*blowing dust off the thread*
Hello everyone,
I bought Underrail in the current GOG sale and wanted to ask if anyone has some good advice about character creation, gameplay and other things (what to do, what to avoid, etc.)?
If not I'll just jump in and create a character ... and create another one after 2h ... and another one .... and ...
My favorite character ended up being a stealthy SMG operator. I could get in and out at will, initiate combat and the SMG was just monstrous for mowing down enemies. Couple things have changed since I've last played (some dex bonuses got lowered which might result in slightly less attacks per second) but I think it should still work for the most part.
Here are my stats (keep in mind that you get 1 attribute point every 4 levels) -
http://imgur.com/a/KuvuL
Couple notes on the stats and their importance (for this type of character):
Guns - this is your primary combat skill, max it out at every level
Throwing - 45 is enough for the Feat Three-Pointer and also gives you enough base throwing accuracy. Grenades are utilized A LOT on this build and they are absolutely amazing.
Dodge - dodge is calculated versus melee attacks. Since you're ranged and stealth you won't have to deal with that much which makes this stat fairly useless but you can still dump some points there at the end of the game. Also keep in mind that smart goggles lower you dodge score by 25%. And you want to be wearing smart
goggles, trust me.
Evasion - your primary defense layer. It's calculated versus ranged attacks. Useful because your armor (light) is generally made out of paper.
Stealth - always max it out if you're playing a stealth character
Hacking - ~135 total (with items and food bonuses) is the highest check I've seen in the game. Unless this was changed I'd recommend going for the same value
Lockpicking - same as Hacking. Due to your naturally high Dexterity your lockpicking should be very high.
Crafting skills - Around 120 is enough to craft the high end gear. You also get special crafting benches in the game that give 15 points bonus for each skill and that should cover the difference. Crafting in general is very fun in this game because it doesn't require many items - instead you'll focus on hunting down those rare high quality components to make your gear. It's also super useful because you can hand tailor the items you make to your specific build instead of relying on drops. I'd skip Biology though.
Couple general tips:
Stats and skills have synergy. This means that lockpicking for example will greatly benefit from a high dexterity stat, meaning you'll have to put less points into it to make it effective. Skills always have two numbers - base and effective. Base is used when determining requirements to pick up Feats (perks) and effective (in brackets) is used when determining if you can pass a skill check, such as sneaking, lockpicking, hacking, etc.
Other than that - check the official forums and look up NerdCommando's youtube page - he had a lot of character builds posted but again, most of those were released when the game came out so it's possible some mechanics got adjusted since then. If in doubt, link one of his guide (or even my template from above) on the official forums (or steam forums, though I think they're somewhat inactive) and ask if the build still works.