Is this some kind of meme?
Might as well be the new "Have you seen Titanfall?"
Is this some kind of meme?
Uhm, i said SSRs are damn good?
My gripe is mainly with the movement of foliage\clothing and motion blur, which is supposed to be the main feature they're showing off.
Meh, Uncharted looks better.
Misread I guess.
What problem do you have with the cloth? Here a .webm:
https://giant.gfycat.com/FilthyIncompatibleArkshell.webm
Not only do you have the macro effect like a planar cloth sheet, but also the micro secondary motion on top of that from the placard/plating on that sheet.
I think that is pretty unique to see among a cloth sim in a game.
It's grossly overdone to the point of breaking illusion, since it can't handle movements that big in a physics-accurate way.
The lighting is damn good, it's the physics that's.. weird. It feels randomized instead of wind-based, much like the foliage. It looks like it's vibrating more than molding to the wind and shapes.
Take in contrast UC4's cloth simulation, which allows for nowhere as major movements as this does, but actually looks like the cloth is clinging to the shape it's covering, and taking the windforce direction in.
That is a rather bold claim IMO.UC4's main feature is peerless skin shaders
Beyond bringing up UC4 for some reason as comparison (I think The Order is a much more germane comparison since it has a lot of loose cloth, capes, and 'kerchiefs on characters), I am honestly not seeing what you are seeing in the present video. I am seeing all the clothing moving and rippling in the same direction with the size / mass of the cloth affecting its ripple frequency and pattern (hence why the cloak on the obsidian robot above is billowing while the small parchment-like bits of cloth are rippling in the wind).It's grossly overdone to the point of breaking illusion, since it can't handle movements that big in a physics-accurate way.
The lighting is damn good, it's the physics that's.. weird. It feels randomized instead of wind-based, much like the foliage. It looks like it's vibrating more than molding to the wind and shapes.
Take in contrast UC4's cloth simulation, which allows for nowhere as major movements as this does, but actually looks like the cloth is clinging to the shape it's covering, and taking the wind\force direction in.
1440p on a 980? That smooth? The future is looking bright for neo and Scorpio.
real-time-rendered
Correct me if im wrong but isnt this contradictory? If its rendered, its not real-time?
Meh, Uncharted looks better.
nope.
Correct me if im wrong but isnt this contradictory? If its rendered, its not real-time?
Rendering in real time means it renders each new frame fast enough to display the movie in real time without slowing down due to the next frame taking longer to render than the duration of the current frame is meant to be shown for.
Games do that too. It's pretty cool.
Meh, Uncharted looks better.
Foliage was bad, but other than that it was really awesome.
IQ is really pristine, SSR is bonkers and PBR materials are really well done.
Really? Maybe it's because the last game I played was The Witcher 3, but I thought the foliage looked pretty great.
I don't see anything there that I'd call "bad."
Most of them are 2D textures. The 3:04-3:06 scene looks really bad, because of that.Really? Maybe it's because the last game I played was The Witcher 3, but I thought the foliage looked pretty great.
I don't see anything there that I'd call "bad."
Most of them are 2D textures. The 3:04-3:06 scene looks really bad, because of that.
Of course everything i say, is in the context of high end tech demo.
Remember that Crysis 3 released 3 years ago and had grass tech that run on past gen consoles.
That was great, the two figures remind me of robot ronin or something.
Loved the open ending. The film was only like 5 min long and had more emotion and better storytelling than most AAA games.
Now if only people that use the engine actually put some goddamn effort into their games instead of pumping out garbo
Not say all devs who use it are bad just alot.
Incredible. I wonder how long it will be before we get games that look as good as that.
Bro, have you seen Uncharted?
It looks nowhere near this good.
Now if only people that use the engine actually put some goddamn effort into their games instead of pumping out garbo
Not say all devs who use it are bad just alot.
brutalThis is Unity engine?
Where is the uneven frame pacing and stuttering?