I'm kind of surprised how slow this thread is now. I guess I missed the party D:
Man this game is a slog on the second play through. I've been at my crushing run for weeks and only up to chapter 14. I blasted through UC2 and TLOU 5+ times with ease, but UC4 is proving to be very tedious.
Still stuck on the firefight in Chapter 13. I'm at the point where I'm in danger of drifting away and never picking up the game again, so I'm going to bail out of Crushing. (It's been a long time since I've said uncle with difficulty settings mid-game).
Finally beat the infamous chapter 20 on crushing. It was tough, but I didn't find it too frustrating. Now the last thing I'm dreading isthe fight with Rafe. Anyone have any tips for this fight on crushing?
But if its anything like the rest of crushing, I don't think there are any checkpoints, andI'm thinking that should be an easy part because it's just recognizing and responding to the incoming attacks, not really a test of the usual mechanics and skills.
But if its anything like the rest of crushing, I don't think there are any checkpoints, andyou get killed in one hit.
But if its anything like the rest of crushing, I don't think there are any checkpoints, andyou get killed in one hit.
Just finished it. The feels. It's like saying farewell to old friends, I'll miss Nate, Elena and Sully
Bumped difficulty down to hard and blew though chapter 13. I still died once, stupidly jumping to my death (which must have accounted for 50% of my deaths in that area on crushing; it's oddly hard to judge distance in some spots there), and I laughed when it checkpointed midway through the encounter. If it had that checkpoint on Crushing it would have been so much easier, lol.
Just finished it. Ending was very good, did not see it coming.
As a whole the game did not grip me much, I had to force myself to return to it in many chapters. The combat is just too shallow in the sense that there's no continuity, resource management, progress or choice outside of single encounters. Killing enemies is pretty fun in short bursts, but nothing beyond serviceable. The aiming felt off to me and I definitely felt some input lag in the controls.
The climbing was a goddamn chore and hearing the same "no no noo" and "jesus that was close", or pushing another box on wheels made me sleepy and bored. I honestly felt like quitting the game at some of these sections.
The story was the best of all four games imo. If I had to grade the game I would give it 6/10. 10 from presentation, 4-5 from gameplay. The shooting was way better than that but the majority of the game is climbing and walking.
ND needs to move on and go beyond TLOU. Give us this presentation coupled with actual deep and rewarding gameplay and you'll have a masterpiece in your hands.
On the last chapter (i think)made it to Avery's boat under the mountain
and...and...I think this is the worst game I've played all year.
Sure its pretty, the music/sound/graphics and locations are so realistic my wife watched me playing it the other night and asked "what movie is this, when is it on IMAX?".
But my god its a bore, i dragged myself through the last 3 chapters just waiting for it to reach the conclusion which I really hope I'm nearly at.
I'll complete the game because its Uncharted and because...reasons; but I will never go back to this one - till the Story DLC comes out of course.
vs U1/2/3 which I've replayed each around 3 times since release; U4 is the most technically sound but it has been a serious drag to get through.
2/10 (Sorry NaughtyDog; Last of Us still remains in my top 3 games ever though!).
A mate and I began playing through the game tonight and we stopped at, well, more or less where the E3 demo begins, funnily enough. Approximately how long do we have left? We're playing on Hard and tend to die a handful of times whenever there's a firefight (my controller aim isn't what it used to be, haha).
The combat is boring as hell and I've just turned on auto-aim to make it easier to brease through.
I'd say you're around halfway.
I hope the DLC is filled to the brim with REPLAYABLE gameplay content. This game has WAY too much slow moments which makes replays harder. Like I skip a lot of cutscenes and try to "get to the point" more so than in UC2. In UC2 I'd enjoy most of the scenes as they're short and brief and accompany lots of gameplay. Here, there's too many movement and slow areas, followed by cutscenes and then short brief engaging gunfights which is weird for a game like this to be so sparse and shit. I tend to play the MP way more.
Regarding the SP DLC, it's pretty likely we'll either get.Sully and Sam's Portugal job that is mentioned at the end or Drake and Elena's Malaysian job
I don't think it'll be either of those considering neither will add to the main story. It'll likely beRegarding the SP DLC, it's pretty likely we'll either get.Sully and Sam's Portugal job that is mentioned at the end or Drake and Elena's Malaysian job
I can't comprehend how someone can't enjoy the combat unless that said person don't like third person shooters at all. UC4 have the best shooter gameplay I have ever experienced. No other comparable game give me the same pure joy just playing with the combat sequences.
One of my few complaints is that there are too few of them though. And they often feel unnecessary short, I wouldn't mind a few more waves in the bigger arenas.
I'm on my crushing play-through at the moment and even there you can be aggressive during big gunfights, I captured this recently during on of the awesome arena fights in Madagascar:
https://youtu.be/LXenqNOL_ek
(damn that audio sync bug from sharefactory)
Regarding the SP DLC, it's pretty likely we'll either get.Sully and Sam's Portugal job that is mentioned at the end or Drake and Elena's Malaysian job
I don't think it'll be either of those considering neither will add to the main story. It'll likely beIf you recall, TLoUs DLC wasn't a random side story. It was something that added a whole new layer to the overall narrative. I don't thinkus playing as Sam after Rafe gets him out of prison. They'll go on an adventure together, and it'll end with Sam standing outside Nathans door after ditching Rafe.either of the ideas you mentioned would add anything to Uncharted 4s story.
Hmm, that's not a bad idea either. That's pretty likely and falls in line with Left Behind yeah.
That would add a bit more towhy Sam worked with Rafe for 2 years and not telling Nate about it only to ditch Rafe. I kinda thought that whole premise was a bit weird and that the game kind of glossed over that part a bit too quick.