Uncharted 3 - E3 2011 Gameplay and Trailer

Uncharted 2 problem is too much shooting. Not Even Indiana Jones kill villager full of Nazis every five minutes. Shooting become desensitized and adventure doesn't feel like adventure. There is no adventure feeling either, as after each shoot'em up section, Nathan lefts like a graveyard full of bodies. Shooting itself is resonably smooth but the endless enemy waves numb quickly.
Best places are few adventurous pieces of fine addition to a couple of great action scenes and a couple of minutes in a quiet walking in tibetan village.

Otherwise, it is so cut-and-paste shooting from beginning to the end and Uncharted three, will probably not change the formula.
 
verbatimo said:
Uncharted 2 problem is too much shooting. Not Even Indiana Jones kill villager full of Nazis every five minutes. Shooting become desensitized and adventure doesn't feel like adventure. There is no adventure feeling either, as after each shoot'em up section, Nathan lefts like a graveyard full of bodies. Shooting itself is resonably smooth but the endless enemy waves numb quickly.
Best places are few adventurous pieces of fine addition to a couple of great action scenes and a couple of minutes in a quiet walking in tibetan village.

Otherwise, it is so cut-and-paste shooting from beginning to the end and Uncharted three, will probably not change the formula.

That's the most awesome part, seeing how many people you've just killed.
 
Metalmurphy said:
Are you mad? I hope your not basing that on the bullshots they've been releasing.

Nope, GOW3 can't compare, not to mention U3 (heck, even U2 to some extent) is doing things more advanced than GOW3 ever did.
 
verbatimo said:
Uncharted 2 problem is too much shooting. Not Even Indiana Jones kill villager full of Nazis every five minutes. Shooting become desensitized and adventure doesn't feel like adventure. There is no adventure feeling either, as after each shoot'em up section, Nathan lefts like a graveyard full of bodies. Shooting itself is resonably smooth but the endless enemy waves numb quickly.
Best places are few adventurous pieces of fine addition to a couple of great action scenes and a couple of minutes in a quiet walking in tibetan village.

Otherwise, it is so cut-and-paste shooting from beginning to the end and Uncharted three, will probably not change the formula.

You seem to be under the impression that it's trying to be a new Tomb Raider, when Uncharted has always been a shooter first.
 
verbatimo said:
Uncharted 2 problem is too much shooting. Not Even Indiana Jones kill villager full of Nazis every five minutes. Shooting become desensitized and adventure doesn't feel like adventure. There is no adventure feeling either, as after each shoot'em up section, Nathan lefts like a graveyard full of bodies. Shooting itself is resonably smooth but the endless enemy waves numb quickly.
Best places are few adventurous pieces of fine addition to a couple of great action scenes and a couple of minutes in a quiet walking in tibetan village.

Otherwise, it is so cut-and-paste shooting from beginning to the end and Uncharted three, will probably not change the formula.

The ol' Uncharted isn't a point and click adventure game / it's not a simulation of real-life!(tm) argument. Hadn't seen it in a while.
 
verbatimo said:
Uncharted 2 problem is too much shooting. Not Even Indiana Jones kill villager full of Nazis every five minutes. Shooting become desensitized and adventure doesn't feel like adventure. There is no adventure feeling either, as after each shoot'em up section, Nathan lefts like a graveyard full of bodies. Shooting itself is resonably smooth but the endless enemy waves numb quickly.
Best places are few adventurous pieces of fine addition to a couple of great action scenes and a couple of minutes in a quiet walking in tibetan village.

Otherwise, it is so cut-and-paste shooting from beginning to the end and Uncharted three, will probably not change the formula.

you are complaining that a shooter has too much shooting? bravo.

what do you think people do during multiplayer anyway? uncharted has always been shooter first with some traversal for variety.
 
bobbytkc said:
what do you think people do during multiplayer anyway? uncharted has always been shooter first with some traversal for variety.

We could be adventuring together exploring the tibetan market instead of shooting each other!

That actually sounds pretty awesome.
 
jett said:
The ol' Uncharted isn't a point and click adventure game / it's not a simulation of real-life!(tm) argument. Hadn't seen it in a while.

I have never said anything about that the game should be point'n click adventure.

In the beginning at the jungle stage it looked pretty good that relative smart AI enemies sent only a small number, so it leave room for some tactic. But after that second enemy wave and then another, and the same pattern then endured throughout the remainder of the game. There should be more sneaking sequences as they were the best thing on the game.
 
verbatimo said:
I have never said anything about that the game should be point'n click adventure.

In the beginning at the jungle stage it looked pretty good that relative smart AI enemies sent only a small number, so it leave room for some tactic. But after that second enemy wave and then another, and the same pattern then endured throughout the remainder of the game. There should be more sneaking sequences as they were the best thing on the game.

Protip: there are many areas in the game where additional wave enemies won't appear if you clear them 100% stealthly.

edit: I do hope that kind of thing is expanded in UC3 too, clearing areas without anyone noticing you was really fun.
 
jett said:
Protip: there are many areas in the game where additional wave enemies won't appear if you clear them 100% stealthly.

edit: I do hope that kind of thing is expanded in UC3 too, clearing areas without anyone noticing you was really fun.
There was that one area in the Monastery (the courtyard with the tree) with a stealth sequence that, if failed, brought in enemies with like four grenade launchers. I've pretty much always just tried to pass that one via stealth because holy shit it's brutal if you don't.
 
jett said:
Protip: there are many areas in the game where additional wave enemies won't appear if you clear them 100% stealthly.

edit: I do hope that kind of thing is expanded in UC3 too, clearing areas without anyone noticing you was really fun.
Any videos of this? Can't think of an area where I could've done this. I remember trying to do it at the train crash and at the sanctuary, but never got more than 4 or 5 dudes.
 
duffyside said:
Any videos of this? Can't think of an area where I could've done this. I remember trying to do it at the train crash and at the sanctuary, but never got more than 4 or 5 dudes.

badcrumble said:
There was that one area in the Monastery (the courtyard with the tree) with a stealth sequence that, if failed, brought in enemies with like four grenade launchers. I've pretty much always just tried to pass that one via stealth because holy shit it's brutal if you don't.

MalboroRed said:
If FXAA is better than MLAA then U3 will have better image quality.

That guy that came up FXAA himself said it doesn't look as nice a MLAA.

http://timothylottes.blogspot.com/2011/06/fxaa3-console-status-update-2.html

FXAA3 Console on PS3 does not have the same long edge quality as Sony's MLAA
 
duffyside said:
Any videos of this? Can't think of an area where I could've done this. I remember trying to do it at the train crash and at the sanctuary, but never got more than 4 or 5 dudes.

The wave shows up even if you stealth the train crash scene IIRC, at least that's what I remember from my Crushing run.
 
MalboroRed said:
Yet ND is using it over MLAA, so there must be a good reason, the performance gain could probably get used to make the overall graphics prettier, GOW3 didn't have lights casting volumetric shadows.

That poseidon sequence was so fucking canned.

Again, prettier graphics != better IQ.
 
MalboroRed said:
Yet ND is using it over MLAA, so there must be a good reason, the performance gain could probably get used to make the overall graphics prettier, GOW3 didn't have lights casting volumetric shadows.

That poseidon sequence was so fucking canned.

The reason is that it consumes less resources, you said yourself for fuck's sake. You're pretty obnoxious did you know that.
 
MalboroRed said:
Prettier image = higher quality image, thus better IQ.
Yeah, the extra performance is not gonna get you a higher quality image... It's gonna get you more physics or more stuff on screen or flashier graphics or better framerate, etc none of which have anything to do with actual IQ.
 
MalboroRed said:
Yet ND is using it over MLAA, so there must be a good reason, the performance gain could probably get used to make the overall graphics prettier, GOW3 didn't have lights casting volumetric shadows.

That poseidon sequence was so fucking canned.


Canned? I don't even know what that's supposed to mean! It was all rendered in real time...
On another note, I believe neogaf jumped the gun -again!- with that tweet about FXAA...I don't think that the guy was talking about it in the context of UC3 AT ALL!
 
Pistolero said:
Canned? I don't even know what that's supposed to mean! It was all rendered in real time...
On another note, I think neogaf jumped the gun -again!- with that tweet about FXAA...I don't think that the guy was talking about it in the context of UC3 AT ALL!

Canned animations and QTEs, the amount of interactive geometry is pretty limited, even compared to SOTC, the amount of interaction you can actually have with the bosses is much higher.
 
MalboroRed said:
Yet ND is using it over MLAA, so there must be a good reason, the performance gain could probably get used to make the overall graphics prettier, GOW3 didn't have lights casting volumetric shadows.

That poseidon sequence was so fucking canned.

It's not confirmed that ND is using FXAA. That Sony programmer said people are putting words into his mouth.
 
I do hope someone dies or betrays Drake, some of my best gaming memories (story wise) are when a main or supporting character dies or gets betrayed. Do it ND.
 
patsu said:
It's not confirmed that ND is using FXAA. That Sony programmer said people are putting words into his mouth.

FXAA or not U3 still looks better than GOW3, hmph.

Seriously, that water is just insane.
 
alr1ghtstart said:
You really don't know what IQ (Image Quality) is, do you (which is what you're arguing about)?

I know what it is, I just don't think it's the be-all and end-all to graphics, having good anti-aliasing doesn't make a game good-looking, to me 2xMSAA in Uncharted 2 was more than good enough, for all we know U3 might be using MLAA.

According the same Lottes guy:

http://timothylottes.blogspot.com/2011/03/nvidia-fxaa.html

"Why FXAA

Wanted something which handles sub-pixel aliasing better than MLAA, something which didn't require compute, something which runs on DX9 level hardware, and something which runs in a single full-screen pixel shader pass. Basically the simplest and easiest thing to integrate and use."

Obviously every solution has its advantages and disadvantages, the whole "this game or that game should use MLAA" argument is a tad ridiculous.
 
Is anybody planning to throw together a rundown of the beta in a new thread before it's available for play?
I'm considering it.
 
MuseManMike said:
Is anybody planning to throw together a rundown of the beta in a new thread before it's available for play?
I'm considering it.

That would be cool. Like a beta OT, with what maps there will be, playlists, boosters, etc.
 
Such a silly thing to ask, can I get someone's Uncharted 3 beta voucher to show a certain someone how good it is :-/? ARNE HELP ME :-IO
 
I'm so hyped for this shit. I'm replaying UC2 now for the Platinum and it is seriously still one of the most visually outstanding games on any platform. I can't wait to see the graphical improvements from UC2 to UC3.
 
ooh look at that
drake-under-fire_crop.jpg
 
Metalmurphy said:
oO

What's going on here. I thought the Beta wasn't live yet? oO

It's not, someone gave him an Infamous 2 code I guess. I don't understand why are people asking for codes. The beta will be available to everyone.
 
jett said:
It's not, someone gave him an Infamous 2 code I guess. I don't understand why are people asking for codes. The beta will be available to everyone.

Unless they lock it out from free PS+ members (like the Infamous 2 Full Trial in EU).
 
alr1ghtstart said:
Unless they lock it out from free PS+ members (like the Infamous 2 Full Trial in EU).
Saw an interview during E3 with Christophe Balestra saying that lots of people will have access now due to the free 30 days.
 
jett said:
It's not, someone gave him an Infamous 2 code I guess. I don't understand why are people asking for codes. The beta will be available to everyone.

Well in that case could I have a code too?!?
 
alr1ghtstart said:
Unless they lock it out from free PS+ members (like the Infamous 2 Full Trial in EU).

Even if that was true, the beta will still be available to EVERYONE after one week.
 
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