Considering that he's on FIRE, I don't think he can get any hotter
We know UE4 is capable of SSSS. Once Epic updates that model and adds skin that looks like this:
http://www.iryoku.com/wp-content/uploads/2011/02/Screen-Space-Subsurface-Scattering.jpg[IMG]
Then we'll see ;-)[/QUOTE]
And then the camera pans out, and the game looks like a higher res, higher precision Uncharted.
I am not saying I believe that UE3 can not do an a-typical aesthetic, only that I don't see any examples of it with UE3 games, or the demonstrations that Epic put out there.
And then the camera pans out, and the game looks like a higher res, higher precision Uncharted.
I'm very optimistic. I think once we see this in motion we'll all be a lot more impressed than we could have expected to be.
I also think that this particular type of progress will be a lot easier for developers to handle- and we'll see a lot of games that developers were able to spend more time on polishing than trying to make it work. In hindsight, I think this might even be a cyclical thing.
Fifth Generation (PS1, N64)- 3D games, a whole new ballpark. Some games need to change completely. Lots of learning.
Sixth Generation (PS2, Xbox, GC)- Much better 3D games, looks like fifth gen CG or better. Very creative generation, great games.
Seventh Generation (PS3, 360)- HD games, a whole new ballpark. Some games need to change completely. Lots of learning.
Eighth Generation (PS4, Xbox)- Much better HD games, looks like seventh gen CG or better. Very creative generation, great games.
Is there possibly something to this?
It lends a slightly different perspective to this:
Considering that Uncharted is a higher res, higher presicion Tomb Raider of the previous generation, I don't see that as a bad thing ;-)
Creating a game that operates on a level of fidelity comparable to human vision, Sweeney says, will require hardware at least 2,000 times as powerful as today’s highest-end graphics processors. That kind of super-hi-def experience may be only two or three console generations away
Wat...
As for UE 4, it looks awesome but definitely doesn't put Samaritan to shame. I guess E3 will tell the whole story
Does anyone have pics of when UE3 was demoed? Back in the beginning of this gen? I'd like to see just how much the developers have pushed it.
Moore's law states that the transistors that can be put on a silicon chip doubles every 18 months.
Console cycles are getting longer, so three console generations can be 20-25 years away potentially. If we assume PS7 is 20 years away, then it's GPU could potentially have 8,192x the transistors that the card rendering this UE4 demo has.
Of course everybody is saying that Moore's law for sure is going to come to an end pretty soon, but somebody has always been saying that.
From a UE3 speedtree demo
Well we are coming up to the modern limit for die shrinks.
hmm. I don't remember any game that even approaches this. Am I mistaken?
Does anyone have pics of when UE3 was demoed? Back in the beginning of this gen? I'd like to see just how much the developers have pushed it.
Doesn't look all that impressive to be honest. I was more wowed with Samaritan and this doesn't "make that look like a joke".
They call them tech demos for a reason. It's the same way the Crysis tech demo looks better than the actual game before its modded. I expect the UE4 tech demo will be the same, looking better than most games released with it.
Considering the particle effects are what "pops" in these pics I think they'd look realllllly awesome in motion similar to that off screen Wii-U Zelda gif I posted of the Navi particle effects.
Stuff like that really impresses me, but like I said before. I might just be inclined to liking that sort of thing.
yeah, I don't get what made him excited. Mark Rein and his team are good at selling and hyping, that is all.
They weren't able to get much military and big corp deals like Crytek did. At least I haven't heard about them.
http://www.youtube.com/watch?v=93YKsiL9MDo&feature=relmfu
I heard you like particles so we put particles in your particles
I wish Crytek were better at hyping/marketing CryEngine; I'd love to see it in more widespread use. From an end user (PC gamer) perspective, CE games are much more mod friendly and tweakable compared to UE engine titles.
Well we haven't seen the demo yet, and if it is indeed sporting dynamic fluid-like particle simulation with all the bells & whistles, then it will be showing something you haven't seen before. That Crysis mod isn't remotely in the same ball park.There is nothing in that demo that I haven't seen before. Crysis 2 already did Point Shadow Lights, Bokeh DOF, Tessellation, and all the other gimmicks.
It looks impressive, but not really a leap from Samaritan. Epic also chose the worst possible scene to show off stuff.
Well we haven't seen the demo yet, and if it is indeed sporting dynamic fluid-like particle simulation with all the bells & whistles, then it will be showing something you haven't seen before. That Crysis mod isn't remotely in the same ball park.
And in that context, a demo revolving around snow, fire, ash and lava would be the best possible scene to show it off
Thanks, that's awesome.
Moore's law states that the transistors that can be put on a silicon chip doubles every 18 months.
Console cycles are getting longer, so three console generations can be 20-25 years away potentially. If we assume PS7 is 20 years away, then it's GPU could potentially have 8,192x the transistors that the card rendering this UE4 demo has.
Of course everybody is saying that Moore's law for sure is going to come to an end pretty soon, but somebody has always been saying that.
It might end soon after this technology alows processors to have multiple layers stacked. It's possible to have up to 100 layers, shattering Moore's Law into 1000 pieces.
http://8.mshcdn.com/wp-content/uploads/2011/09/new-glue-could.jpg[/MG]
This technology is still on track to go live before the end of 2013.
[url]http://mashable.com/2011/09/09/breakthrough-the-secret-to-making-processors-1000-times-faster-video/[/url][/QUOTE]
*cough*
That's not exactly shattering Moore's Law, but circumventing the modern issues presented. Transistors can only shrink so much. So we found a way around that issue.
*cough*
That's not exactly shattering Moore's Law, but circumventing the modern issues presented. Transistors can only shrink so much. So we found a way around that issue.
Looks like wired added several more pics, don't remember these being posted when the article came out:
Looks like wired added several more pics, don't remember these being posted when the article came out:
DerZuhälter;37965072 said:Biggest waste of polygons ever. Culling?
Well actually the article discusses a lot of ways in which this tech will dramatically reduce the price of games.
Realistic lighting means that they'll be able to put down lights once, and no matter how much they deform the environment, they won't have to change anything. That'll result in an insane amount of savings.
Looks like wired added several more pics, don't remember these being posted when the article came out:
Looks like wired added several more pics, don't remember these being posted when the article came out:
Yeah Cliffy is talking about dynamic lighting in place of prebaked lighting. Basically from UE3 to CE3.
Which also means that it's confirmed that UE4 is a deferred renderer. So this means we'll see "fuller" scenes for lack of a better word. Lighting won't look as flat as it use to.
*cough*
That's not exactly shattering Moore's Law, but circumventing the modern issues presented. Transistors can only shrink so much. So we found a way around that issue.
That's just editor wireframe mode pic, of course you want to see all the geometry when working with your scene there.
Technically you have a point, but in the context of what he said I'm also right. According Moore's Law transistors that can be put on a chip doubles every 18 months... well transistors on a single die could quadruple or even have 100x more with this technology. Who cares about technicalities
In fact ExtremeTech said the same thing here:
"The end result, according to IBM, would be processors that are 1,000 times more powerful than those currently on the market and a resounding shattering of Moores law."
http://www.extremetech.com/computing/95319-ibm-and-3m-to-stack-100-silicon-chips-together-using-glue
UE4 demon doesn't look so hot now, does it?
That's exactly what I was talking about. When you have a true generational leap, the evidence is there for all to see. UE4 falls short.
Quite sure those screens are there when they showed in free cam mode how GI and reflections work. Red color bleeding can be seen in that first pic, also reflections in later pics, like in the last one where those stripes can be seen being reflected in those metal columns.
Speculating about this one, but that hammer one might be showing off GI from emissive surfaces.
That's exactly what I was talking about. When you have a true generational leap, the evidence is there for all to see. UE4 falls short.
You all should actually look at the Wired captions for the pictures. Not all are meant to blow you away. Rather show specific engine features.
I see you read the Wired captions.