Felessan
Member
It's astroturfing from someone who doesn't know how it works.I disagree. Peish has the right idea, this should have been one of the use cases when Epic creates version upgrades for Unreal Engine:
"As a developer, I would like to seamlessly update to the latest version of Unreal Engine without additional overhead testing current implementation."
If not, something they should strive for. Epic should want their customers to use the latest version effortlessly.
I'm not really know how it is for UE, but I know how it is for a lot of business soft. And I expect UE be the same.
There usually a tons of "home customization" of soft (and these soft are not windows, they do allow to customize and even rebuild for own needs). And company for sure can't support millions customization across the globe of customers it has (heck, even ~windows~ have limited compatibility and require some efforts to migrate business structure to the next version).
The moment dev change something - something will break. Because, unironically, those "home customization" often uses "hacks" of software to make things better in non-intended by software developer way. Or they use "workarounds" to make things work. And the moment core code is fixed in a "best intention" basis - these adjustments just break.
Big projects with lots of legacy is very hard to migrate, even if new version is better.
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