Peterthumpa
Member
Not too stable framerate, no AA at all. I was expecting more.
It seems uninspired, but I'll check out the demo. I wouldn't mind having a game like this for my Vita so I can blast dudes on the go.
Images are in 960×544, so either someone scaled them down and upscaled them or the game is not in native resolution.
Not too stable framerate, no AA at all. I was expecting more.
just trying to scale down pics by quoting ...
Those screens look horrible. Thank goodness for higher pixel density on the system itself to cover that up though.
Uhh, stable would be a framerate that maintains a set rate of 30 or 60 fps the vast majority of the time. The framerate in this demo spends a lot of time below 30 fps so it is NOT stable.Without having fraps running, describe stable? If anything, the game feels solid for the most part. I would understand if the fps went into crazy noticeable slowdown but I didn't even see that.
The game does look much better on a Vita screen and I guess some forgot that the compression on the direct captures is horrible.
I may be wrong on the AA but some spots looked aliased to be while others didn't.
This demo made me want some kind of a Splinter Cell type game on Vita.
Also, I want someone tos make a spy game on PS3 and you can use Vita as a ingame PDA or a gadgets in the game. I don't know if it would make the game better though.
Uhh, stable would be a framerate that maintains a set rate of 30 or 60 fps the vast majority of the time. The framerate in this demo spends a lot of time below 30 fps so it is NOT stable.
Knowing the dev, though, I'm not surprised in the least.
Well it's not really choppy, but it definitely isn't stable. I feel as if they are using triple buffering which allows the framerate to run between 20 and 30 fps rather than dropping from 30 to 20 when slowdown occurs. The side effect is a bit of judder when you're in that range. I'd say the demo runs between 25-30 fps most of the time. So it's definitely not unplayable or anything but it doesn't feel as smooth as it should.the opening cutscene have noticeable slowdown to me, but I thought the actual action during gameplay is pretty smooth, at least I didn't notice it during gameplay. maybe it help that I'm playing stealth so not a lot of action on screen.
It looks way sharper than uncharted but the jaggies...arrrgh, I think the game runs in native resolution though.
The demo was fun and the aiming is perfect, I was a little worried after the clunky aiming in uncharted, those sticks feel goooood.
Man that notification is huge. HI ASTROLAD
Have you seen the notifications during games where that little piece of real estate is actually really important (Lumines)? Pretty brutal. But I do like getting notifications so nbd.
Mission "1"
Approximate pixel count:
The right side of the window is 163 pixels tall. There are roughly 10.5 segments breaking up the right side of the window (counting each segment as ~17 pixels tall). These 10.5 segments span 14 horizontal pixels.
10.5/14 = 0.75 of native res
Assuming horizontal and vertical res are scaled equally, that means this game is running at roughly 720x408.
Is that higher res than Uncharted? It certainly looks like it to me. But again, it looked sharp on my system.
This game does all the important stuff right. The shooting feels realistic and lethal. Characters are detailed and animates well. Too bad they chose the most generic name possible but the gameplay and graphics here are very good. I like the dot aim. I have my controls set to 70. Really appreciate being able to just walk around dual-stick mode popping up scope mode without a thought etc on a handheld.
Another game running at 408p?
Was this post necessary?
I don't know what's going on, but this demo keeps freezing my system! I finished training after it froze once, launched into the first mission and froze again. Sheeeesh. I reset my system, but I'm going to leave it for a bit. I really enjoyed what I played through thus far, just wished it would work better! Anyone else having these issues?
Approximate pixel count:
The right side of the window is 163 pixels tall. There are roughly 10.5 segments breaking up the right side of the window (counting each segment as ~17 pixels tall). These 10.5 segments span 14 horizontal pixels.
10.5/14 = 0.75 of native res
Assuming horizontal and vertical res are scaled equally, that means this game is running at roughly 720x408.
What's the best looking Vita game? Rayman? Is that 544p?