Yep, this was Ebert's age old critique of Siskel. Reviewing what you want it to be and not what it is (or aspires to be).
Case in point...
Uncharted is a shooter, first and foremost. Yet he dedicates one small paragraph to this section. Besides being the bread and butter of the gameplay, it's also an area that doesn't fit the 'handholding' narrative Parkin seemed all too eager to put in the foreground. Forest, tree etc.
Who plays a game with this expectation, ever, at all?
Below par for Eurogamer.