You asked if they're the same why use NFTs and not the centralised market where they use a single server and control your account, found in games like Counterstrike. I gave you the advantages of NFT.
And I stated that these are only advantages as long as Ubisoft decides to play nice. The fact that you consider simply storing the data on their servers to be the inferior option seems to suggest that you don't exactly trust them to play nice, either. And who can blame you? It's Ubisoft.
It's standardised so you can use every client application out there for trades or monitoring the market, it has more ownership than a centralised market because you have control over your wallet and trades and it's further separated from the game.
Is it really "further separated from the game" if the connection to the game is the only thing giving these assets any monetary value at all?
Now you're saying if Ubisoft or Valve wanted to they can go out of their way to make it the same in terms of shutting down a game or removing items from a game. I'm struggling to see your point.
Valve already blocks inventory access for banned CSGO players, as far as I know. Just like Ubisoft, regardless of the technology used, Valve has an interest in keeping their asset economy running smoothly. So if they're preventing trades, there's probably a good reason, namely cheating and fraud. As we all know, the NFT and crypto spaces aren't exactly free of fraudsters and scammers, so whatever Ubisoft decides to do in that space will have similar countermeasures in place.
And I mean, wouldn't you want that, anyway? I don't really see the upside to allowing banned players from profiting further from the game. Sure, you could argue that a ban might be unjustified and that separating the asset economy from access to the actual game will protect you from Ubisoft's tyranny, but in that case... if you expect Ubisoft to be this untrustworthy, why wouldn't you also expect them to take any of the measures I listed in my other posts?
Why shouldn't they use NFTs then? Especially as it is a standardised market at the very least.
That was pretty much my original question. If NFTs are so amazing for everyone involved, why aren't Valve using them? Or anyone else, for that matter? Why has every attempt to inject blockchain technology into an actual game - including Ubisoft's own back in 2022 - failed so miserably? Why do all of the games out there actually making use of the technology feel like they're designed first and foremost as a means for speculation, with the game part being little more than an afterthought?
Hell, let's take this beyond gaming. Where the hell is the blockchain, period? It was supposed to revolutionize every industry and all aspects of our lives, but a decade later it's nowhere to be found. I work in tech and every single person I know IRL who was doing blockchain related work during the boom is doing something else now. Projects got axed, companies went broke and folded, more conventional alternatives inevitably won out.
The whole thing about the blockchain being a solution forever in search of a problem is as true now as it was 10 years ago.