sonycowboy
Member
http://www.gamespot.com/news/2004/09/02/news_6106400.html
nice little inteview. Just 2 excerpts below.
nice little inteview. Just 2 excerpts below.
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GS: I can imagine. When you first announced Fable you said you wanted to make "the greatest role-playing game of all time."
PM: That was the ambition, yes.
GS: Did you feel like you've succeeded?
PM: That sort of press line is the most dangerous line that you can possibly make. I didn't really think that people would take me seriously when I said that. Being a little British company, we had had never done a role-playing game before, never done a console game before. Who the hell are we to say such an ambitious thing? That was the ambition, and I'm all about when you actually start making a game pthere is no point in turning and saying "I'm going to make a quite a good role-playing game." I mean what's the point? You might as well just well just have a license. You've got to go out there and you've got to say "this will be the greatest game that we can possibly make, this will be the greatest role-playing game."
Is it the greatest role-playing game ever? Could I have made more changes, could there be more polish, could there be a few things in there which shouldn't be in there? There are things I could certainly think about, but I think I'm incredibly proud of the achievement. Firstly, I think what we've done is we've made a game which people absolutely enjoy playing, and they're playing over and over again. Secondly, what we ended up making was an action role-playing game. Now, action role-playing games are different from role-playing games and I think we should have said that, and we sort of merged an action game and a role-playing game in a pretty unique way. There is so much love and passion in that game, and so much hard work, I can't help but be anything but enormously proud of what we've done.
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GS: That's a good point. Do you have a preference now for PC or console development?
PM: The level of polish on console games is just way beyond the PC games, way, way, way beyond PC. You know, and that's everything from the title screen to cinemas and to in game innovations to game play, the whole lot. In most part, the world's greatest talent exists on console and that's what you've got to bring your level up to. And I thought there was some areas in Fable which were on the border of being acceptable, but you know if we approached it again we probably would have to definitely raise it way up and that's going to affect, affect our PC development. Certainly affected some stuff on Black & White II. When you next see Black & White II, want it to be almost a religious experience for people who see it the first time. And its already looking amazing, I mean I really want it to be miraculous, and I think it can be.
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