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Unreal Engine 5 revealed! Real-Time Prototype Gameplay Demo Running On PS5

darkinstinct

...lacks reading comprehension.
So, just so that we're on the same page.

I say the word 'x-bot' and I get banned for a week, but this guy here calls a mod a sony fanboy with a personal mean streak and that's ok?

Damn, GAF.

So not only did you not learn and continue to be disrespectful, now you are also back seat moderating others? Is that like 2 for 1?
 
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93xfan

Banned
But CPU/GPU is still a big piece of the puzzle, right? Don't you need CPU power to handle this kind of decompression and whatnot?

My understanding is that that’s a part of the puzzle. RAM speeds too. Good decompression is already built into both consoles, so no worries there.
It seems as though PCs are not yet caught up with some of the underlying decompression these consoles have.

I’m far from the best person to ask. I just seek to understand and pass on what smarter people have said.
 
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vpance

Member
I wonder how many next gen engine devs felt like absolute noobs after today. Seems inevitable that UE5 will take over.
 

Nickolaidas

Member
I thought the tech demo was good, but nothing that made my jaw drop like the fake deep down showcase seven years ago.

I find more impressive the fact that this level of detail can be loaded in the blink of an eye, than the level of detail itself.
 
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Nickolaidas

Member
Slightly concerning the demo was 1440p 30fps on PS5 hardware but still, it looked nice.
At this point 4K 60 fps gaming on the ps5 for all AAA games is quite of a reach.

Pretty sure that the ps5 pro in 3-4 years is going to have all its games run at 4K/30 fps, though.

But all games running on 60fps in max res will never happen, for ANY console.
 
I wanted 4K/60fps too until I realized the visuals they'd be pushing. This is a huge leap forward if games come close to this and I don't care much about 4K, tbh, I don't play my PC games at 4K... like ever.
 

azz0r

Banned
Phenomenal now I'm excited with what's possible. Its. incredible to think that was real time lighting with such detailed models and environments.

If I had to gripe, her skin still doesn't look real enough. Take some of those millions of triangles and improve the skin shading instead. Probably art direction though.
 
Pointing out double standards is disrespectful now?
He wasn't talking about this website dude.

Man, VFXVeteran VFXVeteran must be really good in the sack cuz some of y'all sure do love riding him.

Anyway, this new Nanite tech is seriously awesome. Can't wait to see how it translates to actual games. I'm more excited to see this tech put to use in a jungle environment myself. Something with more dynamic physical interaction in terms of foliage and weather etc. on top of complex geometry.

Also, Nvidia really needs to hurry up with these cards! I'd like to have one in time for Halo Infinite.
 

geordiemp

Member
Looks impressive but is this a game we can buy and play? Nope. So let's not get too excited.

You can play it for free if you have a PS5 dev kit now, today.


j9aJsJQ.png

Slightly concerning the demo was 1440p 30fps on PS5 hardware but still, it looked nice.

Demo using using dynamic res, so not much left on the table for 10.2 TF, but your missoing the point, streaming billions of polygons and 8K assets using 12 channel fastest SSD you can dream of, god tier Epic called it.

I bet we dont see a similar demo on PC or XSX for a while...

Epic doing a better job selling next gen than Microsoft and Sony.

You think Sony and EPIC do not work together on this....mmm okay.
 
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Oddspeak

Member
Now, my internet isn't great for watching live streams, so I wasn't able to FULLY appreciate the demo until I downloaded the 4K video and played it straight to my TV, and the quality is beyond the pale great. While it'll take up to two years to see games fully utilize UE5 to this level, I expect first-party titles to at least approach it in the meantime with their own in-house engines. I'm hype.
 

II_JumPeR_I

Member
I just noticed how the Epic guys almost exploded when Series X was mentioned... and then all this marketing fluff from sweeny. This marketing/PR with Sony doesnt even make sense to begin with when only 1 or so Studio used UE4...

Cool looking Demo but it really wasnt impressive to me. People forget that there is more to a game than just a empty desert setting without any AI etc...
 

Dontero

Banned
To all the people saying that this is an tech demo and games will never look like this. May I suggest taking a look at the
UE4 Tech Demo for PS4



I would say we have certainly surpassed this with God of War, Uncharted 4, TLOU2...


This is the original tech demo that was supposed to be "working on next gen consoles". Demo you have shown was later one where they cut down a lot of features to fit next gen consoles with main feature aka Global Illumination being completely scrapped. Nothing on consoles comes close when it comes to technology used. Games like GOW U4 etc. mostly use static lighting and a lot of baking, baking shadows, baking GI etc.

 
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Allandor

Member
....


Demo using using dynamic res, so not much left on the table for 10.2 TF, but your missoing the point, streaming billions of polygons and 8K assets using 12 channel fastest SSD you can dream of, god tier Epic called it.

I bet we dont see a similar demo on PC or XSX for a while...
...
Why? There is no reason to believe that you need all the bandwidth of the PS5s SSD, else the demo would fill more than the whole SSD.

Btw, he did mention that the demo would work on a PC with an RTX 2070 and an nvme SSD. So I don't see a problem there.
At best you must cache a bit more ahead. But because of the data size those polygons coordinates should have, it is a nice demo but more than unreal ;)
It is just a showcase or let's just call it PR.
 
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It looks impressive but Ive seen this a million times where it never really goes into full game production. For example when Valve was saying how DOTA and what other games are moving to Source 2 engine....it looks absolutely the same. Probably some minor physics are changed. But ever since Voodoo cards we had these impressive tech demos. Years later I learned they are nothing more than that. For example, The Infiltrator demo for UE4...I still havent seen a game look that good on current gen with all the small details and thats a 7 year old tech demo:

 

geordiemp

Member
Epic doing a better job selling next gen than Microsoft and Sony.
Why? There is no reason to believe that you need all the bandwidth of the PS5s SSD, else the demo would fill more than the whole SSD.

Speed and latency is also important., we saw spiderman load instantly so we have seen this twice on Ps5.

And we have seen an old gen game load in 11 seconds and thats it, NO OTHER EXAMPLES yet.

If you believe PCs and XSX can do this currently, show any example, anything.

It took 24 people, I am sure even if its a Sony only demo, others will ask EPIC for a similar demo...if its possible.

You think Sony helped Epic put together a tech demo for Unreal Engine 5? Did you think Sony helped Epic with the Unreal Engine 4 tech demo too?

Yes with API for 22GBs max and using the 6 priorities ultra fast SSD Epic called god tier. Either they worked together or Epic chose Ps5 by themselves for the demo exclusively as it shows of best streaming - Your choice.

If Sony did not help Epic, then why just praise the ps5 ONLY. Phil will be on the phone running the demo tomorrow on inside Xbox.....we are waiting....
 
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That character design is amazing. I’d love to see more of it.

Just a tech demo. Even PS4 had a UE4 tech demo which was never released as game. This will be used to enhance Fortnite for ps5 and XSX.

But good on Sony showcasing next gen shit than MS showing cross gen stuff for XSX
 
Yes with API for 22GBs max and using the 6 priorities ultra fast SSD Epic called god tier. Either they worked together or Epic chose Ps5 by themselves for the demo exclusively as it shows of best streaming - Your choice.

If Sony did not help Epic, then why just praise the ps5 ONLY. Phil will be on the phone running the demo tomorrow on inside Xbox.....if they could.
So you've already come up with another option that counters your own point XD. I didn't even have to say anything.
 

geordiemp

Member
Why? There is no reason to believe that you need all the bandwidth of the PS5s SSD, else the demo would fill more than the whole SSD.

Btw, he did mention that the demo would work on a PC with an RTX 2070 and an nvme SSD. So I don't see a problem there.
At best you must cache a bit more ahead. But because of the data size those polygons coordinates should have, it is a nice demo but more than unreal ;)
It is just a showcase or let's just call it PR.

So Epic can do one for PC, MS can do one for XSX, nothing special we will have lots of examples soon.....lets wait for them then.

When we have been waiting for a month.....then 2 months...then 5 months...

 
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geordiemp

Member
So you've already come up with another option that counters your own point XD. I didn't even have to say anything.

Its unlikely with no Sony input as they massively praise the ps5 all the way through the interview, and not shoring it on PC Or XSX platforms which are inportant to EPIC must mean those platforms would struggle more.
 
Speed and latency is also important., we saw spiderman load instantly so we have seen this twice on Ps5.

And we have seen an old gen game load in 11 seconds and thats it, NO OTHER EXAMPLES yet.

If you believe PCs and XSX can do this currently, show any example, anything.

It took 24 people, I am sure even if its a Sony only demo, others will ask EPIC for a similar demo...if its possible.



Yes with API for 22GBs max and using the 6 priorities ultra fast SSD Epic called god tier. Either they worked together or Epic chose Ps5 by themselves for the demo exclusively as it shows of best streaming - Your choice.

If Sony did not help Epic, then why just praise the ps5 ONLY. Phil will be on the phone running the demo tomorrow on inside Xbox.....we are waiing....

Bro just stop. There's a marketing deal and demo is part if the deal. Sony exclusives will be coming to PC cia Epic store. You should be worried about losing your exclusives more here lol.


As far demo is concerned then its very much possible on XSX and high End PCs.

Epic engines are made for multiple platforms. UE 5 will be a multiplatform engine. They are in business of selling engines for all platforms. Was UE 3 and 4 exclusives to platforms?

So how u can come up with dumb theory like this shit is not possible anywhere except PS5?

Sony famboys talk like they some expert in engine design lol.
 
This is the original tech demo that was supposed to be "working on next gen consoles". Demo you have shown was later one where they cut down a lot of features to fit next gen consoles with main feature aka Global Illumination being completely scrapped. Nothing on consoles comes close when it comes to technology used. Games like GOW U4 etc. mostly use static lighting and a lot of baking, baking shadows, baking GI etc.



They were very honest last time, they released a version that represented what they thought the consoles could do, that ended up being surpassed over time. The one today is for the new consoles from the start, hell it seems to favor the PS5 over PC becuase of the SSD speed.
 

geordiemp

Member
Bro just stop. There's a marketing deal and demo is part if the deal. Sony exclusives will be coming to PC cia Epic store. You should be worried about losing your exclusives more here lol.


As far demo is concerned then its very much possible on XSX and high End PCs.

Epic engines are made for multiple platforms. UE 5 will be a multiplatform engine. They are in business of selling engines for all platforms. Was UE 3 and 4 exclusives to platforms?

So how u can come up with dumb theory like this shit is not possible anywhere except PS5?

Sony famboys talk like they some expert in engine design lol.

I am not a bro kiddo.

Fine, why is there no other examples of anything as good using fast streaming ?#

You think the demo would run in same detail on slower streaming 4 channel 2 priority systems ? Lets see shall we.
 
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Its unlikely with no Sony input as they massively praise the ps5 all the way through the interview, and not shoring it on PC Or XSX platforms which are inportant to EPIC must mean those platforms would struggle more.
It doesn't matter if the PC/Xbox would struggle or not, that's not the point. Trying to give Sony any credit for this tech demo is laughable. They get zero credit for this, Epic are doing a better job hyping up the PS5 than Mark Cerny did in his boring nerd talk.
 
Its unlikely with no Sony input as they massively praise the ps5 all the way through the interview, and not shoring it on PC Or XSX platforms which are inportant to EPIC must mean those platforms would struggle more.

Here a quote from epic

Quote
Unreal Engine 4.25 already supports next-generation console platforms from Sony and Microsoft, and Epic is working closely with console manufacturers and dozens of game developers and publishers using Unreal Engine 4 to build next-gen games.

Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, PC, Mac, iOS, and Android.

We’re designing for forward compatibility, so you can get started with next-gen development now in UE4 and move your projects to UE5 when ready.

Lol
 

sinnergy

Member
So Hell Blade 2 visuals ? It’s a multi platform engine , it will look the same on all. Does look nice , to bad there is no ray tracing, is that a indication of what to except from PS5 in that regard?
 
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geordiemp

Member
Here a quote from epic



Lol

Read the other quotes from epic in the stream.

Just go to page 1

LOL.
What's coming? Sony gonna take notes from Epic for how to show off their own console? XD

Sony will use fast streaming on ps5 games using Decima engine streaming they used on HZD, is not hard to predict, and this demo shows how good high quality 8K streamed assets can look at 1440p temporally upscaled to 4K.

There was even a tweet by HZD devloper on streaming in HZD showing how the world was loaded in a cone on HZD1. and benefits of super fast SSD .....What do you think will happen next....?

We wont have to wait long to see how Sonys internal engines use the Ps5 SSD,

and you can come on and tell us how other platforms can do it without examples....
 
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SaucyJack

Member
At this point 4K 60 fps gaming on the ps5 for all AAA games is quite of a reach.

Pretty sure that the ps5 pro in 3-4 years is going to have all its games run at 4K/30 fps, though.

But all games running on 60fps in max res will never happen, for ANY console.

Resolution and frame rate are not the only variables developers consider when determining what they’re going to display on screen. Textures, other graphical effects, illumination, raytracing, sound, etc.

Developers will always have to make trade-offs no matter how powerful the machine, there will always be more that they could have done.

Some games will prioritise frame rate, others will prioritise visuals. Same as it ever was.
 
Read the other quotes from epic in the stream.

or Just go to page 1...lol

The meltdowns from the non Sony fans for a Ps5 demo gameplay are EPIC today.
Its a multiplatform engine and Epic praised Sony as they have a deal with Epic. It's all marketing crap.

Epic is like a whore, they will praise and sleep with anyone if you pay them money.

Back in the day when Gears was released on 360, they said same shit about Ps3. That 360 is better than ps3 and this and that coz that time they had Gears exclusive to 360.


UE5 is a multiplatform engine, so no features will be made keeping one hardware in mind. That's not how u sell a multiplatform engine. Use some brains if u have em.
 

geordiemp

Member
Its a multiplatform engine and Epic praised Sony as they have a deal with Epic. It's all marketing crap.

Epic is like a whore, they will praise and sleep with anyone if you pay them money.

Back in the day when Gears was released on 360, they said same shit about Ps3. That 360 is better than ps3 and this and that coz that time they had Gears exclusive to 360.


UE5 is a multiplatform engine, so no features will be made keeping one hardware in mind. That's not how u sell a multiplatform engine. Use some brains if u have em.

But Xbox,,,, but gears...its fun to read the meltdowns.
 

FranXico

Member
Speed and latency is also important., we saw spiderman load instantly so we have seen this twice on Ps5.

And we have seen an old gen game load in 11 seconds and thats it, NO OTHER EXAMPLES yet.

If you believe PCs and XSX can do this currently, show any example, anything.

It took 24 people, I am sure even if its a Sony only demo, others will ask EPIC for a similar demo...if its possible.



Yes with API for 22GBs max and using the 6 priorities ultra fast SSD Epic called god tier. Either they worked together or Epic chose Ps5 by themselves for the demo exclusively as it shows of best streaming - Your choice.

If Sony did not help Epic, then why just praise the ps5 ONLY. Phil will be on the phone running the demo tomorrow on inside Xbox.....we are waiting....
You can see the demo is designed to run on anything desired. Stopgaps for loading the next section are all over the place. I guarantee you, this demo barely took any advantage of the PS5 SSD.
 

Eliciel

Member


Not sure where to put it 'cuz I don't feel like making a dedicated thread and I sure as shit ain't going to the Next-Gen Speculation thread ever again xD. But this should be at least somewhat pertinent to what Epic showed today.

Watching through it right now; he's got a couple figures wrong (XSX GPU clock is 1825 MHz not 1835 MHz for example), but interesting speculation and analysis on what they've got in there so far. Also should help clarify a few things about how certain aspects of systems perform.

Overall seems to acknowledge the systems were designed at the onset for tackling very specific problems in their own way but neither is heads-and-shoulders above the other. To me I'd say the PS5 seems to be easier to extract the most performance out of early on, but it sounds like XSX will have more room for devs to get creative with their own approaches to certain challenges as next-gen progresses (provided they put in the effort to do so).

One system seems focused more on pushing a bigger amount of raw data through the system (PS5) while the other seems focused on pushing for more real-time calculations on an admittedly still impressive amount of raw data in its own right (XSX). He illustrates some of that in the RT examples in the vid (which I also illustrated a couple months ago).


I Liked his explanation (approach) and I am excited to See the reality


One thing that makes sense to me if I listen to the different approaches is the following:

1) "[...]PS5 seems to be easier to extract the most performance out of early on[...]"
2) "[...]sounds like XSX will have more room for devs to get creative with their own approaches to certain challenges as next-gen progresses[...]"

--> If you think about this in a metaphoric way and imagine the studio situation it makes perfect sense why the one would leave a team with more creative space and enabling for own approaches and why the other would try to establish efficiency/effectiveness of work.


The PS5 has several multi-generation teams that have extensive experience in the industry and the PS5 APU, work-ethic, culture and network of PS knows them inside out as much as they do. Metaophorically speaking, they do know HOW to create and draft a beer, they just need to do it much faster and much more efficent in their bar and that is exactly what Sony is allowing them to do. It's much more about enabling and empowering a lined-out path and fueling the thought process that is already there. Think about "REYES Mindset" we hear now. This has been there all along with Horizon with this technique called I don't know what - where only the visible polygons are being calculated...Horizon delivered this already.

The XSEX has some multi-generaiton teams, but after all,and Phil/Aaron have pledged building it up step-by-step, they need to find their studios still and give them the respect and support to get adjusted to the Xbox Exclusivity Universe and also allow them to develop themselves. In this regard a creative space and enablement is the ONLY way to go. You need these studios to get to "find themselves" and develop their own approaches. Metaphorically speaking: They know kind of what their vision on creating a beer and drafting is, however, they haven't done that on a AAA scale. They probably created some incredible home-made-beers, but they haven't had the big draft beer export/import success stories. They need to get there. Getting there will have lots and lots and lots of inefficiencies and these inefficiencies need scope and space or you lose your vision on the way. Remember graphics on Uncharted 1 vs. Uncharted 2 etc. the evolution of ND is incredible...the same will happen to these studios eventually but for this they need additional juice and that is exactly what the XSEX is going to offer.

By the end of the day this is going to be decided by the amount of enabling of lined out paths vs. overcoming inefficiencies and delivering on vision....
We will see.
 
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SaucyJack

Member
So Hell Blade 2 visuals ? It’s a multi platform engine , it will look the same on all. Does look nice , to bad there is no ray tracing, is that a indication of what to except from PS5 in that regard?

No :messenger_tears_of_joy:

Others have commented on why it’s not the same as Hellblade already.

There is no raytracing because Epic wanted to show off the Lumens system in their engine. They were demoing their engine and not the PS5. The lighting in the demo is real time and looked pretty damn good, did you even listen to what they were saying when they talked about this.

Yes the engine is multi platform and will produce great results on all platforms. But it won’t look the same as that on all platforms as that demo relied on streaming assets on the fly from the SSD, and only PS5's solution is fast enough to do that to that degree.
 
You think Sony helped Epic put together a tech demo for Unreal Engine 5? Did you think Sony helped Epic with the Unreal Engine 4 tech demo too?

Epic obviously received cooperation from Sony to improve and adapt its engine to the specifics of the hardware, this demo may o may not use sony assets or direction but the important part is that the engine can use the console specifics to improve games made in it, the demo is just to show what can be done, you can change assets, make new scenes or create new mechanics if you want, in the future there will be more updates to improve things and correct bugs like any engine and also to adapt to changes and improvements that sony will do to the API
 
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