• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Uncharted 4 vs 007 First Light Digital Foundry comparison

What game looks better?

  • Uncharted 4

    Votes: 110 65.9%
  • 007 First Light

    Votes: 46 27.5%
  • Tie

    Votes: 11 6.6%

  • Total voters
    167
You are only focusing on flashlight, literally the only thing UC4 does with "bounced lighting", show me mealtime sunlight GI in UC4 that isn't baked as a lightmap.

Game has baked lighting and few clever tricks to simulate GI for flashlight. Are we comparing this to global real time GI now?

obama-come-on-what-2.gif
No, but to be fair the end result is what matters. Maybe part of the problem we have with UE5 is that devs focus a LOT ON THE HOW, maybe too much and this results in the compromises we know all too well?

Then again, I can see the reason for some of the recent pushes for RT like in the DOOM and Indiana Jones games to simplify the art pipeline too.
 
lol

It is absolutely comparable and even much more impacting to the overall scene than MANY ray tracing GI implementations I've seen this gen.



The only difference from a proper Path Traced flashlight GI is the absence of secondary indirect shadows. But even Requiem Path Tracing has less noticeable bounce than ND solution.

Please post examples of such prominent bounce lighting in other games. Words are cheap.



The flash light is a pointlight that samples the color its hitting and "bounces" it to the environment.
There is no real preservation of energy in what ND does with its "Global Illumination".........tis why it only really works with the flashlight.
Its pretty much the only light source that samples what it hits, if they used said technique on all or most light sources RT would likely end up being faster.

Does it look good sure, but its nowhere near as good as having an actual GI pass even screen space.

And you mention "dynamic AO", which is ironically present in Uncharted 4, and all ND games, in the form of capsule AO. Which is not found in 99% of games. Check the red bounce on the bricks facing downward get occluded by Drake's body:

Un-Charted4-Stealth-Hard-Mode-Trails-Tower-Fight-PC-gamepla.gif

Capsule AO is found in mobile games mate.
ITs not even an intensive graphical feature dunno why you would mention it like its something special.

v2-ef6901dcd8c3e4b8f23033da83a946ef_1440w.jpg



And ND main enviromental AO is baked and then occluded by angle as their models dont have actual geometry to occlude the ambient occlusion.
Clever, simple but clever......still doesnt hold a candle to proper RT AO or even higher forms of AO.
They just lacked the geometric detail thus needed to do AOO.....or Fresnel Ambient Occlusion.....whatever name you want to use.
Its a basic technique.

vCZIbBA.png


GaYPwGH.png
 
Last edited:
It's not comparable, this discussion doesn't make any sense if you think it is.

ND developed their AO technique for PS3 The Last of Us.

If game had real time GI (like last gen SVOGI) it wouldn't have shit like this:
But that's not what I posted, only you who shifted the discussion to outdoor scenes. I simply responded to a person saying "how baked Uncharted 4 really is" by posting examples of how, once the scene required dynamic lighthing, the game actually has dynamic GI. It's only you who felt the need to say THIS:

Xnm-AFk4-(2).gif








cegz07u.gif






Isn't comparable in any way with other flashlight GI. I asked to post a single example of such prominent bounce lighting from other games.

I know that outdoor ND solution isn't comparable to dynamic global illumination.. DUH.
I simply said that not only would have been impossible to achieve more, ND also they did all they could to also give the impression of dynamic GI, outdoor, thanks to baked bounce applying to moving characters, and getting occluded dynamically by moving objects.

Examples Drake being covered by red bounce from the ground just as every static object or building:

Uncharted-4-Gameplay-Walkthrough-Part-10-THE-TWELVE-TOWERS.gif


And here the dynamic AO on the wall on the left when Drake's passes:

UNCHARTED-4-A-Thiefs-End-Walkthrough-Part-10-Chapter-10-Th.gif


Tiny gifs can make even PS3 games look next gen.
Iron Man Eye Roll GIF


Yeah.. not like 50 full res gameplay images were posted the very first page.


 
No, but to be fair the end result is what matters. Maybe part of the problem we have with UE5 is that devs focus a LOT ON THE HOW, maybe too much and this results in the compromises we know all too well?

Then again, I can see the reason for some of the recent pushes for RT like in the DOOM and Indiana Jones games to simplify the art pipeline too.

But end result are not comparable. ND games are full of places with bad lighting, you don't see this with RTGI or something like Lumen/SVOGI.

But that's not what I posted, only you who shifted the discussion to outdoor scenes. I simply responded to a person saying "how baked Uncharted 4 really is" by posting examples of how, once the scene required dynamic lighthing, the game actually has dynamic GI. It's only you who felt the need to say THIS:

Xnm-AFk4-(2).gif








cegz07u.gif






Isn't comparable in any way with other flashlight GI. I asked to post a single example of such prominent bounce lighting from other games.

I know that outdoor ND solution isn't comparable to dynamic global illumination.. DUH.
I simply said that not only would have been impossible to achieve more, ND also they did all they could to also give the impression of dynamic GI, outdoor, thanks to baked bounce applying to moving characters, and getting occluded dynamically by moving objects.

Examples Drake being covered by red bounce from the ground just as every static object or building:

Uncharted-4-Gameplay-Walkthrough-Part-10-THE-TWELVE-TOWERS.gif


And here the dynamic AO on the wall on the left when Drake's passes:

UNCHARTED-4-A-Thiefs-End-Walkthrough-Part-10-Chapter-10-Th.gif



Iron Man Eye Roll GIF


Yeah.. not like 50 full res gameplay images were posted the very first page.


giphy.gif


That's what you use when you see UC4. Game looks like a PS4 game (that it is), don't compare it to current gen titles with full real time lighting. You are no different than RDR2 fans that compare it with every new game and say that it looks better because horses have fully modeled balls.
 
Last edited:
The game has dynamic GI.

And you mention "dynamic AO", which is ironically present in Uncharted 4, and all ND games, in the form of capsule AO. Which is not found in 99% of games. Check the red bounce on the bricks facing downward get occluded by Drake's body:
Does it only affect large surfaces? Because i certainly don't see occluded light for minute details anywhere around Drake or on him. Its especially noticeable in the shootout soon later on with the dynamic objects. As for the GI, I remember i found that impressive back in the ps3 era with lords of shadow 2.
9AdYHjmp7TrukPKr.png
 
The flash light is a pointlight that samples the color its hitting and "bounces" it to the environment.
There is no real preservation of energy in what ND does with its "Global Illumination".........tis why it only really works with the flashlight.
Its pretty much the only light source that samples what it hits, if they used said technique on all or most light sources RT would likely end up being faster.
Well, it's not limited to a single light source (nor flashlight for that matter), multiple bounces are possible when two characters are equipped with light sources, be it fire torches or whatever.

Does it look good sure, but its nowhere near as good as having an actual GI pass even screen space.
Technically.

Visually? Please, post examples of such prominent bounce from other games with actual GI pass or even screen space.

Please do it, I can't be the only bothering all the time to include visual proof of what I state.

Capsule AO is found in mobile games mate.
ITs not even an intensive graphical feature dunno why you would mention it like its something special.
Because considering 99% of console games didn't bother to implement it at the time of these games releases, it is special. As always pointed out by DF even as recently as 2020.

Time-Stamped:



And ND main enviromental AO is baked and then occluded by angle as their models dont have actual geometry to occlude the ambient occlusion.
Clever, simple but clever......still doesnt hold a candle to proper RT AO or even higher forms of AO.
They just lacked the geometric detail thus needed to do AOO.....or Fresnel Ambient Occlusion.....whatever name you want to use.
Its a basic technique.
Naughty Dog AO is completely free from disocclusion artifacts. This alone puts it above any other console solution used at the time, and still a huge chunk of SSAO seen this generation.

YS7wSxz.jpg


BdKZ0uE.jpg


1juA4wi.jpg


Maybe. But considering how hellbent you are on dimish any possible graphical feature that objectively put the game above other PS4 games, this is what you're definitely wearing:

9341ce37c7b524888f6ef1b03af609068.png


Afterall, both John and GAF consider this PS4 game better looking that the 2026 RT one you're playing on PC.

Awkward John Krasinski GIF by Saturday Night Live
 
But end result are not comparable. ND games are full of places with bad lighting, you don't see this with RTGI or something like Lumen/SVOGI.
Oh really?

Omkxs-NH.png


2vs4m-YU.png


ga-RAit-O.png


You Dont Say Angelina Jolie GIF


2025 RT lighting-only game.

The game is FULL of absolutely abysmal lighting conditons. Don't force me to install it again and make examples.
 
"Next Gen" TLOU2 lighting:

OOZKrOhjgWY33FHu.jpeg


"Next Gen UC4 lighting"

Ive1W2cTlz6nORfS.jpeg


Drake is glowing here for no reason ^

Akho0kKiqkeIelMg.jpeg
rabZhcFLEctOyFOx.jpeg


What is this?^

BF2Q1J5xta9v3aIK.jpeg


Lack of any AO or shadows:

zheawOBetV7tKJEZ.jpeg
EuRsQUARrPkPlELI.jpeg
Vs69X9Hz2vOnQJR4.jpeg
oogWMfPI6QUxBWNc.jpeg


Flat and/or low res textures:

cLclh76Nh52Eh4zx.jpeg
XkKSQQIrx6XFoBV5.jpeg
t1EjrLxFTO1M3hJs.jpeg


Fruit roundness test:

bjH6hQjPWqW0dhxx.jpeg
ZZ20C7dxFFiNCEaR.jpeg
a9bYWnoDRlymnJda.jpeg
6vfooCkSj7QJERe9.jpeg


Vick Vick HATE?! I was mind blown by this game... in 2016. There are many games that surpassed it. Bond itself is not even one of the best looking games of this year, but still looks better for the most part thanks to coherent lighting system.
 
"Next Gen" TLOU2 lighting:
"Next Gen UC4 lighting"
And no one ever said that/Thread.

I even stated the absolute contrary, that outdoor lighting isn't comparable with actual RT, but you just need to be this way.. even when it means posting the necessary optimized assets used to make sure the game looked overall the way it looked and had the features it had in 2016 on a PS4.

Nice TLOU Part II screenshot by the way, very representative of the game.

m6RhqF4.png


JQVNPzs.png


aVRdfKc.png


x7ywkGk.png


gTFIfY6.png


K7hiIuC.png


XQsPTQk.png


eIroJTS.png


Gb5HTKS.png


m17gmdK.png


bbF6iOo.png


bMNvtWX.png


EWT1zFC.png


N2b4G9A.png


nUBbcRE.png


CvyAMwY.png
 
And no one ever said that/Thread.

I even stated the absolute contrary, that outdoor lighting isn't comparable with actual RT, but you just need to be this way.. even when it means posting the necessary optimized assets used to make sure the game looked overall the way it looked and had the features it had in 2016 on a PS4.

Nice TLOU Part II screenshot by the way, very representative of the game.

m6RhqF4.png


JQVNPzs.png


aVRdfKc.png


x7ywkGk.png


gTFIfY6.png


K7hiIuC.png


XQsPTQk.png


eIroJTS.png


Gb5HTKS.png


m17gmdK.png


bbF6iOo.png


bMNvtWX.png


EWT1zFC.png


N2b4G9A.png


nUBbcRE.png


CvyAMwY.png

Photo mode or gameplay?

Posting photo mode SS in any "comparison" threads should be banned, they are swapping models and assets in many games. I use only gameplay screenshots, both TLOU2 and UC4 were done on PS5 Pro on highest settings (4K mode for UC4).
 
Last edited:
Vick Vick optimised settings for 8GB GPUs for IJ? Really?!
Wow.. lol

Here, Max Settings PC:

Screenshot-2026-05-29-121808.png


Two from Path Tracing:

Screenshot-2026-05-29-121423.png


Screenshot-2026-05-29-121512.png


The inside of the hut on the front is so realistically lit.. right?

"places with bad lighting, you don't see this with RTGI or something like Lumen/SVOGI."

You can find instances of BAD lighting in any game. Current or not. RT or not. The difference is that with RT, a lot of games are a also boiling, noisy mess.

Real time RT lighting does usually make the game look more consistent and coherent? Yes, no one is denying this.

Old Country blows Bond and UC4 out of the water:

tzobchuK7D6UuxR7.jpeg
YQMOK2P6nnQXmyJv.jpeg
L1vmGUigUsYPfsJ8.jpeg
5RDQB82P6H2NKQAO.jpeg
LtCsMwAGImyKHIAN.jpeg
KMXHWk4WDfQpnJWz.jpeg
aHHcdcJVZpnnMsdI.jpeg
O3ejgFJloVf5UyGr.jpeg
mgAvDWFdiDra8Hcc.jpeg
r5MXvW2OkWApV8qE.jpeg
2Bs2ljN6J2aRTOqq.jpeg
YWTeXVcU8zlPxZ4o.jpeg
I definitely agree.
Not sure what the most next-gen looking engine on the planet has to do with Uncharted 4 though.

Photo mode or gameplay?

Posting photo mode SS in any "comparison" threads should be banned, they are swapping models and assets in many games. I use only gameplay screenshots, both TLOU2 and UC4 were done on PS5 Pro on highest settings (4K mode for UC4).
I don't think I've EVER taken a Photo-Mode screenshot in my entire life.

All I ever post are gameplay screenshots.
 
Wow.. lol

Here, Max Settings PC:

Screenshot-2026-05-29-121808.png


Two from Path Tracing:

Screenshot-2026-05-29-121423.png


Screenshot-2026-05-29-121512.png


The inside of the hut on the front is so realistically lit.. right?

"places with bad lighting, you don't see this with RTGI or something like Lumen/SVOGI."

You can find instances of BAD lighting in any game. Current or not. RT or not. The difference is that with RT, a lot of games are a also boiling, noisy mess.

Real time RT lighting does usually make the game look more consistent and coherent? Yes, no one is denying this.


I definitely agree.
Not sure what the most next-gen looking engine on the planet has to do with Uncharted 4 though.


I don't think I've EVER taken a Photo-Mode screenshot in my entire life.

All I ever post are gameplay screenshots.

Pretty low res examples you use here for IJ. I posted Mafia because you used it before (another super low res example).

And Indiana Jones isn't really the best example of RTGI, I don't really like this game that much when it comes to graphics, RTGI was done Xbox specs in mind (Path Tracing is better but it's not mindblowing).

I don't think I've EVER taken a Photo-Mode screenshot in my entire life.

All I ever post are gameplay screenshots.

Good.
 
Pretty low res examples you use here for IJ.
Higher resolution wouldn't magically add shadows and occlusion.

I posted Mafia because you used it before (another super low res example).
?

What? Where and when?

And Indiana Jones isn't really the best example of RTGI, I don't really like this game that much when it comes to graphics, RTGI was done Xbox specs in mind (Path Tracing is better but it's not mindblowing).
I disagree. I think the game looks very good most of the time, with some really impressive lighting even on consoles. Path Tracing can look breathtaking.

Still, RT-only lighting game..

Guess this shows "RT" doesn't automatically means better or flawless lighting all the time.
 
Guys, either share screenshots of Uncharted 4 from the base PS4 at its original release and push the narrative is a 10y old game, or use ones from the PC release or the patched versions for this console generation and don't push the narrative that it's a 10-year-old game.

The same with TLOU...is not a 13y old game you share pictures of the remaster or re-release.
 
Guys, either share screenshots of Uncharted 4 from the base PS4 at its original release and push the narrative is a 10y old game, or use ones from the PC release or the patched versions for this console generation and don't push the narrative that it's a 10-year-old game.

The same with TLOU...is not a 13y old game you share pictures of the remaster or re-release.
Most if not all Uncharted 4 screenshots I ever posted are from the PS4 Pro version.

Every other version has literally hundreds of issues/downgrades:


One out of hundreds of examples:

yevlf8y.gif
 
Last edited:
Higher resolution wouldn't magically add shadows and occlusion.


?

What? Where and when?


I disagree. I think the game looks very good most of the time, with some really impressive lighting even on consoles. Path Tracing can look breathtaking.

Still, RT-only lighting game..

Guess this shows "RT" doesn't automatically means better or flawless lighting all the time.

No game has flawless lighting. Many UE5 games have lumen boiling problem (mostly for SW lumen), both SW Lumen and RTGI can lack coverage for smaller objects.

Raster results on the other hand are fully in the hands of artists (good results in ND games, shit results in many other games).

Both me and SlimySnake SlimySnake are not the biggest fans of Indiana Jones, RT lighting is not saving this game. And example you used with window in the university, this was one of the first things I noticed in the game (I tend to notice shit like that), they are not even using RTGI outside of the gameplay area in that level.

I thought that one of your SS from IJ is from the Old Country, my bad. Still, this game is overlooked but it's one of the best looking games right now.
 
No game has flawless lighting. Many UE5 games have lumen boiling problem (mostly for SW lumen), both SW Lumen and RTGI can lack coverage for smaller objects.
Exactly, which is way it isn't fair to find ugly looking spot in Uncharted 4 to diminish the game presentation.

Those spots can be found in any game.

Raster results on the other hand are fully in the hands of artists (good results in ND games, shit results in many other games).
Absolutely.

RT allowed even indie to create stuff better on par than even Naughty Dog. In terms of lighting, the huge advantage Naughty Dog had when gaming was raster-only completely disappeared.

Still, this game is overlooked but it's one of the best looking games right now.
I agree.
 
Has someone measured the frame rates at the different modes in the Pro? 1440p unlocked give me so much motion clarity that I can't justify the 4K unlocked mode, that is only better in some Moiré patterns.

I used the TV built-in counter and Its locked in most situations. I haven't found many drops below 100 fps. Its, without a doubt, the best way to play the game on console in my opinion. Someone pointed out that that mode breaks HDR, but I'm not a fan of the HDR implementation in U4 ...at all
 
Last edited:
What was Tokyo-gate? I missed that one.

This is how the road textures look in Forza Horizon 6 at max settings inside Tokyo. When you go outside of Tokyo in the countryside they look good, but inside the city they look hideous, they stick out so much that even when using the normal third person camera with the car, you can see how low res and ugly they are so its not like I was fishing for bad textures with photo mode or anything. Its quite bizarre and Digital Foundry never mentioned anything about this problem

I think its pretty bad because in a driving game what you see the most is the road so looking good should be top priority always

TIMmJyMmT57Pdwl8.png
v1VFJOh5JekNniM3.png
YJSDokAcIl9KV0WI.png
 
Last edited:
This is how the road textures look in Forza Horizon 6 at max settings inside Tokyo. When you go outside of Tokyo in the countryside they look good, but inside the city they look hideous, they stick out so much that even when using the normal third person camera with the car, you can see how low res and ugly they are. Its quite bizarre and Digital Foundry never mentioned anything about this problem

Papi I recall someone replying to you that it seems like a texture bug and they posted their own pictures that had the higher res textures loaded?

Also you got the low res 007 textures too that Bojji Bojji 's pictures later didn't replicate.

I think your GPU might be on the fritz ? :P

-

I haven't gotten that far in 007 yet but when I do, I'll find those beached washing machines too to see how the textures look on console.
 
Last edited:
Papi I recall someone replying to you that it seems like a texture bug and they posted their own pictures that had the higher res textures loaded?

Also you got the low res 007 textures too that Bojji Bojji 's pictures later didn't replicate.

I think your GPU might be on the fritz ? :P

Wrong. The people posting some other pictures showed how in some instances some road textures were changing their quality depending on the camera movement but I tried over and over to replicate this issue and those road textures were always bad. There are many areas in the city with simply bad textures

As for 007, the textures are bad and even Digital Foundry mentions this in the video, the person who posted the screenshots posted those screenshots from far away without zooming in into the texture which makes them look better. The only screenshot that look better was a washing machine but we dont know if that person was making a screenshot of the same washing machine as I did. In any case there seems to be some streaming texture issue with the game itself

Dont shoot the messenger, in this case me and my computer please. Besides, if it was my gpu failing, I would see other bad symptoms though, like artefacting, flickering and so on. My games are working completely fine in every aspect

Minute 18:00

 
Last edited:
We went from Mario 64 to Gears of War in 10 years.

Mario 64 (1996)

resize




Gears of War (2006)

1.jpg


Diminishing returns are in full of effect, and it's been obvious since at least the PS4 generation.
 
Last edited:
The fact that U4 is still in the center of heated conversation 10 years later is a testament of NDs tech wizardry by itself.

That being said, I think that Bond looks spectacular, even if character models are less polished and the game is more stiff with animation blending. I'm happy to support very few non-Unreal devs this gen and Glacier recieved a mighty fine update.
Xd4BSqr9LaqTSviG.jpg
zckyt1uWurMPHFxU.jpg
ETVGeAjx7VrcvRFf.jpg
 
Never played this isn't it like a spinoff or something was it even good don't recall a lot of hype around it!?

IMO it's great. I personally like it better than UC4.
While I like Drake better than Chloe as a main character, I really enjoyed the pacing and how it was way more gameplay focused than UC4. They expand on the idea of bigger levels that they introduced in UC4 but actually have stuff to do an find in them now, with a better sense of exploration.

The final setpiece with the train is fantastic too, one of the best in the franchise.
 
This is how the road textures look in Forza Horizon 6 at max settings inside Tokyo. When you go outside of Tokyo in the countryside they look good, but inside the city they look hideous, they stick out so much that even when using the normal third person camera with the car, you can see how low res and ugly they are so its not like I was fishing for bad textures with photo mode or anything. Its quite bizarre and Digital Foundry never mentioned anything about this problem

I think its pretty bad because in a driving game what you see the most is the road so looking good should be top priority always

TIMmJyMmT57Pdwl8.png
v1VFJOh5JekNniM3.png
YJSDokAcIl9KV0WI.png
Oh, I didn't notice those when playing but I didn't try to take any nice low shot photos in the game like that either. One thing I couldn't believe DF didn't mention was the crazy specular noise in the game even on max settings:

Had this been the early days of Pro we would have had an entire video dedicated to flicker/shimmer-gate.
 
Oh, I didn't notice those when playing but I didn't try to take any nice low shot photos in the game like that either. One thing I couldn't believe DF didn't mention was the crazy specular noise in the game even on max settings:

Had this been the early days of Pro we would have had an entire video dedicated to flicker/shimmer-gate.


This is what I hate about Digital Foundry. They are very selective when it comes to criticism. That's why I dont think they are a reliable source anymore
 
Wrong. The people posting some other pictures showed how in some instances some road textures were changing their quality depending on the camera movement but I tried over and over to replicate this issue and those road textures were always bad. There are many areas in the city with simply bad textures

As for 007, the textures are bad and even Digital Foundry mentions this in the video, the person who posted the screenshots posted those screenshots from far away without zooming in into the texture which makes them look better. The only screenshot that look better was a washing machine but we dont know if that person was making a screenshot of the same washing machine as I did. In any case there seems to be some streaming texture issue with the game itself

Dont shoot the messenger, in this case me and my computer please. Besides, if it was my gpu failing, I would see other bad symptoms though, like artefacting, flickering and so on. My games are working completely fine in every aspect

Minute 18:00


Can you stop gaslighting people into saying that you're not sure if I took a picture of the same washing machine? It's one thing to try and shit on a game, it's another to just ignore visible facts. "It's not zoomed in!", brother you don't need to zoom in to see that the textures loaded in my gameplay are different from yours. Seeing that you're encountering the same issue with FH6 it just seems that you can't live with the fact that something might be wrong with your system. Another user posted also the same washing machines and they also looked better than what's happening in your build (albeit they said they were running the game at 1440p with dlss, while mine are at 4k with dlss so they look slightly sharper, again, not out of this world amazing but not as bad as you're yapping about in every thread). Honestly, fucking embarrassing at this point "papi".
 
Can you stop gaslighting people into saying that you're not sure if I took a picture of the same washing machine? It's one thing to try and shit on a game, it's another to just ignore visible facts. "It's not zoomed in!", brother you don't need to zoom in to see that the textures loaded in my gameplay are different from yours. Seeing that you're encountering the same issue with FH6 it just seems that you can't live with the fact that something might be wrong with your system. Another user posted also the same washing machines and they also looked better than what's happening in your build (albeit they said they were running the game at 1440p with dlss, while mine are at 4k with dlss so they look slightly sharper, again, not out of this world amazing but not as bad as you're yapping about in every thread). Honestly, fucking embarrassing at this point "papi".

I asked you a few times to make the same screenshots in the way I did and you ignored me which tells me everything I need to know. Clearly you are the one gaslighting people here. If you wanted to be helpful you would upload them without getting so offended

Once you upload these pictures with this angles, then we can continue talking this conversation, hell I can even admit that you are right in the situation but the pictures must be similar.

NJElh8yqaoqkxozl.jpg
yj1gEVpbhypQcn5A.jpg
ljgYqmDFvswfvDZ7.jpg
ui3vEJOxLrajs18C.jpg
WW9hcdsx30OQU04B.jpg
3uFmpsOTldJKYjcz.jpg
n9S4tHrBjrwHN1Tn.jpg
 
Last edited:
I asked you a few times to make the same screenshots in the way I did and you ignored me which tells me everything I need to know. Clearly you are the one gaslighting people here
Ignored you? I first looked at the textures at the beginning of the mission, then I said that they looked fine which they did, and that I'll report back once I reach the point where you took your screenshots. I did that yesterday after work, got to the exact point where you took your shots (the side plot where you do the art deal by the shipping containers, I found the exact beach side and the two stacked washing machines, unless you have trouble reading a picture side by side it is clearly visible that it's the same spot as yours), another user confirmed the same shit, yet here you are with two fingers in your ears yelling "lalallalala but papi no zoom zoom, no special request fulfilled, papi needs to go back from work and load up the level again", my dude I have barely two hours to play a day, I posted what was asked for, I'm not gonna spend another second proving my point again, instead I'll go actually enjoying playing a game instead of trying to call something into reality that's just not there. Other users are gonna post their screenshots too, but I doubt it'll help in your case since you're ignorant in general. Have a good day papi.
 
I have been delighted with First Light's graphics.

I thought they would suck and be cartoony from all the trailers I saw but when I actually got the game I was super impressed. The game is great too, so this one is just a winner all around.
 
Ignored you? I first looked at the textures at the beginning of the mission, then I said that they looked fine which they did, and that I'll report back once I reach the point where you took your screenshots. I did that yesterday after work, got to the exact point where you took your shots (the side plot where you do the art deal by the shipping containers, I found the exact beach side and the two stacked washing machines, unless you have trouble reading a picture side by side it is clearly visible that it's the same spot as yours), another user confirmed the same shit, yet here you are with two fingers in your ears yelling "lalallalala but papi no zoom zoom, no special request fulfilled, papi needs to go back from work and load up the level again", my dude I have barely two hours to play a day, I posted what was asked for, I'm not gonna spend another second proving my point again, instead I'll go actually enjoying playing a game instead of trying to call something into reality that's just not there. Other users are gonna post their screenshots too, but I doubt it'll help in your case since you're ignorant in general. Have a good day papi.

Lol your overreactions is so suspicious man, it woudnt surprised me if you manipulate these pictures at all to make me look bad, especially when we have Digital Foundry showing the same exact shitty textures I posted too

Anyway, retard detected. Straight to the ignore list
 
"Next Gen" TLOU2 lighting:

OOZKrOhjgWY33FHu.jpeg


"Next Gen UC4 lighting"

Ive1W2cTlz6nORfS.jpeg


Drake is glowing here for no reason ^

Akho0kKiqkeIelMg.jpeg
rabZhcFLEctOyFOx.jpeg


What is this?^

BF2Q1J5xta9v3aIK.jpeg


Lack of any AO or shadows:

zheawOBetV7tKJEZ.jpeg
EuRsQUARrPkPlELI.jpeg
Vs69X9Hz2vOnQJR4.jpeg
oogWMfPI6QUxBWNc.jpeg


Flat and/or low res textures:

cLclh76Nh52Eh4zx.jpeg
XkKSQQIrx6XFoBV5.jpeg
t1EjrLxFTO1M3hJs.jpeg


Fruit roundness test:

bjH6hQjPWqW0dhxx.jpeg
ZZ20C7dxFFiNCEaR.jpeg
a9bYWnoDRlymnJda.jpeg
6vfooCkSj7QJERe9.jpeg


Vick Vick HATE?! I was mind blown by this game... in 2016. There are many games that surpassed it. Bond itself is not even one of the best looking games of this year, but still looks better for the most part thanks to coherent lighting system.

Is this the PC version of UC4 or PS4?

Its not really comparable to games today, like you say. But, it was very impressive in 2016.
 
The graphics aren't perfect, but they are good which shocked me.

Wasn't expecting the kind of graphics I got so that's why I was impressed. I had lower expectations.
 
The graphics aren't perfect, but they are good which shocked me.

Wasn't expecting the kind of graphics I got so that's why I was impressed. I had lower expectations.
I went in blind with low expectations and have been having such a blast with this game, man.

It looks and plays great. The story is pretty good too. I feel like I'm playing a modern Bond movie.
 
Lol your overreactions is so suspicious man, it woudnt surprised me if you manipulate these pictures at all to make me look bad, especially when we have Digital Foundry showing the same exact shitty textures I posted too

Anyway, retard detected. Straight to the ignore list
You've reached a new level of delusion lmao, bro thinks people are manipulating pics to make him look bad holly fucking shit xD Yes, block out anything that goes against your reality, don't forget your tin foil hat on the way out lmao
 
Diminishing returns

This term is loosely thrown around quite a bit, almost like a cliche, to either dismiss progress or defend the lack of it. We should use the term when the progress is so minor it has effectively come to a halt. Not when there is progress, but to a smaller degree. Comparing the best of the best from last generation to something that would barely even make top 10 this generation does not make the case for diminishing returns.

Look at this and tell me with a straight face that there is no discernible improvement

4a7PRkwiJoonPyAG.png



And that's just ray tracing. We are still so far from the holy grail below:

PAPI TRACING

844155.jpg
 
Last edited:
The fact that there is an argument to be made that a 10 year old game has better visuals is mind boggling.

U4 was way ahead of its time and it had very consistent visuals and excellent animations. 007 may have better lighting in places but looking at videos, I would take U4 most of the time as a player.

Also, those PS3 level textures listed above in 007 were really WTF level.
 
Last edited:
Is this the PC version of UC4 or PS4?

Its not really comparable to games today, like you say. But, it was very impressive in 2016.

PS5/Pro versions. UC4 is still a very handsome looking game but it has obvious last gen flaws in places. Still, I think it looks better than Part 2 thanks of bright colors and diverse environments.

The fact that there is an argument to be made that a 10 year old game has better visuals is mind boggling.

U4 was way ahead of its time and it had very consistent visuals and excellent animations. 007 may have better lighting in places but looking at videos, I would take U4 most of the time as a player.

Also, those PS3 level textures listed above in 007 were really WTF level.

UC4 with RTGI + RTAO + RT Shadows would still be among top looking games today. RT fixed most of the problems TW3 had last gen:

01JBlQ6WsG5LfOi6.jpeg
7fp3jsbaxNy9it1W.jpeg
XskzPY5hHlMvL2Dd.jpeg
WRvrBKj3gvp0h5UC.jpeg
 
And people are judging the complete package. This isn't a zoom, you can see how crude the presentation is and that's something that wouldn't happen in Uncharted 4, not on such a large scale.

Screenshot-2026-05-29-005302.png


007-First-Light-In-Depth-The-Big-Digital-Foundry-Tech-Review-ezgif-com-optimize.gif


Uncharted 4 has a much more sophistacated presentation, many more layers of HDR and post-processing, and (baked) bounce light as well.

UNCHARTED-4-A-Thiefs-End-E3-2015-Sam-Pursuit-Gameplay-1-ezgif-com-optimize.gif



I have not much to add to this topic but Vick Vick ol chap, I just had to chime in to this one cause this is kind of a terrible comparison :p

You're comparing a set piece action moment from Uncharted with what is meant to be a slow drive into an area in Bond, you're not meant to draw attention there.

Comparing with the Aston Martin chase that happens a chapter before this would be apt, this is a poor comparison.
 
UC4 with RTGI + RTAO + RT Shadows would still be among top looking games today. RT fixed most of the problems TW3 had last gen:
Most of the time, yes. But some large levels like Scotland or Madascar would definitley benefit from tessellation more than anything else.

Game used tessellation, but not enough at times.
 
Most of the time, yes. But some large levels like Scotland or Madascar would definitley benefit from tessellation more than anything else.

Game used tessellation, but not enough at times.

Agree, GCN wasn't exactly that great with tessellation. The most annoying thing about UC4 graphics for me in 2016 were super low res shadows in some levels (ND used different shadow resolution settings for different levels). RT shadows would fix that shit 100%.
 
This term is loosely thrown around quite a bit, almost like a cliche, to either dismiss progress or defend the lack of it. We should use the term when the progress is so minor it has effectively come to a halt. Not when there is progress, but to a smaller degree. Comparing the best of the best from last generation to something that would barely even make top 10 this generation does not make the case for diminishing returns.

Look at this and tell me with a straight face that there is no discernible improvement

4a7PRkwiJoonPyAG.png



And that's just ray tracing. We are still so far from the holy grail below:

PAPI TRACING

844155.jpg
Thanks for proving my point, you showed a 13 year difference range.

The difference isn't that big, and that's just one game.

GTA VI isn't even out yet, nor we have seen real time gameplay.

Not mention, decades of work and hundreds of millions thrown into it.

2 years worth of time back then created bigger jumps than decades worth of time today.

There's a reason many don't even consider the PS5 that big of a jump, over the PS4.

Diminishing returns

In fact, many PS5 games ARE PS4 games with the settings turned a little higher.
 
Last edited:
Top Bottom