Thanks guys. Also I noticed the image quality is terrible, so from the next update I'll be using a different web to upload. Which site do you guys recommend? imgur seems to compress images to hell and back.
Is there a good resource for Textures and materials? I don't feel like making my own at this stage. or at least not starting from scratch.
picpar should work; I always use abload.de for high-res direct-linked screenshots, though you'll probably want popups blocked when you go there.Thanks guys. Also I noticed the image quality is terrible, so from the next update I'll be using a different web to upload. Which site do you guys recommend? imgur seems to compress images to hell and back.
UE4 Temporal AA paper released. (Version with better image quality and speaker notes will be released tomorrow.)
https://www.unrealengine.com/resources
Impressive.
1. Any tutorials that take you from scratch, step by step into creating a simple game? So far all the tutorials I've found are very narrowly focused on some particular aspect of the game engine rather tha taking you through a simple fully working game. Maybe a pong clone or a 2D platformer.
2. Anyone else a programmer and finding the whole blueprints thing compltely awkward and convoluted? Actions that would take like 2 lines of code require this web of linked boxes that seem totally unintuitive to me.
Thanks guys. Also I noticed the image quality is terrible, so from the next update I'll be using a different web to upload. Which site do you guys recommend? imgur seems to compress images to hell and back.
Edit: For Spazznid > www.cgtextures.com
You can create a free account, and the site even has tileable textures. You will have to make your own normals and roughness/gloss/specular or whatever you want to use.
Edit 2: Thanks for the link, Stallion Free!
Cgtextures and Ndo2 are all you need to create some pretty believable materials.
I believe Ndo2 is free from Quixel now as well (apologies if I'm wrong).
Thanks, guys. I'm assuming the "older versions" is the free version. I suppose when it comes to props, I'm on my own for now, huh? I don't really have much experience in 3d modeling.
Overly compressed YouTube video of it in action: https://www.youtube.com/watch?v=yNQ47MY-Eo0UE4 Temporal AA paper released. (Version with better image quality and speaker notes will be released tomorrow.)
https://www.unrealengine.com/resources
Does it not support the DK2 as-is yet? That looks like it would be amazing to try.
Even in that quality it's clear that it works incredibly well, all sorts of sparkling aliasing vanishes..Overly compressed YouTube video of it in action: https://www.youtube.com/watch?v=yNQ47MY-Eo0
Blueprint question maybe someone here could help me with.
Is it possible to get an actor variable ( and value ) using Get All Actors of class ?
I know how to get an actor variable from a persistent level object/actor. But for actors I'm actually spawning during the game, how can I actually get their variables value ?
I might add more detail later, when I have access to UE4, but yeah I was hoping that doing ( from the level blueprint ) Get All Actors of class => foreach loop would allow me to get the content of their variable the same way I can get it from an an actor in the persistent world.If I understand what you're asking, you probably want to run a foreach loop and cast to the objects to get that value. If you want to get it from a specific one, you'd have to specify the one you want by name, but that might be difficult if it's spawned at runtime rather than placed in the level.
If you add the objects to an array when they spawn and then get that object from that array at the index of that object, you can do what you want, but it depends how you're spawning things. UE4 forums and AnswerHub are great resources for these types of questions.
Higher quality QuickTime video: http://www.neogaf.com/forum/showthread.php?p=126416234#post126416234Overly compressed YouTube video of it in action: https://www.youtube.com/watch?v=yNQ47MY-Eo0
Barely improved, but hey. I started working on the wall shader today. Right now still looks wrong (the detail normal doesn't fit at all), but hopefully tomorrow I'll be able to improve it and hopefully by the end of the weekend all the walls, floor and trims will be done. Next week I'll be working on the props. I also need to start working on the window as well. Probably after doing a few more assets and whatnot, I will have to work again on the proportions of the corridor.
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Got back from work.If I understand what you're asking, you probably want to run a foreach loop and cast to the objects to get that value. If you want to get it from a specific one, you'd have to specify the one you want by name, but that might be difficult if it's spawned at runtime rather than placed in the level.
If you add the objects to an array when they spawn and then get that object from that array at the index of that object, you can do what you want, but it depends how you're spawning things. UE4 forums and AnswerHub are great resources for these types of questions.
4.4 hotfix preview will come out in the next days, also has some DK2 updates. Was said on the stream today.
Barely improved, but hey. I started working on the wall shader today. Right now still looks wrong (the detail normal doesn't fit at all), but hopefully tomorrow I'll be able to improve it and hopefully by the end of the weekend all the walls, floor and trims will be done. Next week I'll be working on the props. I also need to start working on the window as well. Probably after doing a few more assets and whatnot, I will have to work again on the proportions of the corridor.
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4.4.1 Fixes
Unreal Frontend: Fixed a crash that could occur when cooking for Mac platform on-the-fly
Oculus Rift support has been updated to use the Oculus 0.4.1 Beta SDK
Fixed a crash that could occur when opening some animation assets from the Marketplace
Fixed an error that was causing Mouse Handling to break on Mac.
Blueprint: Added a redirect to base engine ini which allows existing content to point to the correct location in an enum.
Fixed Info.plist search order in UAT
Thanks for the heads up! I look forward to a version of the hang glider demo supporting that.4.4.1 is finally out for real and Rift Direct mode works like a charm. Excited!
Wes, Alexis, and Jeremie from Allegorithmic accompany us to discuss the Substance plugin for Unreal Engine 4. Come have a look at whats on the horizon, including a never before seen sample scene demonstrating the power of using substance with the engine. And you heard right, more awesome content examples coming to Marketplace!
Question: How does the sub cancellation work with updates exactly? Do I lose access to updates immediately after I press cancel or do I still get any updates released until a month passes since I last paid? I want to cancel my sub before I forget about it but I don't want to lose out on any updates for the duration I paid for.
The Unreal Engine Marketplace is officially open for business! If youre a UE4 developer, you can buy and sell community-created premium content for use in your project starting now.
In addition to all of the previously released free content, the new Marketplace is launching with a variety of asset packs including environments, props, characters, sounds, materials, animated meshes, and a number of other asset types. And, thanks to your continued submissions, we have a steady stream of new content coming in.
Koola spam is the best type of spam!
Got paid yesterday and got myself a license. Been working through some of the Twitch broadcasts yesterday. I'm not an programmer, so what I've seen of Blueprint has been hugely attractive. I'll be starting with the basic tutorials later today as I've never used Unreal Engine.
Feel free to ask anything you want!
Thanks for the offer, really kind. I'm hoping the community here on GAF remains active. I've fiddled around with Unity a few times, and before that (long, long ago... about a decade ago) 3D Gamestudio. UE4 looks fantastic, so I'm looking forward to learning.