Haven't played retail but the demo's netcode was the best I've ever seen. Felt like local.
I was talking about the matchmaking issues. when you were in a game there was no lag even when things got crazy
Haven't played retail but the demo's netcode was the best I've ever seen. Felt like local.
Haven't played retail but the demo's netcode was the best I've ever seen. Felt like local.
Twisted Metal (Race)
Back in my day you had to start the car before you could drive it. No sympathy for the people that are saying the controls are too complicated. But there's still a little learning curve.
I wish I could control braking, reverse, turbo, and gas with the right analog like twisted metal black.
guys on Machinima sucked big time. they don't even know how to use Turbo? come on. is it that hard to do a tutorial first?
It was retail and I didn't notice a single problem, however we were probably the only people playing in the country this afternoon so the circumstances admittedly were not typical.Is the Netcode good?
I usually play Modnation Racers (love making tracks). Went back to Modnation since the demo was expired and told my friends there they should have tried Twisted Metal. One guy in the room starts saying he did try the demo and thought the graphics were terrible and it looked more like a PS2 game. WTF.
As opposed to Modnation Racers. Am I the only one to see the irony?
Modnation Racers looks fine, but I thought it was funny because Twisted Metal looks better. The fact that Twisted Metal can keep up its framerate with all the shit going on around it is pretty remarkable.
I think TM is an amazing technical achievement. Massive destruction, massive draw distance, silky-smooth framerate and pretty detailed graphics to boot. Maybe not as detailed as God of War 3, but with all the shit going on, it looks very pretty. And all that shit carries over to network play with no added framerate drops, visible lag, or input delay.
I think TM is an amazing technical achievement. Massive destruction, massive draw distance, silky-smooth framerate and pretty detailed graphics to boot. Maybe not as detailed as God of War 3, but with all the shit going on, it looks very pretty. And all that shit carries over to network play with no added framerate drops, visible lag, or input delay.
anyways, booooooo this lame ass thread title.
I think TM is an amazing technical achievement. Massive destruction, massive draw distance, silky-smooth framerate and pretty detailed graphics to boot. Maybe not as detailed as God of War 3, but with all the shit going on, it looks very pretty. And all that shit carries over to network play with no added framerate drops, visible lag, or input delay.
I think TM is an amazing technical achievement. Massive destruction, massive draw distance, silky-smooth framerate and pretty detailed graphics to boot. Maybe not as detailed as God of War 3, but with all the shit going on, it looks very pretty. And all that shit carries over to network play with no added framerate drops, visible lag, or input delay.
I think TM is an amazing technical achievement. Massive destruction, massive draw distance, silky-smooth framerate and pretty detailed graphics to boot. Maybe not as detailed as God of War 3, but with all the shit going on, it looks very pretty. And all that shit carries over to network play with no added framerate drops, visible lag, or input delay.
yep.
i really like the game visually, to me they made exactly the right choices.
there were some moments in the demo that made me go "wow that looked awesome", like when i hit a tree with napalm (looks really cool IMO), or when i accidentally took down a building i thought couldn't be destroyed, and there was smoke and shit everywhere. very nice.
the only thing that bothered me was the clipping when you ran into rock walls etc, you could see inside too easily as the camera always seemed to clip through the rock. not a big deal though, it's just something that annoys me in games.
and they did all this with only 35 people.
lol people getting on stage at the VGAs.They should make Vehicular Combat a category for this year's VGA's just so Twisted Metal would be the only nominee and Jaffe will get on stage.
OP still doesn't mention if I can play the story mode co op or not...
Sony should make more of such teams. Smaller teams, less risk, more games, more innovation (hopefully).
Managed to do this before the demo expired: http://youtu.be/iZdqMoOr3ZM
I thought SSM helped out with Twisted Metal.
They did in some way but not sure how. Seems probably 99 percent was ESP. They may have helped with some Q&A and other stuff. Maybe if David is lurking the thread he can clear that up for us and explain how much was each.
If even 90% was done by ESP...goddamn.
Thought it was maybe a joint venture. Like ESP focusing more on design and SSM doing tech, or something similar. SSM appears before ESP in the opening splash screens.
What was the twisted metal announcement about? Kevin Butler tweeted saying there would be a TM announcement at 1AM EST on GTV.
haha, twisted metal getting instant competition:
http://www.youtube.com/watch?feature=player_embedded&v=lovs0VZUWu0
Still makes no sense to me how in a game like Twisted Metal where you really need a way to maximize button efficiency they didn't just make L2 brake AND reverse like most games and then map e-brake to L2+R2 like Warhawk and Starhawk (I know a few people from Eat, Sleep, Play including co-founder Scott Campbell worked on Warhawk). That way not only does it make the controls easier but it also frees up two buttons.
anyways, booooooo this lame ass thread title.
My thread title got voted in! FuckYeah.jpg
Democracy has spoken, but anarchy is coming.
Managed to do this before the demo expired: http://youtu.be/iZdqMoOr3ZM
Twisted Metal |OT| Flaming Chainsaw Blew Up Previous Title
Twisted Metal |OT| Flaming Chainsaw Blew Up Previous Title
I think TM is an amazing technical achievement. Massive destruction, massive draw distance, silky-smooth framerate and pretty detailed graphics to boot. Maybe not as detailed as God of War 3, but with all the shit going on, it looks very pretty. And all that shit carries over to network play with no added framerate drops, visible lag, or input delay.
A new Twisted Metal University video going over vehicle tactics. Looks like we can expect a new video in this series every day leading up to launch.
http://blog.us.playstation.com/2012/02/10/twisted-metal-university-lesson-2-vehicle-tactics/
Well, I'm PST, but Jaffe is supposed to announce a contest on GTV, and he announced a contest this morning, so I'm guessing it's the same thing.
http://shootmytruck.com
haha, twisted metal getting instant competition:
http://www.youtube.com/watch?feature=player_embedded&v=lovs0VZUWu0
A new Twisted Metal University video going over vehicle tactics. Looks like we can expect a new video in this series every day leading up to launch.
http://blog.us.playstation.com/2012/02/10/twisted-metal-university-lesson-2-vehicle-tactics/
The motion blur looks pretty great too. It definitely benefits from being a first party effort rather than a multiplat port.I think TM is an amazing technical achievement. Massive destruction, massive draw distance, silky-smooth framerate and pretty detailed graphics to boot. Maybe not as detailed as God of War 3, but with all the shit going on, it looks very pretty. And all that shit carries over to network play with no added framerate drops, visible lag, or input delay.
A new Twisted Metal University video going over vehicle tactics. Looks like we can expect a new video in this series every day leading up to launch.
http://blog.us.playstation.com/2012/02/10/twisted-metal-university-lesson-2-vehicle-tactics/