It's very late so these impressions are gonna be brief. If I have more time I'll expand on them, or another GAFFER who has played the game in the last few days can supplement my post.
-Brain Flex has been the biggest surprise of the entire show, for me. I played some multiplayer and it was fantastically fun. I didn't expect much out of the game based on the impressions from JP GAFFERs who picked it up, so I was pleasantly surprised to see how simple, and yet still enjoyable it was.
-The kanji tracing game was gone completely. Not replaced with a text tracing game or replaced with anything, at this stage.
- The professor's likeness has been removed, replaced with a kind of phallic looking... thing. I'm sure screens will surface soon enough.
-The minigames start of extremely easy, but get confidence-destroyingly hard with extreme quickness. One example is the math game that starts out with "one plus one = ?" and within about 50 seconds has become "six times ? plus 10 plus 4 = 104." Not hard math... but you're racing against a clock.
-Multiplayer was where it was at. You wanna complete each individual question as quickly as possible, but you're penalized heavily for missing, so it was cool to strike the balance between moving too fast and being too cautious.
-Brain Flex has been the biggest surprise of the entire show, for me. I played some multiplayer and it was fantastically fun. I didn't expect much out of the game based on the impressions from JP GAFFERs who picked it up, so I was pleasantly surprised to see how simple, and yet still enjoyable it was.
-The kanji tracing game was gone completely. Not replaced with a text tracing game or replaced with anything, at this stage.
- The professor's likeness has been removed, replaced with a kind of phallic looking... thing. I'm sure screens will surface soon enough.
-The minigames start of extremely easy, but get confidence-destroyingly hard with extreme quickness. One example is the math game that starts out with "one plus one = ?" and within about 50 seconds has become "six times ? plus 10 plus 4 = 104." Not hard math... but you're racing against a clock.
-Multiplayer was where it was at. You wanna complete each individual question as quickly as possible, but you're penalized heavily for missing, so it was cool to strike the balance between moving too fast and being too cautious.