I think TP, WW and SS both suffered greatly from anti-QOL. SS in particular had insane choices, like re-forcing slow "New item" pop ups for rupee types every session. Strip a lot of the annoyances away and you're left with fun games.
I'm sure part of the reason people love OOT is that it doesn't get in its own way as much as the others, but even that benefits from some QOL features. MM even more so.