Understanding DOOM..

Vieo

Member
OK, after messing around with jDOOM and ZDaemon, I've really gotten back into playing DOOM. So, I was wondering, how many 'official' DOOM games were there for PC? Do I have this right from my understanding?

DOOM (The first DOOM)
DOOM II (The sequel)
The Ultimate DOOM (This contains the original DOOM with an extra episode(thy flesh consumed) added on at the end and it contains DOOM II?)
Final DOOM (This contains two episodes called Plutonia and TNT, right?)

Is that all the DOOM games that were released for PC? (Excluding DOOM3)

As for other games at used DOOM's engine.. ?
HERETIC (Uses the DOOM engine?)
Hexen (Uses the DOOM engine?)
Hexen expansion (Not sure of the name.. but it uses the DOOM engine as well, right?)
 
Strife used the Doom engine, always meant to play that.

Also, don't forget Doom64, which has totally different levels, tech, and development team, but still feels a lot like Doom.
 
Strife is a great game that most people have never even heard of it.

Amazing what they did with the Doom engine.
 
Did Dark Forces use the Doom engine, or did that one have its own?
 
mattiewheels said:
Did Dark Forces use the Doom engine, or did that one have its own?

Dark Forces used its own engine, I believe, because it was graphically FAR superior to Doom - it blowed me away at the time of its release..

Also, I believe Ultimate Doom did not have Doom 2 in it, but instead had the double barrelled shotgun in Thy Flesh is Consumed and some Doom 2 monsters (and maybe some Doom 2 engine enhancements if the two game had different engines at all..)
 
It's rumored that the DF engine tech was based off LucasArts' hacking of the Doom engine. I wouldn't say it was far superior to Doom's, but it did have neat features like fake floor-over-floor, polygonal objects, and simulated looking up and down.

Ultimate Doom was simply a patched-up retail version of Doom 1 with a new Episode IV, Thy Flesh Consumed. No Doom 2 enemies or weapons were used. The maps were difficulty by Doom 1 standards. Not very fun. The Doom 2 stuff was missed.

Strife is pretty unplayable. Always was. ^_^

The Hexen expansion pack was Deathkings of the Dark Citidel. I think I have it (came in a bundle) but never tried it cuz Hexen is such unenjoyable garbage.

Another sorta-official Doom release for PC is The Master Levels, a Doom 2 add-on pack which consists of a bunch of unconnected maps id commissioned from the enthusiast mapper community. They're surprisingly pretty awful, though some push the engine a lot (one likes to crash for this reason). The rest of the disc's space was used for Maximum Doom, a dump of 500+ mostly-crap levels from the Internet. TML wasn't a good purchase on my part. Cool box, though.
 
Didn't Duke Nukem use the Doom engine or at least a modified version? I know that the game didn't have any perspective when you looked up.

What about Rise of the Triad?
 
Warm Machine said:
Didn't Duke Nukem use the Doom engine or at least a modified version? I know that the game didn't have any perspective when you looked up.

What about Rise of the Triad?

No way, Duke Nukem 3D used Ken Silverman's Build engine which WAS quite superior to the Doom engine in a variety of ways.

Rise of the Triad used a custom engine (based on Wolf3D, it would seem), and it was pretty limited. While it looked nice enough, the game was capable of levels with singular height, 90 degree angle walls. They managed to add some elevation to the levels through the use of those flying plates, but still, it was very limited. The sprites used were generally higher quality than those in Doom, of course, but everything else was quite inferior.
 
Hexen was the ultimate game when it first came out. Part two was just as good. That's one of my favorite FPS series ever. I'd love to see Hexen III.
 
Duke 3D used Ken Silverman / 3D Realms' proprietary Build engine. It had lots of features lacking in Doom.

Rise of the Triad, believe it or not, originally started life with the Wolfenstein 3D engine. At the end of the project it was considerably more advanced than that, but still missing many important features from Doom. For example, the RotT engine didn't support non-orthogonal walls. They were all at 90 degrees to each other, just like in Wolf 3D. That said, I'm unsure how much of the original Wolf engine code made it into the final game, if any. It ended up being very different -- even had decent networking. Pity the game itself was pretty weak.
 
Warm Machine said:
Didn't Duke Nukem use the Doom engine or at least a modified version? I know that the game didn't have any perspective when you looked up.

What about Rise of the Triad?

Duke Nukem 3D uses the Build engine.

Rise of the Triad uses a heavily modified Wolfenstein 3D engine.
 
Warm Machine said:
ROTT was the first game with dual weild as far as I know. That alone made it worth playing.

Hmm, I don't think it was the same thing...

When using two weapons in ROTT, you were forced to use two of the same weapons and those two weapons could not fire separately.
 
Yeah, RotT's dual wield was just a graphical aspect, not a gameplay one. It wasn't nearly as innovative as the dual-wielding in EA's genre-challenging GoldenEye: Rogue Agent!
 
Can't forget Catacombs of the Abyss. Perhaps the first true FPS. Too bad it sucked, even for the time.

Catacombs3D-B.gif

i forgot how nasty the EGA palette was. :lol
 
aoi tsuki said:
Can't forget Catacombs of the Abyss. Perhaps the first true FPS. Too bad it sucked, even for the time.

Catacombs3D-B.gif

i forgot how nasty the EGA palette was. :lol

What are you talking about, that was an awsome game. Sending out 50000 balls of fire at enemies is fun as hell!
 
Sorry didn't know the definition of dual wield was two diff guns with 2 diff buttons to fire them.

Regardless, I had fun mowing the guys down in ROTT with 2 hand guns and having them dive for cover. That game, while shoddy in most places, still gave me weeks of fun. Those were the days when developers tried to out geek each other by sticking themselves in the games and recording and using their own voices in the game. Yeah, I really don't miss those days.
 
I'm playing DOOM using the psxmusic.wad (replaces music in DOOM/II with the music from the PSOne version). If you ask me, the PSOne version's music blows the PC version's music right out of the water. I don't know who is responsible for it, but it's brilliant. The game takes on a whole different feeling when I use the PSOne music and really adds a lot of tension to the game.
 
Vieo said:
I'm playing DOOM using the psxmusic.wad (replaces music in DOOM/II with the music from the PSOne version). If you ask me, the PSOne version's music blows the PC version's music right out of the water. I don't know who is responsible for it, but it's brilliant. The game takes on a whole different feeling when I use the PSOne music and really adds a lot of tension to the game.

I also use that music, but they ARE entirely different and I can see a variety of opinions forming. The original music was fast paced, rocking midi while the PSX music is very atmospheric. Depending on the type of experience you are looking for, one may work better than the other...
 
Loved Hexen....a next-gen sequel would rock. More like painkiller, though, less like Half Life or some such. More shooting, please. While you're at it, release the game on a hojillion 3.5" discs, just to really get the wayback machine going.

Duke Nukem just plain rocked. I remember playing it on TEN, fer godsakes.
 
God, I remember shareware Doom. I remember spending ages in this big outdoor section on one of maps, just staring at the bitmap background. For some reason I was hypnotised by it ... those gloomy mountains, indistinct in the mist, silhouetted against the sky. Still makes me shiver.

doom.jpg
 
I love the PSX version. The music and sound is awesome, and it has so many levels. It's got almost all from Ultimate DOOM and DOOM II.
 
Lara said:
God, I remember shareware Doom. I remember spending ages in this big outdoor section on one of maps, just staring at the bitmap background. For some reason I was hypnotised by it ... those gloomy mountains, indistinct in the mist, silhouetted against the sky. Still makes me shiver.

doom.jpg

Yep, I have similar memories. Amazing how much fun you could have with something they were giving away for free. The first time I played Doom I was literally so freaked out I had to actually stop and take occasional breaks. I think alot of it was that I was fairly new to computers at the time and didn't fully understand the technology behind Doom's engine. It was mysterious, evil, and a ton of fun...
 
the first doom is still my favorite FPS.

None of this objective bullshit or jetpacking or jumping or aiming, just kill, find keys, exit.

PS: Doom 64's music with the crying babies = scary.
 
Top Bottom