Could you describe the control system relative to the PlayStation Move? How does it work during gameplay and within the editor?
Normally in Under Siege, the player controls a 3D cursor around which the camera is centered. You move the left stick and everything follows along.
With the Move, we are more closely replicating a PC experience. The cursor is still 3D and placed on the terrain, but you move it directly pointing at the screen, and the camera is no longer attached to it. To pan the camera, you either push the cursor to the edges of the screen, or use the left stick on the DS3 or navigation controller, like you would the cursor keys on Starcraft for example. We use the Move like a laser pointer, so depending on the player, absolute precision can be difficult, as small hands motions become much bigger when projected onto the screen. That's why we use an alternative mode in the editor. There the cursor is positioned based on the absolute position of the Move from the point of view of the camera, similar to all the painting demos you've seen from Sony. This way you can sculpt and paint the terrain in a more intuitive and precise way, although it's not as fast to move the cursor. We are thinking of having an option to toggle between the two modes in both the editor and the game, depending on the player's preference.