Uncharted 4 Multiplayer Beta stream today

Not really that impressed with what I saw. Though maybe that might be because my interest in online shooters in general has died. I will keep an eye on it though, to see if it ends up looking like its worth my time and money.
 
Barrel roll the game is what i got from the stream. The animations are so smooth yet the gameplay looks so janky. I'll definitely be buying for the single player but I doubt I'll bother with the multiplayer.
 
Big fan of Uncharted but not a fan of online shooters. While this type of game mode isn't my cup of tea I am truly impressed that this game is running on a 400 US dollar box. The multiplayer won't look as good as the single player component so I can't even imagine what that's going to look like, Uncharted fans are going to be in for a real treat.
 
Someone said you need PSN+ yesterday but was this confirmed on stream today? It would really suck as I have no need for plus right now.
 
Someone said you need PSN+ yesterday but was this confirmed on stream today? It would really suck as I have no need for plus right now.

They didn't say so but in the game's case the card that talks about the MP beta says you need PS+.
 
They didn't say so but in the game's case the card that talks about the MP beta says you need PS+.

And I assume trials don't work if you've already paid for plus at some point? I'm not going to pay for a month just for this, unless a good game is free that month as well.
 
meh, not into all the power stuff, but looks like a nice fun pick up and play.

If I get into it, it'll be a classic mode. Looks really fluid and fun otherwise.
 
And I assume trials don't work if you've already paid for plus at some point? I'm not going to pay for a month just for this, unless a good game is free that month as well.

Nope, trials are only for completely new people. If you want, you could create a new PSN account, trial that one and then use your main account for the beta since PS+ carries over to every account on the system.
 
But it's not an in game store.. It has as much interaction as calling in a killstreak in a CoD game (pressing the directional buttons)
If COD killstreaks had the same money abstraction being used, I'd consider the killstreaks there an in-game digital store too, and I'd be just as hesitant about what that would portend.

What immediately stands out in the stream's gameplay footage is how everything is about money. You acquire money by taking down other players and collecting artifacts and helping your team. You spend the money via a quick in-game menu to acquire upgrades.

Its shopping, with guns, and you'll interact with that store on a very regular basis, as you do in many big games these days. Now that isn't a big problem on its own really, if the game didn't also include microtransactions, which was my initial thought when I saw the dollar signs everywhere.

Uncharted 4 multiplayer will have microtransactions via Naughty Dog bucks, at launch, that will unlock various weapons, tools, and upgrades, (that you can unlock entirely through play as well, to be sure) and the coming beta will provide ND with data to fine tune those grinds while preserving the incentives to buy. ND is being very upfront here and I appreciate that. But I really don't like this idea of getting players used to shopping as part of the core gameplay loop and then attaching real-currency monetization hooks on to that. They'll use their imbalanced PvP competition as the emotional impetus to encourage you to open your wallet to spend more, and use that money to support continued development post-launch.

Don't let me kill your buzz if you enjoy that kind of thing, or could care less one way or the other. Its just not for me, and now I know it for sure.
 
Still not sold on all of the mythics, sidekicks and extra fluff like radar and downed enemies. The sidekicks seem weirdest of all. What exactly is the point of spawning an AI to snipe the other team or mow them down with a Gatling gun? Why not just have pure pvp action? And I still don't see any appeal of the mythics. The more stuff you try to cram into the game, the more unbalanced it can become and that's where multiplayer games lose me every time. I guess I'm just a fan of simple and pure pvp multiplayer games and am holding uncharted 4 to a high standard because uncharted 2 is one of my favorites. Can't wait to try the beta Friday.
 
Not sure why but I've never been big on Uncharted's multiplayer, and this one is no exception. I just can't get excited about it, can't put my finger on why. I am of course really eager to dig into the single player, but I'll probably try this mode once and then never touch it again.
 
I don't know which game looks better, BF is really going for a different look, more realistic while U4 is more cartoony, but even if we somehow agree that BF looks better and is more impressive, U4 is the second best looking 60 fps Multi game I've seen so I don't know how can you be disappointed, it looks great!

Just imagine how single player is going to look if multi is looking this good.
Yep, pretty much this. Both have different art styles and we have yet to see UC4 MP in good quality, so I'll wait until the game releases to judge which one looks better (not playing on the beta). But for now, I think Battlefront has the upper hand, but UC4 MP is quite close IMO.
 
Not sure why but I've never been big on Uncharted's multiplayer, and this one is no exception. I just can't get excited about it, can't put my finger on why. I am of course really eager to dig into the single player, but I'll probably try this mode once and then never touch it again.

Because, everything that makes Uncharted good is not there when it's made into a multiplayer mode.

No characters, no amazing graphics, no set pieces, no story.

I even enjoyed Uncharted 2 MP, but I don't understand it's existence.
 
If COD killstreaks had the same money abstraction being used, I'd consider the killstreaks there an in-game digital store too, and I'd be just as hesitant about what that would portend.

What immediately stands out in the stream's gameplay footage is how everything is about money. You acquire money by taking down other players and collecting artifacts and helping your team. You spend the money via a quick in-game menu to acquire upgrades.

Its shopping, with guns, and you'll interact with that store on a very regular basis, as you do in many big games these days. Now that isn't a big problem on its own really, if the game didn't also include microtransactions, which was my initial thought when I saw the dollar signs everywhere.

Uncharted 4 multiplayer will have microtransactions via Naughty Dog bucks, at launch, that will unlock various weapons, tools, and upgrades, (that you can unlock entirely through play as well, to be sure) and the coming beta will provide ND with data to fine tune those grinds while preserving the incentives to buy. ND is being very upfront here and I appreciate that. But I really don't like this idea of getting players used to shopping as part of the core gameplay loop and then attaching real-currency monetization hooks on to that. They'll use their imbalanced PvP competition as the emotional impetus to encourage you to open your wallet to spend more, and use that money to support continued development post-launch.

Don't let me kill your buzz if you enjoy that kind of thing, or could care less one way or the other. Its just not for me, and now I know it for sure.
So exactly why is the in-game store an issue? It's not tied to microtransactions.
 
If COD killstreaks had the same money abstraction being used, I'd consider the killstreaks there an in-game digital store too, and I'd be just as hesitant about what that would portend.
.

That is exactly what they have. Scorestreaks as they are now called in Cod build up as you get points from killing/playing the objective, identical to the in game currency in Uncharted to Unlock mystics/weapons etc during a game. The dollar signs are no different than a +50 popping up in COD, other than it matches the tone of the world (thieves/criminals).

Microtransactions are shitty, but you are grasping with the mid match purchasable weapons which have nothing to do with that.
 
You know what? I would totally be fine with egregious microtransactions if all maps were free.

Maybe egregious is a strong word. Like, all cosmetic shit could be bought. All of it. Maybe even make a good portion of them pay only.

Just make the maps free. Thats all I want. You start putting out map packs, then you split the community.
 
Hey, Titanfall has bunch of npcs running around for you to shoot and people don't have any problem with that

Many people complaining about that stuff are the ones who loved the simplicity of UC2 MP and feel all of this extra stuff could upset the balance, the same way you see Halo fans protesting against any small changes. Titanfall was a new IP so fans didn't have expectations for what this thing should be.

I never really liked UC2/3 MP so all the new stuff doesn't bother me that much, but I guess we will find out how balanced it is during the Beta.

What is currently really exciting me though is just how much better the movement/gunplay is and how that will translate in the SP porttion of the game.
 
I just love the way the guns handle and how much more weighty everything looks

Sorry for shit quality gifs, You can't see the reticle in the gifs but I love how it tracks every shot.

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Hopefully the micro transactions are only cosmetic. The uniqueness of the characters is enough to make people want to buy. Please don't charge for guns and maps outside of the season pass.

Can't wait to see the co op stuff! Liking what I'm seeing so far. Would like to see some sort of weapon pick up though.
 
The inclusion of all that extra stuff like sidekicks and mythics in the competitive is an absolute deal breaker for me unfortunately :(. I'll definitely give it a shot, and I'm super excited for the campaign, but the MP is going to be a major disappointment for me if it stays this way. UC2 was MP nirvana, just go back to that, it doesn't need all this gimmick junk.
 
Because, everything that makes Uncharted good is not there when it's made into a multiplayer mode.

No characters, no amazing graphics, no set pieces, no story.

I even enjoyed Uncharted 2 MP, but I don't understand it's existence.

Because tons of people play the MP part of the games .
UC MP was one of the highest MP played games on PS3 .

Never really got into UC MP but i did play some .
Going to change that with UC4 since it looks like fun .
 
If COD killstreaks had the same money abstraction being used, I'd consider the killstreaks there an in-game digital store too, and I'd be just as hesitant about what that would portend.

What immediately stands out in the stream's gameplay footage is how everything is about money. You acquire money by taking down other players and collecting artifacts and helping your team. You spend the money via a quick in-game menu to acquire upgrades.

Its shopping, with guns, and you'll interact with that store on a very regular basis, as you do in many big games these days. Now that isn't a big problem on its own really, if the game didn't also include microtransactions, which was my initial thought when I saw the dollar signs everywhere.

Uncharted 4 multiplayer will have microtransactions via Naughty Dog bucks, at launch, that will unlock various weapons, tools, and upgrades, (that you can unlock entirely through play as well, to be sure) and the coming beta will provide ND with data to fine tune those grinds while preserving the incentives to buy. ND is being very upfront here and I appreciate that. But I really don't like this idea of getting players used to shopping as part of the core gameplay loop and then attaching real-currency monetization hooks on to that. They'll use their imbalanced PvP competition as the emotional impetus to encourage you to open your wallet to spend more, and use that money to support continued development post-launch.

Don't let me kill your buzz if you enjoy that kind of thing, or could care less one way or the other. Its just not for me, and now I know it for sure.

But you're not going to be using the microtransactions while in game. If you noticed, the microtransactions are only to buy the specific outfits and customization items you want from the store, which I believe will also include camos for weapons in the full release. The only other way to get this stuff is by getting relic points and buying that chest that gives you random items.
 
But you're not going to be using the microtransactions while in game. If you noticed, the microtransactions are only to buy the specific outfits and customization items you want from the store, which I believe will also include camos for weapons in the full release. The only other way to get this stuff is by getting relic points and buying that chest that gives you random items.
The quote I posted above speaks to microtransactions to unlock weapons, tools, and upgrades, though ND has promised that nothing will be strictly locked behind a paywall. That's still more than cosmetics though.

It looks at first blush like this could be something along the lines of Halo 5's Warzone, where you can (not must, mind you) buy the gear you'll have as items to buy in the in-game store. It'll be even extra Warzone-ish if there are consumables, but I have no idea whether that'll happen, but Halo 5 has them, and Battlefront does something similar via card charges, though that system isn't monetized (yet).

Until the game launches it'll be hard to know for sure, unless ND goes into more detail before then. There's still plenty under wraps at this point, including the other multiplayer game modes that might put all of this into a different context.
 
I can not wait for Friday!! This looks like a lot of fun, and I can't wait to try it out. I'm curious if they'll be a preload for the beta; I doubt it but it'd be really nice if we could download it Thursday night.
 
It's pretty disappointing visually for something made by Naughty Dog, nothing really impressive here, I'm not digging the mystical + sidekick thing, it's too bad because I played TloU multiplayer for hours but this one is a big no no for me atm, it's really disappointing and I'm not even talking about micro-transaction.

I'll play it this week-end to see how everything feel with the controller in the hand, we'll see how it goes.
 
That looked absolutely amazing. I don't typically play multiplayer shooters but this gameplay looks super slick and fun. Glad they got creative with the power ups and stuff too, it fits well with the universe. Should make things more interesting than just running around shooting.
 
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