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Layman question: does this mean that bodies in games will stop disappearing after a few seconds? Cuz if so: about fucking time.
I wouldn't say she looks off, but her facial design is more hyperreal stylization, rather than photorealistic facial features. Maybe that's what you're noticing?
3How many times have they said triangles?
I don't trust tech demos. I would prefer to see actual gameplay.
I don't disagree. But this is running live currently. I think this might be possible on the next-gen. Though I don't believe the 4k/60 non-sense they keep mentioning. Even my 2080Ti can't do 4K/60 on many games.
That’s the thing. There’s a lot more going on here under the bonnet. The gaming industry Is undergoing a paradigm shift to simplicity of implementation. Exactly as per Cerney talk.This changes EVERYTHING. Limitless, easy to implement geometry, changes everything. God, what a time to be alive! This is more then I would have expected from the UE5. A work of magic.
You really, really love your PlayStation consoles don't ya pal.More power maybe, but they don't have the custom hardware PS5 has and they certainly don't have the insane SSD speeds PS5 has which is the main reason behind the graphics and fidelity you see here...….I'm sure this can be rendered on PC and Series X as well, but there will be compromises with LOD and transitions......Or perhaps when we get to cycling quickly through the level or in levels with more diverse textures and density, you may see some compromises relative to fidelity/artefacts and performance loss on Series X...…..as it won't be able to keep up with PS5 with the 1:1 triangle to pixel ratio. So you may get a more compromised triangle to pixel ratio on Series X in comparison...…..This is not about TF or CU power....Series X has it's strengths, but most are mitigated through PS5's custom hardware. On the flip, Series X's SSD is no match for PS5's. Series X's SSD is what current gen PC tech has right now, even a bit slower than the best PC SSD's you can find right now....And on top of that, Series X just doesn't have the DMAC that PS5 has to make this work as proficiently, it doesn't have the 12 gates on the I/O....
Yes, everything is being streamed from the SSD at a speed that you don't need loading screens, to hide loading times with corridors, elevators, cutscenes and so on.
But I was mentioning that there is no PC equivalent to all the hardware related to the PS5 SSD. I'm not talking about only having an SSD that streams at over 8-9 GB/s, also talking about all the bottlenecks Cerny mentioned they removed and related tweaks they did to the traditional method of loading from HDD or SSD.
Lighting is everything my guy. E V E R Y T H I N G.I'm more than perfectly fine with this level of lights and shadows for the entirety of next gen.
I'm not really a lights\shadow whore, i care far more about textures, animations, physics etc.
Technically this is true, but is it fair of me to assume that the demo probably looks at least looks just as good when running on XsX? Hopefully we get an XsX version soon, given the buzz this has generated alreadd, MS surely has taken notice, right?
At least on XSex and PS5 for sure.It..there...there was gameplay in there. Maybe not rich in mechanics, but someone had clearly controlled the character in real-time and there's some physics work in there too with the crumbling rocks, etc.
There's about as much gameplay in that demo as there was in the Bright Memory Infinite trailer at Inside Xbox, at the very least. Which is to say, a decent amount of it.
This will definitely be doable on next-gen in real-time gameplay, and I don't think it'll take very long, either. What's more, this isn't even the peak of visual fidelity and capability next-gen will provide.
Exciting times ahead lads
It's a pig with lipstick.You know what's funny? Bethesda is probably gonna keep using the same shitty engine they always have when we have shit like this.
You know what's funny? Bethesda is probably gonna keep using the same shitty engine they always have when we have shit like this.
Lastly, I'll reserve judgment when I see HZD2 and have HZD1 on my PC.
Reading comments around the internet the vast majority of people think this is actually a gameplay reveal for an exclusive PS5 game.
meh. this is just a tech demo, not gameplay.
For reference:
this is a similar epic games unreal engine tech demo, but for unreal engine 3:
platform: xbox 360 and ps3
and now compare this demo to real gameplay from PS3/xbox 360 unreal engine games lol
Reading comments around the internet the vast majority of people think this is actually a gameplay reveal for an exclusive PS5 game.
Reading comments around the internet the vast majority of people think this is actually a gameplay reveal for an exclusive PS5 game.
You really, really love your PlayStation consoles don't ya pal.
Bless ya.
That's the power of optics. Was very smart of Sony to get this demo shown off on PS5 devkit hardware.
Right now I want MS seriously evaluating how they go forward with their reveal event in July and maybe even show off a teaser ahead of that near the end of this month just to keep the XSX in active conversation and get people looking forward to the July event with something at least comparable to this UE5 demo a month or so before then.
Because I think waiting until July to try and "course-correct" after the Inside Xbox event last week might be a bit too slow, would essentially be them giving Sony two months of uninterrupted momentum in messaging and they're already building up a lot of hype thanks to this demo. So they might need to put something out there this month to be perfectly honest, that also washes away the aftertaste of the event last week plus gets people hyped up earnestly for the July event.
Just my honest opinion.
I personally cant for life of me get excited about these tech demos, I will get excited when I see it used on actual game.
Trying to get Skyrim lighting optimised was the first thing I thought about when I watched the tech demo, so it's a sad reality that we probably won't get this tech in TES6. It would be fantastic to go through a dark dungeon with a torch with visuals like these, or watch spells give off light as they're thrown back and forth in the dark. I know you can achieve the latter to a point with a mod that enables light from spells, but Skyrim only allows a certain number of sourcesn at one time and it messes a couple things up. But I digress.You know what's funny? Bethesda is probably gonna keep using the same shitty engine they always have when we have shit like this.
Wouldn't hurt would it.
If this is what we can expect detail wise from next gen I can't wait to see the Forzas. Imagine car details on the same level as those statues, And theyre saying there were what?, 485 statues in that room all of the same density.
Honestly I will be more impressed if they use that tech to give me interesting and fantastical art direction instead of just hyper realism landscapes.That's totally fair.
Do you like what you see, though? Even if it is just a tech demo?
Don't kill my dream like that. Don't do me so dirty
Trying to get Skyrim lighting optimised was the first thing I thought about when I watched the tech demo, so it's a sad reality that we probably won't get this tech in TES6. It would be fantastic to go through a dark dungeon with a torch with visuals like these, or watch spells give off light as they're thrown back and forth in the dark. I know you can achieve the latter to a point with a mod that enables light from spells, but Skyrim only allows a certain number of sourcesn at one time and it messes a couple things up. But I digress.
Beth: look, listen and learn
Those games were a pretty bad way to show their platform, sorry. I know some of them may end up being the best launch titles, but they are not showcase material.Microsoft decided to show actual games, this was a tech demo. That is likely the reason.
Looks amazing but there are some things here that fire bullshit alert in me:
- frame-rate was atrocious. Sub 30fps for a tech demo. No way real game looking like that would even be 10fps.
- despite claiming that every light is real yellow light coming out of device at the end didn't gave any light
- i don't see how this can fit into VRAM if they are really using raw assets. For those who don't know some assets can be 10-20GBs each let alone scenes which could be terrabytes of data.
Imho demo was not actually on PS5 but on some professional PC with 20-30GB of VRAM.
And for those who want to say "you don't know anyhing" etc. UE4 also was presented with tech demo that was running "real time on next gen consoles" that in the end was cut down in scope and its main feature global illumination was also cut out demo also went back from 60fps to sub 30fps.
original UE4 tech-demo
console version of that tech-demo:
PCIExpress 4.0 is rather new. There are already SSDs with 5GB/s and there should be better ones in following months. Both new consoles aren't using some space tech, just bog standard PCIExpress4.0.
It wasn't gameplay demo because it was techdemo. Techdemo =/= game.
Geometry virtualization has been done(with rather impressive results) on hw with orders of magnitude less compute and even less I/O throughput, over a decade ago - it's not a new invention so much as parts of it being more viable now. Content production side as much as runtime really.
The storage speeds alone will be driving most development to at least consider similar approaches, it's the most obvious thing to try out of the gate with all the extra bandwidth.
Angry Joe brought up a good point in his video, How are they going to fit all this data on a system uncompressed. Lossless. Call of Duty+Warzone is already nearly 200gb and nowhere near the fidelity or scope of something like this.
Honestly I will be more impressed if they use that tech to give me interesting and fantastical art direction instead of just hyper realism landscapes.
This looks impressive. But, and I know this will sound controversial, but it doesn't look like it massively obliterates current gen visuals to me. That's the feeling I get with gens 8 and 9. The days of massive visual improvements made each generation like going from PS1 to PS2 will probably never be reached again. Instead, next gen seems to be built on a lot of subtle improvements that add up to create an overall leap over current gen, but not one that isn't immediately noticeable right away. Very similar to current gen vs seventh generation, except here its even more of the case.
I mean don't get me wrong, Ray Tracing and SSD speeds will certainly be very nice improvements, but I think many next gen games will look like a very polished evolution of current gen games, as opposed to a revolution. It could just be that I've never obsessed over graphics, so this doesn't look all much of a leap to me, and I understand that graphics will always have room for improvement, but I still feel the same as I did at the beginning of this generation. Graphical leaps are seemingly getting smaller and smaller with each new console.
This looks impressive. But, and I know this will sound controversial, but it doesn't look like it massively obliterates current gen visuals to me. That's the feeling I get with gens 8 and 9. The days of massive visual improvements made each generation like going from PS1 to PS2 will probably never be reached again. Instead, next gen seems to be built on a lot of subtle improvements that add up to create an overall leap over current gen, but not one that isn't immediately noticeable right away. Very similar to current gen vs seventh generation, except here its even more of the case.
I mean don't get me wrong, Ray Tracing and SSD speeds will certainly be very nice improvements, but I think many next gen games will look like a very polished evolution of current gen games, as opposed to a revolution. It could just be that I've never obsessed over graphics, so this doesn't look all much of a leap to me, and I understand that graphics will always have room for improvement, but I still feel the same as I did at the beginning of this generation. Graphical leaps are seemingly getting smaller and smaller with each new console.
just for reference... my estimation is that one statue is roughly 2 GB in size. (largely because they gave the estimation of 33 million polys)
If you were an industry professional you should know the answer already No offense.
That's what I am saying from the beginning. Some of your arguments are extremely naive. Which is completely ok, but not when wearing this label.
can't wait to see you trying to convince yourself when HZ2 footage shown, that it is ''subjective'', ''it's the art'', ''the point of view'' etc.
don't do this to yourself.
PS.
Angry Joe brought up a good point in his video, How are they going to fit all this data on a system uncompressed. Lossless. Call of Duty+Warzone is already nearly 200gb and nowhere near the fidelity or scope of something like this.
Why 2GB? Even uncompressed I only calculate around 1gb? And there's no way you're going to store this uncompressed, no more than we do uncompressed textures in games.just for reference... my estimation is that one statue is roughly 2 GB in size. (largely because they gave the estimation of 33 million polys)
I came here with this exact same thought.
Removal of the duplicated data that helped HDD’s load quickly, perhaps? There was an absolute ton of it. Even then though, film quality assets...
But, I presume Epic knows what it’s doing and has a solution, be it compression or something else. Biggest engine business in gaming + expanding to Hollywood, means you don’t make stupid moves with your prize product.
Man, the Scorn XSX in-engine trailer was something else. Gave me chills.Don't fret, we might get something like this in Scorn. Closest to Giger-esque influence so far from games seen.