darrylgorn
Member
Doesn't matter if the engine causes your CPU to explode.
and you can actually crash on cars and cause incidents, sp2 traffic simulation is all smoke and mirrors with zero interaction whatsoever.Except it has literally more traffic and pedestrians than five Spiderman 2s? Yeah... No, Insomniac has to take the L on this one.
Matrix used hardware lumen. Ps5 can support hardware lumenThis must be a software based effect then? PS5 (and Pro?) uses software Lumen, so that's probably true for this as well.
So then I wonder if Mega Light has a hardware ray tracing based implementation that speeds it up or raises the ceiling on how many you can have at the same time? Or maybe it's only raster based anyway? So many questions.
Matrix used hardware lumen. Ps5 can support hardware lumen
That is the CELL factor mostly, it had many unique advantages in the hands of talented developers.This is what games for the PS5 generation was supposed to always look like. This shouldn't be a surprise.
Remember when devs used to have their own engines and they used to innovate on the new generation hardware? I remember when Gurellia started talking about them using a deferred rendering technique that made Killzone 2 look amazing.
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These devs used to want to push things as far as possible. This was Killzone 2 on the freaking PS3!!!! With only 256 MBs of RAM for GOD's SAKE!
The first part of this video is what I expected from this generation. A banger 30fps title that looks miles ahead of what Uncharted 4 looks. Not a 60fps Uncharted 4 like the whole generation. Don't get me wrong, I love my 60fps generation but I want a good ol' game designed with 30 in mind. 30 also in the Pro, even. Doesn't matter if there is CPU headroom. Suffocate that GPU!
That is the CELL factor mostly, it had many unique advantages in the hands of talented developers.
Looks fantastic, but developers are taking too long to keep advantage of these features.
Is there a 4K source?
Exactly this. Amy Henning's Marvel game looks like this as an example.
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Day one Epic MegaGames fan here, I've never seen a developer match their quality on the Unreal Engine. The only developers that closed the gap was Ubisoft Montreal back in the day and Rocksteady.Some great looking shots there. Especially the outdoor scenes, the lighting really pops in those. Hopefully we'll get some games that can hit this level.
That's right! Completely slipped my mind. We need to get this tech in hand and find out how it runs on different GPUs,
5.5 is right on time for the last FF VII R installment. No excuses Square. They better go all in on UE5.
4k 60 upload
Honestly, it wholly depends on how forward thinking Square was with development and how much requirements they had that forced them to touch the core engine. Custom tech does not equal hard to upgrade engine. If you made sure to use plugins as much as possible, upgrading is *relativey* easy. If you touch core engine code, it can be very hard.What? tons of excuses, switching engines mid dev on a sequel that has a decade of custom tech is asking to run into issues that could delay your game years combined with needing to learn the new tech in the first place.
Don't get me wrong, I'm willing to wait 7 more years for the next installment, but not everyone is.