Companies can make whatever they want, even though you'd think common sense business says you should make a good product for the people (target audience). Making self serving products just limits the sales, and even worse pisses off customers who liked the old products (old DA games).
I can see an artist who doesn't give a shit about corporate business making whatever vase or painting he wants in his basement. What's at stake is zero except for him getting lucky selling it for $100. But big companies with billions of dollars on the line, tons of employees, shareholders, bank loans etc.... you'd think they'd put a bit more focus on selling a good product for the people. Not a product reflecting personal politics of the employees.
And the funny thing about political products, reflecting their lives into the work doesn't even make sense because a company like EA has probably 10,000 employees. Why would a handful of writers or graphic artists call the shots, when there's chance the rest of the departments might not want that in the product. I dont get a sense your typical sales, finance, IT guy, legal team, etc... care much about political messages in a video game. Yet a small number of game makers can sink the product's success by injecting personal issues into it.
Video game companies and their employees are weird.