anti-QOL. SS in particular had insane choices, like re-forcing slow "New item" pop ups for rupee types every session. Strip a lot of the annoyances away and you're left with fun games.

I'm sure part of the reason people love OOT is that it doesn't get in its own way as much as the others, but even that benefits from some QOL features. MM even more so.
The thing that I'll never understand is how Nintendo of all devs deliberately went out of their way to make those games so annoying.
All three have some egregious design choices that were completely unnecessary and that Nintendo surely knew better not to do. It's not a coincidence almost all of those were corrected in the remasters.
 
this just makes me want that switch two pack of Wind Waker and Twilight Princess even more hoping for 27 26 already has Ocarina of Time remake which I'm looking forward to but not as much as that 2pack
 
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A quick simple guide on how to add a texture pack.
TLDR: copy the GZ2 folder to %AppData%\TwilitRealm\Dusk\texture_replacements

Played it for a bit and it works great. 240fps @ 2560x1440 and 8x shadow resolution + 4k textures without a hitch.
Evanft mentioned turning on FXAA in Nvidia Control panel, added that and 16x anisotropic filtering too. Does it actually work? Dunno! But it looks fantastic.

Tried to play the game emulated twice before, but the 30fps was such a tough pill to swallow (it's a suppository!). No excuse now, except poorly aged controls and mechanics.
 
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