momolicious
Member
Game was a bit too short, i think a little longer would have been better
Sapiens said:Just finished it after casually playing it the last week.
And wow.
I can't think of a console game with better graphics, and this game is two years old.
SabinFigaro said:I finally picked this up during the price drop, and I just finished it on hard. What a fantastic game. I think I'll give it some time though before I go on my crushing run.
A quick question: hard wasn't really all that hard. Will crushing be significantly more difficult?
LaneDS said:It really is still in the upper echelon of console game graphics, which is amazing. Also amazing is how the sequel shames it visually, even in it's multiplayer beta(s).
I personally thoungt it dragged on toward the end. Still great.momolicious said:Game was a bit too short, i think a little longer would have been better
I thought it was a pretty long game. I think it took me about 12-14hrs on my first playthrough, but I liked to explore every area.momolicious said:Game was a bit too short, i think a little longer would have been better
Chapter 1 on easy. Shoot from the hip then punch. Rinse and repeat four more times.Snuggler said:I've been working on my crushing playthrough lately, it's tough but not impossible. But fuck the trophy for killing 5 enemies in a row after softening then up with gunfire, that shit sucks and it's too bad that the same is in the sequel.
Do it in the first chapter on the boat on easy. Blind-fire while running up to one, hit square and BAM. One punch one killSnuggler said:I've been working on my crushing playthrough lately, it's tough but not impossible. But fuck the trophy for killing 5 enemies in a row after softening then up with gunfire, that shit sucks and it's too bad that the same is in the sequel.
It's easy, it would be stupid to do that on crushing, just look up a gamefaq, i think you can do it on easy on the first level (intro) on the boat.Snuggler said:I've been working on my crushing playthrough lately, it's tough but not impossible. But fuck the trophy for killing 5 enemies in a row after softening then up with gunfire, that shit sucks and it's too bad that the same is in the sequel.
from my experience, it's not really so much a timing based thing as it is an enemy health thing. if the enemy is damaged beyond a certain point, Nate will automatically do the one hit kill punch. For instance, you can punch the enemy a few times, break the 'combo' and then punch him again, and the last punch will be a KO.matrix-cat said:The Steel Fist move is timing based, just like a Brutal Combo. With the pistol in hand you run up, fire one shot from the hip and then punch. The difference is that there's no in-game tutorial for it, you only find out about it when you go for the Trophies. It's quite a useful move on Crushing where a Brutal Combo will leave you exposed for too long.
I managed to get ~55 of them on my first playthrough just by exploring and being observant. A few of them are kinda tricky, but you should be able to find at least 50 of them if you just make sure you run a lap around each room/area before moving on to the next. And always check the nooks and crannies (whatever that means). Basically, if you see a suspicious looking corner or ledge, chances are there is a treasure hidden.Android18a said:I've got 36 treasures. Can't for the life of me find any more.
Rez said:from my experience, it's not really so much a timing based thing as it is an enemy health thing. if the enemy is damaged beyond a certain point, Nate will automatically do the one hit kill punch. For instance, you can punch the enemy a few times, break the 'combo' and then punch him again, and the last punch will be a KO.
Spoit said:Since this thread is bumped anyway, anyone have tips for crushing chapter 4, when you come out of the plane?
There's no sense in hiding in that fight. Multiple eniemies will rush towards you and unless you can make 16 headshots before getting hit twice, you're toast. Drop down from the plane, rush towards the rock where the enemies drop from and go steel fist (blindfire + melee) on their asses before they can do anything.Spoit said:Since this thread is bumped anyway, anyone have tips for crushing chapter 4, when you come out of the plane?
NewBrof said:am I the only one re-playing it on easy? very casual experience, but good preparation for UC2
NewBrof said:did not like the last 3-4 chapters of the game. I felt totally dominated by the game instead of vice versa. Imagine an Indiana Jones Movie where the last 20 minutes Indy gets owned by his enemies.... I hope they give UC2 a better finish. And I played on easy! Difficulty should not ramp up in that kind of game... because if you play a part 5 times, the whole movie feeling is broken.... right?
AniHawk said:Just downloaded the demo. Gonna give it a shot. Aside from about a half-hour of UC2 multiplayer at E3, this will be the first time I've played a Naughty Dog game since Jak II.
BeautifulMemory said:I do want to say though the demo doesn't good a good job portraying the elements of the complete game in my opinion. You are just thrown into the middle of a gunfire and learning to fight your way out.
AniHawk said:Well you were right about the demo.
You know, even six years removed you can really tell when a Naughty Dog game is a Naughty Dog game. The animation has a certain quality to it (and it's good animation too). So does the writing, although that's less of a good thing.
The abundant use of green is great and helps make up for this generation's lack of it. Everything does tend to blend in a little too much together though. Was a bit difficult to figure out where to go at times.
The shooting is probably okay in smaller doses. Running back to back to back to back to back to back with shooting sequences really, really drags. Probably not the best idea for a demo on Sony's part. The controls are good, but the aiming's a bit slow (UC3 w/ Swand please?).
For the rest of the night I played inFamous and echochrome demos. Echochrome was easily the best one. I don't know why I needed all that story leading up to inFamous. The train sequence sucked. Ah yes- it also froze during the demo. God damn. Oh well, one out of three aint bad.
Anyway, I'll assume the full game isn't as bad as the demo. And considering UC2 is supposed to be better, I'll try out UC2 first.
AniHawk said:Anyway, I'll assume the full game isn't as bad as the demo. And considering UC2 is supposed to be better, I'll try out UC2 first.
Writing in their previous games was done by completely different people though (and to me at least, that very much shows)AniHawk said:You know, even six years removed you can really tell when a Naughty Dog game is a Naughty Dog game. The animation has a certain quality to it (and it's good animation too). So does the writing, although that's less of a good thing.
AniHawk said:Well you were right about the demo.
You know, even six years removed you can really tell when a Naughty Dog game is a Naughty Dog game. The animation has a certain quality to it (and it's good animation too). So does the writing, although that's less of a good thing.
The abundant use of green is great and helps make up for this generation's lack of it. Everything does tend to blend in a little too much together though. Was a bit difficult to figure out where to go at times.
The shooting is probably okay in smaller doses. Running back to back to back to back to back to back with shooting sequences really, really drags. Probably not the best idea for a demo on Sony's part. The controls are good, but the aiming's a bit slow (UC3 w/ Swand please?).
For the rest of the night I played inFamous and echochrome demos. Echochrome was easily the best one. I don't know why I needed all that story leading up to inFamous. The train sequence sucked. Ah yes- it also froze during the demo. God damn. Oh well, one out of three aint bad.
Anyway, I'll assume the full game isn't as bad as the demo. And considering UC2 is supposed to be better, I'll try out UC2 first.
rhfb said:So I just started to really get into this since I bought Uncharted 2 much sooner than I expected. Got through the 4th chapter in one sitting which is the farthest I've ever been in the game. I don't like the fact that it seems I'm always out of ammo and that the stupid enemies love to come in waves. Sure it makes the game easier (well I have died like 15 times so far on easy 3 or so to gunfire/running out of ammo and the rest to trying to platform incorrectly) but when will baddies learn to bum rush the hero instead of lining up to take a beating. Still for the most part the game has been fun. Can't see how I'll ever beat this on crushing though :lol
I didn't realise UC2 had a demo? Or is it the UC1 demo? In which case it's the worst part of the game, IMO. And UC2 is wayy betterAniHawk said:Well you were right about the demo.
You know, even six years removed you can really tell when a Naughty Dog game is a Naughty Dog game. The animation has a certain quality to it (and it's good animation too). So does the writing, although that's less of a good thing.
The abundant use of green is great and helps make up for this generation's lack of it. Everything does tend to blend in a little too much together though. Was a bit difficult to figure out where to go at times.
The shooting is probably okay in smaller doses. Running back to back to back to back to back to back with shooting sequences really, really drags. Probably not the best idea for a demo on Sony's part. The controls are good, but the aiming's a bit slow (UC3 w/ Swand please?).
For the rest of the night I played inFamous and echochrome demos. Echochrome was easily the best one. I don't know why I needed all that story leading up to inFamous. The train sequence sucked. Ah yes- it also froze during the demo. God damn. Oh well, one out of three aint bad.
Anyway, I'll assume the full game isn't as bad as the demo. And considering UC2 is supposed to be better, I'll try out UC2 first.
AniHawk said:(UC3 w/ Swand please?).