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NeoGAFs Kent Brockman

Unity Acquires Ziva Dynamics for Realistic Humans
Unity Technologies acquires Ziva Dynamics, to bring ultra realistic humans and creatures to games using machine learning and biomechanics.

In an announcement posted this week, Unity Technologies announced the acquisition of Ziva Dynamics, in what could simplify the creation of realistic human characters for Unity developers. Ziva Dynamics claims to use a combination of machine learning, deep learning, and biomechanics to deliver realistic, deformable characters in real-time. The announcement included a video of Emma, a simulated person used as a tech demo for Ziva’s technologies. Apart from humans, the system can also be used for clothes, animals, and other deformable materials which require complex simulation. Unity is promising the effects work well in both realistic and stylized games, and render in real-time on consumer-grade hardware thanks to ZivaRT.
Canadian-based Ziva Dynamics was founded in 2015 by James Jacobs and Dr. Jernej Barbic. Its technologies have been used in AAA games like Hellblade 2 and Spider-Man: Miles Morales. But it’s Ziva’s flagship software, ZivaVFX, which has been used in some major projects on the big screen, including Game of Thrones, John Wick 3, and Venom.
Presently, Ziva’s pricing structure appears unchanged for developers who want to purchase their tools. In the announcement, Unity claimed it wants to make it “easier, faster, and cheaper to have artists and all creators realize their visions” and seeks to “democratize" Ziva's toolset. Hopefully this will mean the technologies seen in Ziva’s products will be accessible in the Unity engine in the short future. This would be particularly helpful for smaller studios and indie teams who might not have the resources to invest in high fidelity VFX solutions.
