Two Point Hospital Console – Release date update

IbizaPocholo

NeoGAFs Kent Brockman

A big hello to you, the fine folks in our community.

We'll cut to the chase: we're going to delay the release of Two Point Hospital on console to the first half of 2020 to make it the best it can possibly be.

As you no doubt know, we've been beavering away hard at work on Two Point Hospital with our pals at Red Kite Games, who have been doing a great job working with us on the transition of Two Point Hospital over to console.

We invited press to come into the studio and get hands on with the game not too long ago, and they loved the direction we were heading in, especially with the revamped control scheme, redesigned for console platforms.

We also showcased the game at Gamescom, with hands-on playable code on the show floor, which went down well with hundreds of players. It was exciting and rewarding to see so many people getting hands on with the game.

All of that reaction has been fantastic to see, and it's just another reason why we really care about getting the final release right.

So why the delay? Put simply: making a management simulation game on three consoles (and making it the best it possibly can be on all three), is a tricky programming puzzle.

We have to take the game apart and figure out how to fit it into what is essentially a smaller box. That takes a fair amount of time and engineering work, and it turns out we need to take a little more to iron out the remaining creases.

So, we're going to take a bit longer to get that right. We expect a new release date for Two Point Hospital Console to be in the first half of 2020 and we'll be sure to keep you right up to date with our progress.

We know you'll be a bit disappointed by this news, but hopefully you understand why we're doing it: quality is the most important thing and we want you to have the very best experience.
 
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It's going to be hard to find enough time for this game and the Yakuza Collection, but I'll try. I loved Theme Hospital and all of its other clones. :)
 
Game is fantastic, and it coming to game pass is great news. Now I can play it again without, well, buying it again.

It improves upon theme hospital in every possible way.
 
I played the shit out of it on release then stopped because the patient system was broken. You'd spend half the end game manually clicking the 'send for treatment' button on patients, because the diagnosis bar was 100%, but they'd still go to a GP for absolutely no reason, which clogged the entire hospital up.

Does anyone know if they've fixed that up now? You'd assume so since they'd done DLC.
 
Yea, as am I. My response was in mockery to his low effort shit post.

Bought the game on release and this was my conclusion.

The animations are nice, but the game feels like a bad version of theme hospital. I hoped on a lot more when they announced it but kinda bailed on it half way it seems like.

1) Price is a joke, its 35 bucks, with a 10% discount which still made it 30+ for a game that is extremely lacking on content and should just be a 10-20 buck at max title. So to greedy really.
2) That anti protection i absolutely loot, don't want to support it and they clearly didn't advertised it for the reason it would create a backslash and instead of coming out of the woodwork they blame everything on everybody else but themselves. Bad company practices.
3) Overworld map where the game starts with looks like a fan made project, barely any time spend on it
4) Characters all look soulless, sound is atleast nice tho
5) Endless building of paintings and other stuff like cooling to get your hospital on par felt tiring and not fun at all, original theme hospital i felt like it worked decently. In this game its a drag entirely.
6) Then you got weird multiple hospital running solution, i rather have mission based solutions so i can wrap one hospital up and see if i can make the next one work. Also i couldn't really find the competition screen that was easily visible back in the day and explained stuff well.
7) Rewards you can unlock are not interesting at all, feels like fast shoehorned in, to get some content in the game. having a bigger airco yay, something i already don't want to place to start with.
8) UI is terrible, feels extremely bloated cheap and ugly.
9) Somehow i felt like there is far lesser space in this game then theme hospital it just felt bigger.

Al with all i played theme hospital through the years for 100's of hours. I refunded the game after a week of barely playing it a few hours. Just felt like it pushed on all the bad parts of theme hospital and non of the good ones.

I must give them credits for the animations they are indeed well done and the building of rooms was also well done, sadly not enough for me to keep playing.

It also didn't help there was another game can't remember its name that basically shat all over this game and was cheaper and actually was a next level forwards for theme hospital even while the visuals where shit.
 
Game runs at around 18-20fps on Switch when the hospital gets even remotely busy. That's a pass for me. I know this isn't a frame-rate dependent game, but... no.
 
Sad to see this game run so poorly on Switch. Civ V runs wonderfully and that was a more graphically intense game with much more detail. Going to pick it up on PS4 or Xbox One when I get teh chance.
 
It's one of those games that looks great but somehow it misses something of the addiction of the original. Something is missing in the charm stakes and ultimately your choices and strategy don't matter, it's just a plate spinning game.
 
The game is like any other builder demanding on the CPU front so it's not surprising.

Anyway i need something new to do so i probably going to buy the dlc and see if its something interesting.
 
I played the shit out of it on release then stopped because the patient system was broken. You'd spend half the end game manually clicking the 'send for treatment' button on patients, because the diagnosis bar was 100%, but they'd still go to a GP for absolutely no reason, which clogged the entire hospital up.

Does anyone know if they've fixed that up now? You'd assume so since they'd done DLC.
Its been a while since i have played it but i'm sure theres a setting in the policy settings that toggle whether the patient goes for further diagnosis based on the diagnosis accuracy.
 
Huh? This is not really a game in desperate need of a PS5 version. Runs really well on PS4.

Not because the game needs it.
But for pure marketing.

A quick way to further increase your user base on the game is to release it on as many systems, and consoles, as possible.
Especially new and trendy ones.
 
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