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Banned
Ubisoft has taken heat a number of times for its public insistence on making games without political messages.
Whether it be with Far Cry 5's depiction of a heavily armed religious cult in rural America, The Division's post-apocalyptic America where civilian militias shoot looters with impunity, or going back to Assassin's Creed's original setting during the Crusades, the publisher has made a habit of taking provocative, compelling subject matter and building open-world games around them that do their best to avoid taking a side or having a message.
"Yves has told us that our goal is to give players all the information we can, and then let them choose which sides of our game worlds they want to explore," Francois said. "We want them to decide what they like, what they don't like, and if and how to change their minds or the way they play based on that information. It's about more freedom for the players."
When asked if there are any lines the company won't cross, any points of view that aren't worth exploring, Francois says generally no.
"As we are building the game, in most instances, there tends to be self-censorship that we actually fight," Francois said. "My boss, Serge Hascoet, the CCO [Chief Creative Officer] for Ubisoft, has often told teams, 'I have never had to censor you guys. You censor yourselves. Please push me and make us consider whether we should censor you, because it would be proof that you're saying things. And I'd rather have this problem.'"
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