Taur007
Member
You mean the one that launched when "all" Xbox console had disc drives?For comparison FM7 was second on its debut week, just behind FIFA.
You mean the one that launched when "all" Xbox console had disc drives?For comparison FM7 was second on its debut week, just behind FIFA.
How do you explain other big games doing well on boxed charts though, including other Forza games? Boxed and digital usually follow the same trends. Has there been a game that does horribly in boxed charts but #1 in digital? I don't really know.TLDR is in bold
Firstly I agree that Forza has not done great, is full of bugs and has not released to a great reception from fans and critics alike so this isn't a post to try and say that Forza has done better than it has, it is more of a post arguing how much weight these boxed charts really carry in the grand scheme of things. <1% relevance...
Boxed charts aren't the most accurate metric.
MS have been pushing people to buy digital for a long time and if that was a success then you would naturally see boxed sales on Xbox drop through the floor. I am not trying to play defence force here just putting across a point of view that is more representative of my own circumstances. My own personal gaming purchase habits would never register on these boxed game charts and judging by the responses in the below thread...
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What's your plan if/when both Microsoft and Sony ditch physical games entirely next gen?
Will you be quitting gaming entirely, jump to Nintendo or PC (if you haven't), or just give up and switch to full digital on Xbox or Playstation?www.neogaf.com
It seems that my own habits are not too far away from the average these days. Microsoft were certainly the first console maker to start the push towards digital only and they have also shown the most commitment to making their customers digital back catalogue available on current and future consoles (as well as PC) so it stands to reason that their customers would skew the sales heavily away from boxed whereas both Sony and Nintendo have not given off signals that have been anywhere near as convincing. There is a reason that Playstation store gift cards are so popular (people don't trust Sony with their credit card details), Sony also charged for upgrades from PS4 to PS5 games and are more happy to remaster games than continue supporting them across generations. Nintendo are even worse, forcing people to buy the exact same game time after time on the latest console, dropping support completely for previous generations as soon as possible. More people buy boxed for PS and Nintendo than Xbox.
On the other side of the coin, both Sony and Nintendo have a much larger userbase so you would expect them to have a bigger impact on the sales of a game and when a game is exclusive to Xbox (taking PC out of this as no one buys boxed PC games anyway) it will naturally have a much smaller chance of getting into the charts than an exclusive on the other two systems. Third party games always do better than exclusives anyway and that does show in the charts.
So, Xbox has a much smaller userbase but also that userbase is (not factually as far as i can make out but more than likely) more inclined to buy digitally as well. We don't really know the majority of the factual information needed to fully analyse it as we don't know the split in sales between physical and digital for any of the 3 consoles and we don't get the sales figures from the digital stores either. We don't know the Gamepass numbers, we don't know how many Gamepass subscribers played Forza and we don't know how many of them bought the game or upgraded to the premium edition. But, we can look at data available for other titles.
We can look at Minecraft in the boxed charts. It is the Switch version that remains fairly consistently in the boxed charts even though it was released on Switch 6 years ago. The Switch is not the most popular platform for the game with mobile being easily the biggest platform for it. Minecraft has sold 5 million copies on Switch as of October 2022 (Wikipedia) and has sold more on Switch that both Xbox and Playstation yet, total sales of Minecraft are over 300 million (Minecraft Live 2023). So that means the console that has shifted the most copies of Minecraft still only accounts 1.7% of the total sales. Add to that the boxed sales will only be a fraction of this 1.7% as well (at most 50%). You really only get boxed games for consoles so all in all, boxed sales are nearly irrelevant as a metric for how popular Minecraft is.
If anything I would argue the point that Sony and Nintendo gamers are the most reluctant to move to digital purchases and boxed charts are the biggest proof of this.
I'm sure the 20% of series x owners who actually have a disc drive bought the game already while the rest buy digital or play via GP calm downPutting in on the gamepass was dumb as fuck. It must be the worst selling Bethesda game in nearly 20 years
And who’s fault is that that ”all” Xbox consoles don’t have disc drives?You mean the one that launched when "all" Xbox console had disc drives?
Wow. So suddenly the Series S is 80% of Xbox Series hardware sales. Massive!I'm sure the 20% of series x owners who actually have a disc drive bought the game already.
This is stupid because mobile sales aren't included in these sales and Forza Motorsport isn't on mobile. So what pecentage is Switch Mincraft excluding mobile? Then you will see how relevant these sales charts are to Forza Motorsport with that analogy.We can look at Minecraft in the boxed charts. It is the Switch version that remains fairly consistently in the boxed charts even though it was released on Switch 6 years ago. The Switch is not the most popular platform for the game with mobile being easily the biggest platform for it. Minecraft has sold 5 million copies on Switch as of October 2022 (Wikipedia) and has sold more on Switch that both Xbox and Playstation yet, total sales of Minecraft are over 300 million (Minecraft Live 2023). So that means the console that has shifted the most copies of Minecraft still only accounts 1.7% of the total sales. Add to that the boxed sales will only be a fraction of this 1.7% as well (at most 50%). You really only get boxed games for consoles so all in all, boxed sales are nearly irrelevant as a metric for how popular Minecraft is.
If anything I would argue the point that Sony and Nintendo gamers are the most reluctant to move to digital purchases and boxed charts are the biggest proof of this.
What's scary is that that was supposed to be their magnum opus. Now I guess they are going to hedge their bets on COD. And that is not even exclusive.We've already seen subscribership plateau. What happens when it declines?
What are the top 3 games for Xbox Series in 2024? Is anything near the level of Starfield?
Hard to tell if you're being sarcastic, but for the record, those leaked Microsoft documents revealed the true number to be 75%.Wow. So suddenly the Series S is 80% of Xbox Series hardware sales. Massive!
Always comical when people don't check what they post and walk right into a trap!Wow. So suddenly the Series S is 80% of Xbox Series hardware sales. Massive!
20%? Source needed.I'm sure the 20% of series x owners who actually have a disc drive bought the game already while the rest buy digital or play via GP calm down
For April 2022.Hard to tell if you're being sarcastic, but for the record, those leaked Microsoft documents revealed the true number to be 75%.
Fine, fine. Let's just say it's now 77.5%.For April 2022.
if you read my post it's not about Forza its about how irrelevant boxed charts are. Forza did do badly, i explained that on my first line! So you want me to explain why Forza did badly when I said it did badly? OK...How do you explain other big games doing well on boxed charts though, including other Forza games? Boxed and digital usually follow the same trends. Has there been a game that does horribly in boxed charts but #1 in digital? I don't really know.
I remember when Microsoft really tried telling us that Game Pass actually increased the sales of its first party games.
Starfield and Forza absolutely nowhere to be seen.
That was shipments in April 2022 alone. When the Series X was massively stock constrained. Famitsu estimates in Japan put the Series S at 55% LTD. We don't have substantial data but rest assured it is no where near 80% lifetime.Hard to tell if you're being sarcastic, but for the record, those leaked Microsoft documents revealed the true number to be 75%.
"When you put a game like Forza Horizon 4 on Game Pass, you instantly have more players of the game, which is actually leading to more sales of the game," Phil Spencer said in 2018.When did they say this? Genuinely curious, I don’t remember.
Anyway, boxed UK sales of a GamePass title![]()
the irony is that Phil was using Forza to make the point of GP increases sales.When did they say this? Genuinely curious, I don’t remember.
Anyway, boxed UK sales of a GamePass title![]()
It would only be irrelevant if they didn't parallel digital, which is what I was trying(poorly) to get at. If it accurately reflects trends on digital, which to my knowledge is true, then how can it be irrelevant?if you read my post it's not about Forza its about how irrelevant boxed charts are. Forza did do badly, i explained that on my first line! So you want me to explain why Forza did badly when I said it did badly? OK...
I think in 2024 they will have Hellblade, plus possibly Avowed and CoD 24 which would be bigger than Starfield by a country mile. As long as they can keep their games in the news cycle even if they're not as big as Starfield or even that great they will maintain subscribers.
They do see the potential, but they're also running out of rope here.potentially 10 million sales. 50 $ a piece of profit for ms.
500 million. gone. thanks to gamepass. same with starfield.
redfall wouldnt have sold that much, but people wouldve bought a "big" microsoft game even if it sucked as hard as redfall did.
not sure how they can look at this and say it is fine. but maybe they prioritize subscription model established just way higher then i do in my head.
hopefully it turns out well in the end for them. Want competition in the space.
My post wasn't about Forza mainly though, it was about how irrelevant boxed sales are. In my first line I said that Forza did badly. see the TLDR (bolded) doesn't even mention Forza.This is stupid because mobile sales aren't included in these sales and Forza Motorsport isn't on mobile. So what pecentage is Switch Mincraft excluding mobile? Then you will see how relevant these sales charts are to Forza Motorsport with that analogy.
There is no way they don't see a YoY improvement. Their 2022 was absolutely abysmal.![]()
The next financial report better be mighty impressive for Xbox hardware or else the doom and gloom talk will make a return
<1% relevant according to my reckoning so technically still relevant i suppose, i take your point.It would only be irrelevant if they didn't parallel digital, which is what I was trying(poorly) to get at. If it accurately reflects trends on digital, which to my knowledge is true, then how can it be irrelevant?
I agree. It is a useless chart and needs to be built from the ground up.This is the most irrelevant chart in gaming when at least half the userbase has a digital only console and the other half are like 90% digital.
There are probably millions of people playing it on Gamepass and a lot of those people will have played for the premium edition on Gamepass to start early, that's where Xbox makes their money.
Also comparing it to FH5 is silly as that was last gen also.
can't be. papa phil said soOne thing this all proves is the claim that "Game Pass sells more games" is categorically untrue.
But even for boxed sales you are adding mobile to the fray. You haven't really shown the irrelevance of boxed sales as much as you have shown the mobile market being huge in terms of units/downloads in comparison. In a chart that doesn’t track mobile.My post wasn't about Forza mainly though, it was about how irrelevant boxed sales are. In my first line I said that Forza did badly. see the TLDR (bolded) doesn't even mention Forza.
OP doesn't realize that the UK boxed charts are irrelevant for a game that launches on PC and a console where the majority of units don't have a disk drive. LOL
Only reason Starfield appeared on this list is because the collectors edition was digital code based.
What's scary is that that was supposed to be their magnum opus. Now I guess they are going to hedge their bets on COD. And that is not even exclusive.
Well, we have Steam CCU numbers and they are abysmal too.OP doesn't realize that the UK boxed charts are irrelevant for a game that launches on PC and a console where the majority of units don't have a disk drive. LOL
Only reason Starfield appeared on this list is because the collectors edition was digital code based.
There is no way they don't see a YoY improvement. Their 2022 was absolutely abysmal.
Well, we have Steam CCU numbers and they are abysmal too.
I used available metrics for the most popular video game ever (by sales) that is also available on a hugely wide array of platforms including consoles, PC and mobile. I then used the available numbers for the current gen console that has sold the most copies of the most popular game ever and found that this console accounted for just 1.7% of the total sales (including digital). Digital is going to be at around 50% of those sales on Switch. Switch Minecraft is very popular and even today is making it into the boxed charts so it's a good proxy to use to get a feel for how the entire picture looks.But even for boxed sales you are adding mobile to the fray. You haven't really shown the irrelevance of boxed sales as much as you have shown the mobile market being huge in terms of units/downloads in comparison. In a chart that doesn’t track mobile.
Tracking increase or decrease in sales in just September and October would be inaccurate and unfair I think. Yearly change in console sales would be a more accurate metric to gauge success and progress.Sales have ticked up in September and October, but I don't think it'll be enough for a YoY increase. We're still looking at a pretty serious decrease and I think it'll be worse for Q4.
They don't have a single exclusive blockbuster game for the second straight holiday season. Their last true blockbuster was Halo Infinite and that's saying something... That's in the last 4 years dating back to before the XSeries.
For the quarter compared to 2022? Man that would truly be a disaster but I think that won't happen. I predict Gaming revenue will see a YoY increase even if low single digit.Sales have ticked up in September and October, but I don't think it'll be enough for a YoY increase. We're still looking at a pretty serious decrease and I think it'll be worse for Q4.
But Mario Kart 8 Deluxe is an excellent game, even in late 2023. It just shows how very good games keep selling forever together with GTA V and some other games like Legend of Zelda etc.
Maybe devs could learn something from this. Stop releasing broken shit and fix it maybe later, and start releasing high quality games. Delay them if you have to (I know smaller studios might not have the budget/time for delays) but make sure it’s good before releasing them.
Especially the big studios could do this. Halo could have been great, Redfall could have been ok, Motorsport could have been great, Starfield could have been way better. List goes on and on of games that release broken nowadays and never have a chance to be fixed.
Even though we do patches nowadays, the words of a wise man still are true most often: Release a broken game and it’s bad forever, delay a game and it can be eventually good.
We’ve seen many times now that there are a lot of games released and somewhat fixed, but they never get really good. With exception maybe of No Mans Sky.
Yep exactly… But I can’t say too much because the green rat defense squad is watching me.Oh, Mario Kart 8 Deluxe is almost perfection of a computer game.
But for a game that game out almost a decade ago, if you're brand new game in a well-known franchise can't outsell it for even a single week...
Now that is a chart I can get behind. Steam accounts for a good size chunk of the demographics and is very much relevant. No doubt about it Forza has not done well. Sea of Thieves managed to turn it around, lets see if Turn10 have the ability to do the same, I hope they do as i've really been enjoying Forza but boy is it rough around the edges! The funny thing is that Playground games are building their game on top of the work that Turn10 have done so it's not like they can get rid of Forza Motorsport and carry on pushing out the Horizon games haha. The student has become the master (but only when they get to use the master's tools!)Man, the damage control is reaching critical levels.
FM is currently 61st on the global top sellers list on steam (Starfield at #45):
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Steam Current Global Top Sellers
Top selling games on the Steam store globally at this time.steamdb.info
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You have a headset from a so called "dead/niche/gimmick" platform that is VR selling more than it, incidentally the very thing that would help propel sales for the game on PC if it were supported.
Or does this chart not count either because of reasons?
Well, we have Steam CCU numbers and they are abysmal too.
Tracking increase or decrease in sales in just September and October would be inaccurate and unfair I think. Yearly change in console sales would be a more accurate metric to gauge success and progress.
Yeah, boxed game buyers are weirdLords of the Fallen debuting at number 4 for a eurojank completely broken at release is insane.
That's fair enough but at that point you might as well say almost all games that don't release on mobile are irrelevant and a small percentage of the entire pie in the grand scheme of things. not so much just suggesting boxed sales charts are irrelevant.I used available metrics for the most popular video game ever (by sales) that is also available on a hugely wide array of platforms including consoles, PC and mobile. I then used the available numbers for the current gen console that has sold the most copies of the most popular game ever and found that this console accounted for just 1.7% of the total sales (including digital). Digital is going to be at around 50% of those sales on Switch. Switch Minecraft is very popular and even today is making it into the boxed charts so it's a good proxy to use to get a feel for how the entire picture looks.
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Digital Sales Make Up Nearly Half Of FY 2023 Switch Software Sales So Far
Up 21.5% year-on-yearwww.nintendolife.com
My post was saying how irrelevant boxed sales are (and getting increasingly more so as people move more towards digital) in the grand scheme of things. Unfortunately consoles as they currently exist are also on a shrinking iceberg as things move more towards mobile. Even with consoles and PC you can stream to mobile (PS NOW and Xcloud, GFORCE NOW) so it's relevant to include the whole picture of where gaming is right now and where it's heading to determine the relevance of boxed sales. The lines are converging and mobile seems to be a much touted destination where they appear to cross so I think it very much apt to include mobile in a discussion about the relevance of boxed charts within that whole picture.
At the end of the day, physical media is simply a delivery method for games the very same way that digital downloads are and also streaming. The platform they are been delivered to doesn't really make that much difference especially when the same products can be available on all those platforms. Another reason why i thought Minecraft was a good game to use as the basis for my post, it's available everywhere. If a game doesn't appear in the boxed charts you can't really say for sure that it's not successful when the whole concept of boxed game charts accounts for such a small percentage of the entire pie.
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The next financial report better be mighty impressive for Xbox hardware or else the doom and gloom talk will make a return
yep, a heavy dose of reality checkThere should be some kind of meds you can get for that man.
sadly very true, we are a dying breed. I personally can not comprehend why people choose to play on mobile using touch controls, where's the finesse and nuance in that kind of control?That's fair enough but at that point you might as well say almost all games that don't release on mobile are irrelevant and a small percentage of the entire pie in the grand scheme of things. not so much just suggesting boxed sales charts are irrelevant.