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Unreal Engine 5 revealed! Real-Time Prototype Gameplay Demo Running On PS5

geordiemp

Member
I'd like to see this same demo with actual ray tracing. I think the difference would be quite noticeable.

Its got voxel tracing there are no rays and what you see is whats in RAM, the whole scene is not rendered its culled to only what you see, therefore no ray tracing.
 

Vick

Gold Member
That's precisely why there is no need to add chromatic aberration.
Doesn’t work like that, by those terms all your eyes are perceiving is a flat rectangular surface.

You might need those effects but I certainly do not.
Well, devs and artists all over the word are still implementing these things despite years of huge backlashes, that should tell you it’s not just me.

I have a very strong natural reaction against seeing those effects in the games I play. It's disgust and anger.
Time to change monitor i guess.
 

Cleared_Hot

Member
the day where all screen space driven effects are eliminated and erased from this planet will be a glorious one!
nothing annoys me more than those glitch ass looking effects

while this isn't as offensive as SSR, it's still annoying
Agreed. Once you see it, it's hard to unsee
 

II_JumPeR_I

Member
Its a multiplatform engine and Epic praised Sony as they have a deal with Epic. It's all marketing crap.

Epic is like a whore, they will praise and sleep with anyone if you pay them money.

Back in the day when Gears was released on 360, they said same shit about Ps3. That 360 is better than ps3 and this and that coz that time they had Gears exclusive to 360.


UE5 is a multiplatform engine, so no features will be made keeping one hardware in mind. That's not how u sell a multiplatform engine. Use some brains if u have em.
Dont bother... kinda sucks that a LOT here cant see past all the marketing nonsense... its just so cringe seeing the Epic devs hyping this up but as soon as someone asks about other platforms or PC they dance around it... its just pathethic in this day and age.

And i dont get this childish "meltdown" or "triggered" arguments... why should someone have a meltdown about a TECH DEMO from a MULTIPLATFORM Engine that will run better on better hardware than the PS5?

What kind of flawed logic is that?
 
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Rentahamster

Rodent Whores
In a way, the cancelling of all the trade shows due to COVID19 seems to be exacerbating the console wars by hindering the availability of data for comparisons.

If we had seen this demo live and playable at GDC like it was supposed to be, we could have compared its performance there, running on PCs (I doubt they would use live PS5s this early in the year) to the PS5 video footage (assuming that would have been released too eventually).

That way, a lot of this shouting about what is and isn't possible on my favorite machine can actually be susbstantiated with relevant data.
 

Vick

Gold Member
And i dont get this childish "meltdown" or "triggered" arguments... why should someone have a meltdown about a TECH DEMO from a MULTIPLATFORM Engine that will run better on better hardware than the PS5?

What kind of flawed logic is that?
You really missed months of people laughing like maniacs at everyone even attempting to report why a SSD focused architecture could mean more than slightly faster loading times, calling Cerny and tech oriented people who really know their shit (unlike ours vetted industry professionals) like Coreteks and even developers liars and paid shills? Amazing!
 
Well, devs and artists all over the word are still implementing these things despite years of huge backlashes, that should tell you it’s not just me.
Not what I implied. Anyways, the good thing about being a PC gamer is that I can disable all of that crap either from the menu, by editing configuration file or by installing a modification.

Time to change monitor i guess.
I wasn't referring to my monitor but to the post-processing effects.
 
Lets wait until MS shows some next gen demo or gameplay then instead of making fast sounding marketing terms and not showing anything yet.

Also, does it hurt you that your XSX is not the best at something, its fun watching your meltdown.

Oh and less of the perssonal stuff honking or whatever. the loading was so slow I got bored waiting ....no I did not wait for it to load, looked poor.

JESUS you are such a toxic little fanboy :LOL: Hate to break it to you, but I'm exciting for both consoles. I'm a genuine fan of gaming, which means I appreciate multiple systems for what they are, brand name and hoo-rah cheerleading doesn't mean shit to me.

You act like a clown, you get treated like a clown. Deal with it.

Or it is because they will struggle. How can we be sure atm ?
Yes, the marketing here is with Sony so all Sony pr words and ideas were said.
But absence of infos doesn't prove anything in one way or another.

Well unlike certain other people on the forum, I don't take a pessimistic outlook on a given platform's potential performance in a given area just to keep a popular (but extremely complicated) narrative floating around on ground as stable as bubble wrap.

This is kind of what I mentioned a while ago when it comes to double-standards: when it comes to any features not confirmed or explicitly detailed regards PS5, we're expected to take the best-assumptions approach and postulate that the feature is there and the capability is there. However, when it comes to XSX, the worst-case assumptions are usually meant to be taken. That is to say, we're supposed to assume lack of info or confirmation is a sign of weakness or it not being there.

Well for sure, they definitely gotta show that too, but given how hot yesterday’s reveal was wouldn’t it be a good move to show it can run the same demo as well (assuming it can)?

I thought about this, and honestly, I don't think it'd be a good idea for MS to show off the same demo. There's a multitude of reasons for this but the main ones break down to:

1: It won't be as impressive the 2nd time around (since it would be the exact same thing as the first demonstration)

2: It opens up the door for bad-faith nitpicking and double-standard comparisons

3: It'd be a case of them getting "sloppy seconds"

4: The demo is already associated with Sony and PS5 in terms of brand, and very strongly so. It would be a case of MS being stuck under Sony's shadow and following a narrative set by Sony instead of leading a narrative set on their own terms, something earlier reveals and info drops for XSX were very good at.

Even came up with a term for it, the "SEGA Saturn Effect" ;). Remember when the Saturn tried showing it could do good 3D by getting shittier ports of PS1 games that were almost always unoptimized for the Saturn hardware, thus hurting Saturn's perception as a next-gen system among gamers and the press? Even though SEGA's own 1st-party efforts were technically as solid (in some cases better) than the most impressive PS1 games at the time?

Honestly think there would be parallels with MS demo'ing the exact same UE5 demo again; they need to do a different demo (preferably for a game that'll be at the July showcase), designed to show off some of XSX's strengths....

...oh, and actual gameplay not mixed in with slick CG cutscenes this time ;)
 
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geordiemp

Member
JESUS you are such a toxic little fanboy :LOL: Hate to break it to you, but I'm exciting for both consoles. I'm a genuine fan of gaming, which means I appreciate multiple systems for what they are, brand name and hoo-rah cheerleading doesn't mean shit to me.

You act like a clown, you get treated like a clown. Deal with it.

Ad hominem from the little low IQ fanboy...do you know what ad hominem means ?

Whats it like being stupid ?

How big is a last gen game ? Available RAM is 5 GB.

Should load in under a second....

Show me an example we are waiting (or attack me if you cant, either way its funny)
 
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Andodalf

Banned
I thought about this, and honestly, I don't think it'd be a good idea for MS to show off the same demo. There's a multitude of reasons for this but the main ones break down to:

1: It won't be as impressive the 2nd time around (since it would be the exact same thing as the first demonstration)

2: It opens up the door for bad-faith nitpicking and double-standard comparisons

3: It'd be a case of them getting "sloppy seconds"

4: The demo is already associated with Sony and PS5 in terms of brand, and very strongly so. It would be a case of MS being stuck under Sony's shadow and following a narrative set by Sony instead of leading a narrative set on their own terms, something earlier reveals and info drops for XSX were very good at.

Best move would be to show it on lockhart. That' would quite everybody, and there's no worries about comparisons because that's the low end model anyway
 
Ad hominem from the little low IQ fanboy...do you know what ad hominem means ?

Whats it like being stupid ?

How big is a last gen game ? Available RAM is 5 GB.

Should load in under a second....

Show me an example we are waiting (or attack me if you cant, either way its funny)

As to the bold'd, I can only speak for myself, but I get by okay with it. *shrugs*
 

Vick

Gold Member
Not what I implied. Anyways, the good thing about being a PC gamer is that I can disable all of that crap either from the menu, by editing configuration file or by installing a modification.
Exactly, having options and not make them disappear altogheter. Win for everyone and freedom for artists.

I wasn't referring to my monitor but to the post-processing effects.
I know, what i meant with that snarky comment is that usually when effects or things like “30fps are literally unplayable” bother people so much it’s because they’re not displayed properly. Like the insane amount of input lag most TV modes or cheap TV’s/Monitor have or how legit awful motion blur can look when mixed with less than optimal ways of handling motion like LCD’s and maybe even interpolation techniques and amenities like that. Calibration always helps alot in every way but unfortunately some things are intrinsic in the technology.
I don’t think anyone in their right mind would possibly disable lens flares in Horizon for instance given how absolutely breathtaking they are in HDR, or remove CA and post processing in P.T. which are the reason the game look photorealistic. Viewed on a proper calibrated panel these titles look perfect as they are and i can’t imagine anyone wanting to disable things from them.

Only CA, no matter how little, can trick my brain into thinking i’m looking at something real and this goes for both games and VFX, which always use it anyway.
 
Ehh.

I always disable CA when the option is there, sometimes I have to go into .ini's and do it manually (like with Outer Worlds). Or download a mod from Nexus that disables it.

Always will.

Personal preference. I hate it.
 
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Best move would be to show it on lockhart. That' would quite everybody, and there's no worries about comparisons because that's the low end model anyway

Hmm..I can kind of see what you mean. Still think the "wow" effect would be lessened, even moreso since it's Lockhart (so we know for a fact the demo wouldn't look as good).

But if it could do the texture streaming very well, comparable what we saw on PS5 but just at lower resolution (obviously), that would at least shut up some folks stuck on the narrative MS's SSD I/O is somehow "anemic" and will be some massive bottleneck (which would not benefit PS5 multiplatform development either).


Ad hominem from the little low IQ fanboy...do you know what ad hominem means ?

Whats it like being stupid ?

How big is a last gen game ? Available RAM is 5 GB.

Should load in under a second....

Show me an example we are waiting (or attack me if you cant, either way its funny)

Yep, you're worthless. Guess you can join that ignore list with the other idiots; I come here to talk positively about next-gen platforms and do so fairly, not be insulted by a tri-hard with an edgelord complex and minuscule brain power and a fetish so strong for a piece of plastic he'd probably hump it in heat if he could.

You want to be toxic? Well there's a taste of it for you. Now I can talk with respectable members and not bother with your trash any longer.
 
In a way, the cancelling of all the trade shows due to COVID19 seems to be exacerbating the console wars by hindering the availability of data for comparisons.

If we had seen this demo live and playable at GDC like it was supposed to be, we could have compared its performance there, running on PCs (I doubt they would use live PS5s this early in the year) to the PS5 video footage (assuming that would have been released too eventually).

That way, a lot of this shouting about what is and isn't possible on my favorite machine can actually be susbstantiated with relevant data.

This COVID stuff's messed so many things up. I keep thinking about things returning to normalcy but now I question if it will even happen. If it does, will it be any longer than scant bursts as a time before a "next wave" of this stuff?

Well, I don't want to talk about COVID shenanigans here, the scope of that is much larger than just gaming of course.
 

geordiemp

Member
Yep, you're worthless. Guess you can join that ignore list with the other idiots; I come here to talk positively about next-gen platforms and do so fairly, not be insulted by a tri-hard with an edgelord complex and minuscule brain power and a fetish so strong for a piece of plastic he'd probably hump it in heat if he could.

You want to be toxic? Well there's a taste of it for you. Now I can talk with respectable members and not bother with your trash any longer.

Yup insults from the child. Thats what I expected,

You probably have no qualifications and could not spell semiconductor if you tried and just repeat MS marketing and any long word you find ad nauseum, its plainly obvious.
 
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Gamingbolt - PS5 UE5 Demo Analysis

5 Things it did Graphically that PS4 simple couldn't do


1. Insanely high polygon counts thanks to Nanite

The 5x increase in raw compute throughput that the Playstation 5 brings to table makes Unreal 5’s Nanite micro-polygon rendering system a reality. Nanite aims to make an old CGI adage–”render everything your eye can see” a reality in real time games.

2. Goodbye texture pop-in: Nanite and the end of low quality distant LODs

Because polygons are rendering in at a per-pixel level, geometric complexity scales perfectly so that objects in the distance look as good as they possibly can on the display. Together with the Playstation 5’s fast SSD storage solution, this means virtually zero object pop-in.

3. Real-time global illumination with Lumen

While a true ray-traced image (as seen in Quake II RTX and the Minecraft RTX beta) is always going to offer a superior “ground truth” image, it’s now evident that high quality rasterized techniques can deliver lighting approximations that are every bit as good as hybrid ray-traced approaches.

4. 8K textures and beyond: the benefits of near-unlimited memory

Lumen in the Land of Nanite leverages 8K textures, ensuring that the finest is captured on scene, and allowing assets to pass muster even up close. High quality photogrammetry-based texture assets and the Nanite geometry rendering system work in tandem to deliver environmental assets that, at times, are indistinguishable from reality. With the Playstation 5, texture quality appears to no longer be a bottleneck.

5. Micro-phyiscs-a new frontier for interactiveness?

In the Lumen demo, however, we see what appears to be a more brute force approach, leveraging the greater CPU and GPU power on the PS5 to deliver Nanite-powered micro-debris that’s physically interactive. This adds a whole new layer of interactivity and realism to the scene.
 

-Arcadia-

Banned
I don’t know the context, and I really don’t care to, lol, but try to remember that we’re talking about fun and games, and get along with your fellow gamer, if possible?

You really missed months of people laughing like maniacs at everyone even attempting to report why a SSD focused architecture could mean more than slightly faster loading times, calling Cerny and tech oriented people who really know their shit (unlike ours vetted industry professionals) like Coreteks and even developers liars and paid shills? Amazing!

If PS5 carries an advantage with this new rendering style, due to its SSD, I will switch my first planned console buy of the generation. I go where the capability is, period.

That said, people who were cheerleading 13-15 teraflops and attacking everyone who said otherwise, including Digital Foundry and their staff members right here, in the face of clear evidence, whilst whipping around almost instantly after the teraflop reveal to astroturf for SSD/PS5 superiority with dozens of threads a day, without any supporting evidence, deserved to be laughed at. Sheer fanboyism.

The supporting evidence may be here now, but that doesn’t retroactively absolve declaring superiority with no actual knowledge.

I don’t know, but additionally, if any Xbox fans also attacked people attempting to explain why a faster SSD could carry benefits, in a grounded, professional, non-ridiculously- attached manner, then that was wrong too.
 

oldergamer

Member
Here's are a few facts:

1. Nobody here knows the sustained transfer rate of this demo between the CPU and the SSD.
2. Nobody here should be claiming that this could only be done on PS5 without knowing the full details ( epic already stated you would need an SSD or NVME drive to reach the performance needed on PC.)
3. If Epic had a sustained transfer rate of 2GB per second with the NVME drive, that is 30 times what xbox and ps4 are capable of. Don't think they were hitting 5GB per second unless they state it.
4. Micro-polygons are great for static geometry. It doesn't apply to character models that animate.
5. Resolution is a bottleneck (similar to Ray tracing)
6. Global illumination is a more advanced form of Raytracing (so if the hardware is capable of better ray tracing performance, it will benefit).
7. This wasn't a game demo, it was an interactive tech demo that was started 2 years ago. It also started on PC. There will be very few games that can afford movie quality graphical data.
8. Don't expect to see anyone in sony first party using unreal outside of the Days Gone Developer. Unless things have changed, we're mostly going to see custom engines from first party on PS5.
 
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geordiemp

Member
Guys, not sure if it was stated in the thread, but the part where the character walks slowly in a narrow passage was confirmed to NOT being a loading screen.

Wow anyone who thought otherwise is on a different page..

Nobody is that daft, they were probably just trolling.
 
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Keihart

Member
Here's are a few facts:

8. Don't expect to see anyone in sony first party using unreal outside of the Days Gone Developer. Unless things have changed, we're mostly going to see custom engines from first party on PS5.
Regarding this, i would expect something similar if not even more aggressive in this form of rendering considering where PS5's strengths are and how is ND rendering their games since PS3(heavy streaming even in linear games) and the work done in Dreams (voxel and all that no texture stuff, no idea if it has a name in Dreams).
 
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geordiemp

Member
There was a line from a PC Gamer article that said there was a hidden loading scene used in the demo, which Epic refuted and the article was updated


Jg6Hzzf.png


Playing devils advocate

What is interesting is the UE5 demo was it was so strong on static assests, but moving assests had to use standard techniques (lara girl), so clearly a hybrid solution would be most useful, especially a landscape of moving grass and trees in wind where that technique might struggle ? I am sure its been worked on, but thats the questions I had with teh demo..

I did like the voxel global illumination, we dont need ray tracing next gen really IMO
 
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Jg6Hzzf.png


Playing devils advocate (see it is possible to argue against that UE5 demo without attacking and shouting like some do)....#

What is interesting is the UE5 demo was it was so strong on static assests, but moving assests had to use standard techniques (lara girl), so clearly a hybrid solution would be most useful, especially a landscape of moving grass and trees in wind where that technique might struggle ? I am sure its been worked on, but thats the questions I had with teh demo..

I did like the voxel global illumination, we dont need ray tracing next gen really IMO
This exact issue came up with VRT before. Virtual Resident Textures initially worked properly only on static meshes as the optimization work is all about a view angle of a particular texture stored on disk. Dynamic movement meant you really didn't know what appendage might be pointing at you at any moment, so they just gave up and fell back to only using it for static geometry.. That is until they cracked it and then used it for dynamic meshes.

I do not know if it's been solved here, I can only imagine it's using dynamically created structures to solve it, or a number of pregenerated structures.
 

geordiemp

Member
This exact issue came up with VRT before. Virtual Resident Textures initially worked properly only on static meshes as the optimization work is all about a view angle of a particular texture stored on disk. Dynamic movement meant you really didn't know what appendage might be pointing at you at any moment, so they just gave up and fell back to only using it for static geometry.. That is until they cracked it and then used it for dynamic meshes.

I do not know if it's been solved here, I can only imagine it's using dynamically created structures to solve it, or a number of pregenerated structures.

Yup I agree. hopefully we find out more dev insights soon.
 

geordiemp

Member


PR, of course Ps4, Xb1, Andoid, Iphone and my doorbell will be supported by the market leading engine.

Does not mean they can run that demo at that scale. More interstingly, was that the best demo, it looks the best yes, but it has no moving scenery or not allot anyway...

Lets see what comes, I liked the global illumination and the detail, but it was a very "static scene", and yes i do believe only Ps5 or optane could of run that demo at this time until I see more evidence to the contrary..
 
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PR, of course Ps4, Xb1, Andoid, Iphone and my doorbell will be supported by the market leading engine.

Does not mean they can run that demo at that scale. More interstingly, was that the best demo, it looks the best yes, but it has no moving scenery or not allot anyway...

Lets see what comes, I liked the global illumination and the detail, but it was a very "static scene", and yes i do believe only Ps5 or optane could of run that demo at this time until I see more evidence to the contrary..

Let's just be happy and smile for a moment. UE5 will be "awesome" on both XsX and PS5. Everyone wins.

I feel like hugging someone. Let's bro-hug.
 
Let me be clear on any opinions about how faster SSDs may or may not make certain things looks better or worse. Both consoles has serious horsepower. This exercise should show people it’s never one thing. When it comes to classical rendering from VRAM, pure speed will matter. Otherwise it depends on how you use the entire system. Some games will take advantage of pure horsepower, others delivering unique data per frame. You would have to be demented to think that this generation isn’t the absolute best we have had for consoles ever. Also, if you look at this and say “my PC does better”. I’m not sure you like technology
 

Along with the new graphical capabilities, the presentation goes into Unreal Engine 5's development streamlining, namely its ability to take in 3D assets consisting of billions of polygons and then scale them appropriately depending on platform. According to Epic, devs will no longer have to worry about creating multiple models with different levels of detail—it'll all happen automatically.
 
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Vick

Gold Member
If PS5 carries an advantage with this new rendering style, due to its SSD, I will switch my first planned console buy of the generation. I go where the capability is, period.
I thought was pretty much assured by now that it will. Obviously that doesn’t mean it will perform better at everything, resolution and possibly RT are going to have advantages on Series X i think, but like enough knowledgeable persons who worked on the thing said already, there will be compromises, at least on geometry. And honestly why even care, there’s so much geometry there you could reduce triangles in half and still don’t notice anything wrong.

That said, people who were cheerleading 13-15 teraflops and attacking everyone who said otherwise
Not what i recall. I think a max of 3 users ever mentioned crazy things like 15 teraflops and those for sure never attacked anyone who rightfully claimed otherwise, and few went with the 13 hype and only because “insiders” were hyping them with comments like “never underestimate sony” or “don’t mess with with sony my cofriend” and without actual info or technical knowledge and given the whole teraflop insanity brought by Series X reveal, people guessed was going to be superior on that front, also because of direct 13TF mentions by some of those “insiders”.

, including Digital Foundry and their staff members right here, in the face of clear evidence
Yeah that was sad, we lost John that day (if you’re reading please reconsider, wtf are you doing on Reee anyway, they don’t like games), but motivation was the alleged bias of DF, which to be honest like everything in life is not something entirely black or white for multiple reasons.

, whilst whipping around almost instantly after the teraflop reveal to astroturf for SSD/PS5 superiority with dozens of threads a day, without any supporting evidence, deserved to be laughed at. Sheer fanboyism.
That’s a contraddicition, the “supporting evidence” were tried to be discussed multiple times by those very “dozens of threads a day”, but those thread always ended in shitstorms in the very first page because the general attitude was “lol secret sauce” “Series X is superior deal with it”.

I don’t know, but additionally, if any Xbox fans also attacked people attempting to explain why a faster SSD could carry benefits, in a grounded, professional, non-ridiculously- attached manner, then that was wrong too.
That happened, so much in fact that when the moking of Coretek started i even considered giving clicks to the asylum to not feel being on a preschool gaming forum (never did, don’t worry).

There are clearly factions at war on this board, but the amount of Sony hating/downplaying all the time around here is incredible and i don’t see how anyone could pretend it’s not the case except by beign a fanboy in the first place.
 

pawel86ck

Banned
RTX: i'm indispensable to get good lights and shadows in games, next gen doesn't have a choice than to integrate me in every game.

UE5 lumen response:
DenseBleakAlligatorsnappingturtle-size_restricted.gif
UE5 tech demo is using RT for GI, just more limited and not HW accelerated.

Everything is explained here
 
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-Arcadia-

Banned
To add to the Lumen praise, I’m so glad we got this.

RTX just isn’t feasible in all games, at the level we want it to be, without massively hampering next-gen.

Now we get to have some of the advantages of it, and eat our cake too.

I am blown away by some of the software work we’re seeing lately. Nanite, Lumen, DLSS, VRS, and more, are all game-changing technology that let us get far more bang from our hardware than anyone ever expected.
 
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