Two Tribes: "We are not going to be making a new Toki Tori game, ever."

Richie

Member
From an interview NintendoLatino held with Collin van Ginkel, designer and one of the founders of Two Tribes:

The sequel, Toki Tori 2 really demonstrates the versatility this particular franchise has. Creating a very lush world, with a certain open-endedness to it, all while maintaining the puzzle mechanics of the original. Where can Toki Tori go next?

Well, since Toki Tori 2+ didn’t perform as well as we had hoped, we’ve decided that we are not going to be making a new Toki Tori game, ever. He’ll be back in some easter egg probably, but we are moving on and taking on other genres.

Source (features the interview in both English and Spanish.)
 
RIP :(
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Favorite Toki Tori moment: The random shout-out to Neve Campbell in the credits of the GBC game.
 
That's a surprisingly terse statement, kind of depressing. I think pretending a series could come back at any time is much more comforting now even if there's obviously no hope.
 
I've been playing the second one lately. I like it way more than the first game, despite the lack of weapons and confusing corridors, bro.

It's sad that they won't be making another one. I'm curious to see where they go from here, though.
 
Yeah, I bought both Toki Tori games. Wonder what their expectations are, and if any platform met them. (its on Wii, Wii U, and Steam I think.)
 
I can understand why they don't want to make another Toki Tori game, but I'm still upset as Toki Tori 2+ was one of my favourite games of last year, it's a really well designed metroidvania-puzzle game.

I wonder how different things would be if Toki Tori 2+ didn't launch on the day the Steam summer sale.
 
I think they are justified. Toki Tori 2+ is basically a masterpiece at what it does, so it would seem that what it does is something nobody wants these days.
 
Huge shame.

We know they made money on it, but their initial investment must have been quite a bit larger than any of their previous games. (It showed)
 
That's ok, they should shake it up and do something else. I liked Toki Tori 1 well enough, but didn't really feel the second one.
 
In 10 years when NEONeoGaf 2.0 has a RIPTP thread about this game, he can read about everyone calling it a misunderstood classic.
 
Little chick gets sad when words like 'ever' get thrown around.

I guess it helps that Steam community makes new challenges for Toki Tori 2+
 
I've bought practically every version of Both Toki Tori games except for that PS3 port of the first one, I'm a HUGE fan of it and it's really sad to see the IP basically get buried, but I totally understand the motivation behind the decision and I'll keep supporting those guys on their next adventures, they deserve it. :)

This totally reminds me of the F-ZERO franchise, dying while they're at the top, when they have basically reached perfection. just wish Nintendo would recognize it like this, just so I could move on.
 
Fuck.... such a great Puzzle game...at least the first one was ( haven't tried the second yet.)

The first one also had a fucking awesome and terrifying twist at the end, which I made a post about some time ago in a thread about memorable endings:

toki-tori-onlive.jpg


Yeah, that's right. Toki fucking Tori.
Why, you ask ?

Well let me tell you.
So in Toki Tori you play a bird. That yellow bird in the picture above. I don't know if he is called Toki or if he is called Tori. Fuck it, we'll just call him Toki Tori.
Now you controll this bird and your objective in each level is to rescue bird Eggs. These eggs might be lost in a lush forest, trapped underwater inside seashells....hell, they can even be caged in a fucking haunted castle like you can see here:

toiki2.jpg


Can you imagine coming out into this world inside a cage? Well I can't because it's just too goddamn horrible. If that doesn't make you feel sorry for these unborn birds, I don't know what will.

Anyway...this game isn't easy. This isn't like the puzzles in Portal....this game is fucking hard. It can get very very tricky. I know very few people that finished all the levels in this game...it requires a lot of patience and focus.
However, I made a vow that I would finish the damn game and I did. I saw it through to the end.
To do that...I put my time, sweat and tears into saving those eggs. I put my heart into this game. I listened to meditation music while playing so that I could focus more on solving the puzzles.

And I was happy I did...I solved the puzzles...made it through the challenges and helped Toki Tori save the eggs, which for all I know are part of his yet unborn family. For all I know some of these eggs were laid down by some female bird with whom Toki Tori had coitus with. For all I know...these eggs might carry Toki Tori's sons and daughters.

So I was proud. I solved the last puzzle, which took me quite a fucking while. And there was a cutscene coming...I just knew it. I could feel it. A game this hard without an ending cutscene would be a disgrace. A game in which I put in 30 hours needed to have one final screen to congratulate me or to show me a conclusion to all my hard work.

And indeed...there was a final cutscene. Nothing could have prepared me for it. Here's a screenshot:

tokiending.jpg


I wanted to fucking cry.

This was a big, big fuck you to the face. All this time I thought I was helping out these birds by rescuing them. But no...I was nothing but a puppet in Toki Tori's plan to fulfill his ungodly urge to consume his own kind.

Toki Tori is a cannibal.

That's the ending. Toki Tori takes all those eggs you helped him "rescue", and makes a fucking omelette or some shit. Toki fucking Tori is an ungodly cannibal.

So no, this is not the best ending to a game. Hell, it's the most awful one. But it left the biggest impression inside my now, forever scarred, soul.... so I thought it should be shared in this thread.
 
I liked both games, the first for being a good puzzle game and the second one for being one of the best games I played last year. It's incredible how Toki Tori 2+ gives to you only two abilities but make it interact with the game's elements in different ways.
 
Fuck.... such a great Puzzle game...at least the first one was ( haven't tried the second yet.)

The first one also had a fucking awesome and terrifying twist at the end, which I made a post about some time ago in a thread about memorable endings:

Holy crap, that is amazing and terrifying. Hilarious writeup.
 
The first one also had a fucking awesome and terrifying twist at the end, which I made a post about some time ago in a thread about memorable endings:
Hehe, that's a great impression, really.
I actually finished it years ago but forgot how it was.
 
That's a surprisingly terse statement, kind of depressing. I think pretending a series could come back at any time is much more comforting now even if there's obviously no hope.

I disagree, I actually find it refreshing for a developer to kill the speculation before it begins in the first place. Valve, Sony, Capcom, Sega would all do well to follow suit imo so that fans can stop getting themselves crazy over announcements that will likely never happen.
 
That sucks. I loved the first one. I hope they still port out the second game to other platforms like they did the first one, as I refuse to purchase games off of Nintendo's eShop.

Honestly though, puzzle games tend to only sell well lately on mobile platforms. It kind of sucks.
 
Fuck.... such a great Puzzle game...at least the first one was ( haven't tried the second yet.)

The first one also had a fucking awesome and terrifying twist at the end, which I made a post about some time ago in a thread about memorable endings:
I have to admit, my first thought with that topic title was "what, did the second game end with him eating himself?"

I think a big problem for TT2's sales was that people expected more of the same, and perhaps didn't really care to get more for whatever reason, not realizing they basically made something entirely different.
 
I think almost everyone bought the first game because it was in so many sales. I found it to be decent and well made, but lost interest before I finished it. The second game looked good but I kinda had a bad taste in my mouth from the first. I'm not sure if I ever bought it or if it's still in my Steam wishlist.

what could have been if it came to other consoles as well. :(

Eh. I can't really see this selling much better on PS3 or 360, personally.
 
I think almost everyone bought the first game because it was in so many sales. I found it to be decent and well made, but lost interest before I finished it. The second game looked good but I kinda had a bad taste in my mouth from the first. I'm not sure if I ever bought it or if it's still in my Steam wishlist.

It was a bonus in one of the more recent Humble Bundles. That's how I got it.
 
I bought every single Toki Tori in every single platform it was revealed in.

I truly believe that Toki Tori 2 is a puzzle masterpiece, and incredibly well-design, fun game that mixes the best features of "open world" 2D design with great puzzles.


This is a very, very sad day for me.
 
For basically causing the shut down of Two Tribes as devs, I'm surprised they hadn't said it sooner

I had no idea Two Tribes went bust and had to fire everyone at their company ... :(

Well, at least they're back in business, slimmed down and ready to make something new.
 
I am going to buy Toki Tori 2+ eventually on Wii U, but sad news.

Some of us don´t have the time to go through every great game available, this is a sad reality, I hope they do better with their next game.
 
- A lot of people bought Toki Tori over the years. A lot of those people bought it on WiiWare, at a time where the competition for independent games was not remotely as hard. A lot of them bought it on PC, also at a time where the competition for independent games was not remotely as hard--and on PC, many of the sales were done at an extremely low price point.
- Although I know probably 100 people who have purchased Toki Tori, I know maybe 3-5 who played more than the first world. Global achievement stats on Steam have 21% of people getting to the "collect 200 eggs" achievement (maybe one world or so of gameplay?), 11% of people getting the "play the game for an hour without taking a break" achievement, 6.8% percent of people getting the "collect 500 eggs" achievement. As a result, I can safely surmise that most of the people who played Toki Tori, even if they were receptive to a sequel, were not necessarily chomping at the bit to play one because they hadn't remotely come close to finishing the game. By contrast, 29% of people who played Braid finished it.
- People tell me that Toki Tori 2 is a very different game than Toki Tori. That may be the case, but I think you'll agree that if you weren't an avid follower of the game you wouldn't catch that from promotional efforts, the title, the screenshots available, etc.
- Toki Tori 2 released at 14.99 in a world where hundreds of high quality indie games are releasing all the time. It's a highly competitive world now. They're competing against indie bundles, against other new indie releases, and against retail and legacy titles.
- The launch was splintered; the Wii U version launched 3 months before the PC version. As a result, any "momentum" they might have gotten from launch was spread out and less effective at breaking through the noise.
- Launching exclusively on the Wii U. I know we'd seen developers achieve success on the Wii U, and I'm not saying it's impossible or unlikely that the game would get success. What I will say is that the extremely small install base might have been below what Two Tribes expected, so that a comparable attach rate to what they were looking at was not enough to really drive sales. It obviously did underperform (you can tell because they cancelled a level editor planned to be added to the game).
- They bet the entire company on the game and it was delayed, and thus presumably over budget.
 
- A lot of people bought Toki Tori over the years. A lot of those people bought it on WiiWare, at a time where the competition for independent games was not remotely as hard. A lot of them bought it on PC, also at a time where the competition for independent games was not remotely as hard--and on PC, many of the sales were done at an extremely low price point.
- Although I know probably 100 people who have purchased Toki Tori, I know maybe 3-5 who played more than the first world. Global achievement stats on Steam have 21% of people getting to the "collect 200 eggs" achievement (maybe one world or so of gameplay?), 11% of people getting the "play the game for an hour without taking a break" achievement, 6.8% percent of people getting the "collect 500 eggs" achievement. As a result, I can safely surmise that most of the people who played Toki Tori, even if they were receptive to a sequel, were not necessarily chomping at the bit to play one because they hadn't remotely come close to finishing the game. By contrast, 29% of people who played Braid finished it.
- People tell me that Toki Tori 2 is a very different game than Toki Tori. That may be the case, but I think you'll agree that if you weren't an avid follower of the game you wouldn't catch that from promotional efforts, the title, the screenshots available, etc.
- Toki Tori 2 released at 14.99 in a world where hundreds of high quality indie games are releasing all the time. It's a highly competitive world now. They're competing against indie bundles, against other new indie releases, and against retail and legacy titles.
- The launch was splintered; the Wii U version launched 3 months before the PC version. As a result, any "momentum" they might have gotten from launch was spread out and less effective at breaking through the noise.
- Launching exclusively on the Wii U. I know we'd seen developers achieve success on the Wii U, and I'm not saying it's impossible or unlikely that the game would get success. What I will say is that the extremely small install base might have been below what Two Tribes expected, so that a comparable attach rate to what they were looking at was not enough to really drive sales. It obviously did underperform (you can tell because they cancelled a level editor planned to be added to the game).
- They bet the entire company on the game and it was delayed, and thus presumably over budget.

In addition to all of this (I own the game and probably bought it during a Steam discount of some sort), it's $15 full price on Steam, which is probably a bit over the impulse buy threshold for random cute platformers on there.
 
It should be noted that the GBC version of Toki Tori has some insane fucking wizardry going on when it came to the music:
http://www.youtube.com/watch?v=nOphrfBxpIc
http://www.youtube.com/watch?v=yiiDDr9-US0
I mean, how the hell is this coming out of the Game Boy Color's speakers?!

Yeah, it's a travesty that they haven't contacted Chris Hampton to do the music for PC versions. :(

- The launch was splintered; the Wii U version launched 3 months before the PC version. As a result, any "momentum" they might have gotten from launch was spread out and less effective at breaking through the noise.

Don't forget about the whole 'launch during Steam Sale, don't distribute promised loyalty discounts for the next few hours due to Steam servers flaking out, like they do each and every sale".
 
Too bad, they look like good games, that's the result of no Vita versions :P
i'm only half jocking
 
People tell me that Toki Tori 2 is a very different game than Toki Tori. That may be the case, but I think you'll agree that if you weren't an avid follower of the game you wouldn't catch that from promotional efforts, the title, the screenshots available, etc

This is true. I played the first game and I didn't like it and I would never have bought the second if it wasn't for someone on Gaf telling me it was a metroidvania (and a great one) not a puzzle game. I agree with you, they really should have emphasized the change in genre and choose a different title to reflect it.
 
Fuck.... such a great Puzzle game...at least the first one was ( haven't tried the second yet.)

The first one also had a fucking awesome and terrifying twist at the end, which I made a post about some time ago in a thread about memorable endings:

Here's a funny thing. Albeit I made this thread and own Toki Tori on the Wii U, it was one of those purchases I had played for a few minutes and then forgot about. Well, you making a huuge post talking about this "awesome, terrifying twist" at the end made me real curious...and also unable to pursue the thread until I had finished the game! I had images deactivated on GAF, so I didn't see the screenshots you posted, and skipped all of your quoted message...I only knew there had to be some dark-as-hell ending awaiting me in this world of colorful birds and eggs.

Today I did it. I finally did it. And DAMN, does the game get devilishly hard starting at the Slimy Sewers. Like, holy hell, I don't recall any Zelda giving me as much headaches as the later levels in Toki Tori. I used some external help here and there (with as much shame as someone posting in these forums can admit to) but I had to keep going, because, hey, Satan-devised finale ahead!

Last level beaten at least, and with it, finally this horrendous, God-forsaken ending...The instant I see Toki making a fucking omelette while the cheesiest rap in gaming plays, then realize that's all I was gonna get, I had one of the biggest laughs so far in the year.

Thanks, Blinck.
 
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