MegaSackman
Member
Oh bad one.
There is no doubt that it is a technical masterpiece. Naughty Dog is doing things here that no other developer has done in the past. At the same time, the Naughty Dog formula of doing TPS is starting to run a little thin from a gameplay perspective.
It could have used a lot more variety in the gameplay department. There is a little bit too much of that rinse and repeat gameplay with needless overuse of mechanics. I wish there was more new ideas and some of the ridiculous details were implemented in the game design as well. Too much of the game design is starting to feel passive.
I think it is easier to see the flaws because the game is stretched out. The other Naughty Dog games were just the right length. This one overstays its welcome. Uncharted 2 was a much better designed game and was a good mix of storytelling, setpieces, and gunplay. In Uncharted 4, it's a little weird because the gunplay is the best ever in an Uncharted game but the encounters are too thin and spaced out too much. The AI still has psychic abilities and feels like it is cheating the game's rules.
Uncharted 4 is good example of story telling done right but leans a little to heavily on telling that story through walking segments with very little room for exploration. The walking segments feel a lot like watching cutscenes and it would be nice if Naughty Dog let you skip them on repeat plays as they are unessential to the gameplay.
While the game has a lot of ridiculous little details, none of them really effect gameplay. While the environments look more expansive, anytime you try to explore, you are slapped on the hand. From an exploration point of view, the best part is actually taking photos. I think this is the most fun I had taking photos in a video game.
Uncharted 4 sets a new high watermark in animation, storytelling, and graphics that the rest of this generation will be judged by. In the end, it's not the best Uncharted game, but a fitting end to the series.
Game should've actually made use of all that space by having more optional encounters so that players who don't care about combat or want less firefights could've avoided them.
ND don't want you to have additional fights and "take a tour away from the story" this is not Far Cry, that's why the game has multiplayer and will have additional content outside the campaign to please people than want other things. Uncharted 4 is all about the story, ND didn't make any mistake about it, they did exactly what they wanted to do or at least that's what I take from interviews and how the game is.
ND don't want you to have additional fights and "take a tour away from the story" this is not Far Cry, that's why the game has multiplayer and will have additional content outside the campaign to please people than want other things. Uncharted 4 is all about the story, ND didn't make any mistake about it, they did exactly what they wanted to do or at least that's what I take from interviews and how the game is.
Holy shit, the second playthrough is so amazing with mods. Wow, makes the lack of encounters even worse, lol.infinite ammo and bullet time
Does thebullet time make aiming WAY easier? I may plan on trying to do the 70% shooting trophy as well.
Does thebullet time make aiming WAY easier? I may plan on trying to do the 70% shooting trophy as well.
...
Ultimately the pacing is called out as the game's main flaw as it is the net result of all of the game's offenses. More stealth encounters, more enemy variety, more puzzles, leaning more heavily on the rope and less on walking along walls for half of Chapter - these things would have improved the whole experience enormously I think. I'd go so far as to say less also could have been more. Heavily editing individual chapters - even without providing more of them with greater variety to make up the difference - might have made a stronger game.
So the extras in this game are incredible, from the add ons through to the concept art. I also think the set piece that got cut out might have been something to do with Elena and Drake going through the jungle swamps on a mini inflatable boat, on to some river rapids. There's at least 3 concept art pieces dedicated to this.
"Where did Everybody Go... have they all Raptured or something".
Probably old but heard this game reference on my second play-through.
Okay this butterfingers trophy is bullshit. Even if I enable bullet time and shoot the enemy while they are in the grenade throwing animation, they either drop nothing or throw the grenade anyway 90% of the time.
Sorry to hear that, here's a clip from an awesome TV show to cheer you upI'm in the middle of the final cutscene, all emotional because it's the end of Nate's last adventure and guess what? A fucking blackout hit the neighborhood.
FUCK FUCK FUUUUUUUUCK
I AM SO PISSED OFF RIGHT NOW
I never spotted this. Was it Merele Dandrige's character who says this?
So I'm wondering why they decided to incorporate dialogue options. They don't add anything meaningful. They're kind of antithetical to what the entire series is about. They slow things down by popping up at unexpected times, making various scenes less impactful (I'd rather Nathan deliver a witty line on his own like he does during 90% of the game already, rather than pausing during a fist fight to hem and haw over which vague option I should choose). And there's only like 3 or 4 of them in the whole game. Like halfway through development they decided it was a bad idea but then forgot to take them out of the parts they already added them to. Really weird.
How much time left at Chapter 20?
It's "light adventure game" mixed into the Uncharted formula. Like Firewatch or The Walking Dead where dialogue options don't have huge consequences, but flavour the experience slightly.
Whether that, along with the light exploration and light traversal, is a net benefit (considering how few shootouts/action scenes there are) is up to one's discretion.
So I'm wondering why they decided to incorporate dialogue options. They don't add anything meaningful. They're kind of antithetical to what the entire series is about. They slow things down by popping up at unexpected times, making various scenes less impactful (I'd rather Nathan deliver a witty line on his own like he does during 90% of the game already, rather than pausing during a fist fight to hem and haw over which vague option I should choose). And there's only like 3 or 4 of them in the whole game. Like halfway through development they decided it was a bad idea but then forgot to take them out of the parts they already added them to. Really weird.
Wow, this one really went by fast at least for me. Usually I'm wanting these games to end already (including UC2).You're vey close to the end. The rest of the chapters are short.
-Gunplay finally felt somewhat satisfying.
-Gameplay was incredibly repetitive and borderline non-fun in a lot of places. The climbing sections were drawn out, and the walking sections outstayed their welcome. It felt like an endless cycle of crate moving, mud sliding, and hand catching. I would almost say that the gameplay was straight up bad.
-Swinging around on the rope was fun. I didn't find much use for it during combat though since it was a surefire way to get lit up.
Good summary.Just beat the game.
I was really into the first half of the game, but by the end I kind of just wanted it to be over. I really liked the ending though, and even the final boss fight was kind of neat. I'm too lazy to write out detailed impressions, so I'll just leave some bullets.
-Easily the best story in the series.
-I liked the first part of the game because it felt fresh with a lot of brand new scenarios-Gunplay finally felt somewhat satisfying.(Prison, Drake's daily life, heist that wasn't just a forced stealth section). By the time the game got to the island it felt like it was just retreading old ground.
-Gameplay was incredibly repetitive and borderline non-fun in a lot of places. The climbing sections were drawn out, and the walking sections outstayed their welcome. It felt like an endless cycle of crate moving, mud sliding, and hand catching. I would almost say that the gameplay was straight up bad.
-Swinging around on the rope was fun. I didn't find much use for it during combat though since it was a surefire way to get lit up.
-I found it jarring whenever the game tried to get "serious." You would have a scene where Drake is running down a collapsing tower while quipping and shotgunning people in the face, then the next thing you know he's having a deep conversation about his marriage or leaving this life behind or something like that. I know you have to suspend your disbelief with this kind of stuff, but it all seemed a little ridiculous to me.
-Flashback scenes made me want Bully 2 on PS4 (must have been that Northeastern town setting).-Not sure where I would place this game in the series ranking. I need to let it sit for a while and maybe do a replay. I'd say it's not as good as UC2, but a million times better than UC1.-I think Naughty Dog might have missed out on a potentially cool storyline. The original Uncharted 4 story seemed to have a vengeful Sam that was angry at Drake for leaving him to rot in prison. Not to get into the whole "Psycho Drake" meme, but Drake is certainly no angel. It would have been interesting if a villain had some kind of moral high ground or legitimate grievance with him. The final boss fight where Rafe is going on about how "great" Nathan Drake is kind of made me think about this whole thing.
Update 1.04 has arrived and still can't play this game.
http://www.neogaf.com/forum/showthread.php?t=1219053
http://feedback.naughtydog.com/forums/363840-uncharted-4/suggestions/13801572-error-ce-34878-0
Error CE-34878-0. I did everything, but it's not working. Take a look at links.Why can't you play it?
Beat it today on Hard.
Pros:
Best story
Mind-blowing graphics.
Surprisingly enjoyable 'walking simulator' sections
Better puzzles than previous games
Cons:
Ridiculously awful boss fight
The stealth
Platforming still sucks
Combat is still boring.
Thankfully there are plenty of them. Cutscenes and puzzles were pretty enjoyable too. I dont hate the rest, just didn't enjoy them enough to want to replay the game on Crushing like I did with 2&3. Also, screw the speedrun throphy.So based on these cons, I assume you only liked walking around in UC4?
You just dodge until the game prompts you to press square. There is no point in moving around the room or pressing the attack. Its a qte disguised to look like more.Anytime I see "terrible boss fight" I immediately assume they were awful at it and didn't understand what they were doing.
Especially those crying "new mechanic bs"