Had a long day of driving today, so want to decompress by talking about one of my favorite hobbies: MTG.
Started in 4th edition as a middle schooler, stopped in college because it was too expensive. Picked it back up around 2009 again once I had a job and had income to spend.
Loved playing back in the days with my friends - since we couldn't afford to buy a lot of cards, just being able to make jank decks with whatever we had was the best. MTG rules back in the day were not streamlined, so there were still tons of unofficial houserules that felt right. We didn't care though, the long nights playing MTG at sleepovers was great.
When I returned back, I was amazed at the new cards that were a huge contrast to when I was playing as a kid. What is often called, "power creep" - where back in the day, a 3 mana 2/3 no ability creature was the norm, now you had 5/5 creatures for 3 mana (and it's worse now) that did make the game exciting again. Got some of my old friends to start up as well and good times were had by all.
Then it happened: MTG was bought out by Hasbro - Now, won't get into the specifics and argue that Hasbro is the reason for everything wrong with MTG, but I would say the signs were there. Basically because Hasbro was losing tons of money from their other IPs, Magic was the way to go.
Too tired to find all the specific stats, but once Chris Cocks came in, a guy who apparently had a lot of experience in digital gaming, there came the reshift of MTG from a simple card game, to a 'gaming engine." as in, use the game engine to just basically pump out as much product as much as possible - unfortunately, this had some other negative consequences (which I'll get into later) But first off, since Hasbro saw MTG as the profit cow, they just put the pedal on producing products:
Look at this
At first, it was kinda cool, because my friends and I would love spoiler season - check out the new cards, go crazy over any of the broken cards, and be excited for new deck possibilities. Roughly you'd get a new set every 3 months or so, with some supplemental sets here and there. Which would actually cause spoiler season to actually be EXCITING.
But then now you have like three to four products PER MONTH. What was once exciting is now overwhelming, due to all the new cards that you have to read. This wouldn't be TOO bad, if not for another reason:
Design changes:
Gone are the days of vanilla creatures, where basically they'd be creatures with no abilities, but simply power and toughness, which means they could attack and block. But my goodness, look at cards now:
- this is a freaking UNCOMMON -
- then you have double faced cards - requiring you to memorize both sides (equally wordy)
Not to mention the different variations of cards that exist - that yes, as a collector may be great - but my goodness, must be an absolute nightmare for those who have to do inventory:
And although Arena as a whole is cool - It has definitely led to some card designs that had digital in mind, which are fine when automated on Arena, but are an absolute chore to keep track of in paper. (Day/Night I'm looking at you) - Roserwater claimes that they're doing it to discover new design space,. I think, they're just tossing everything as much as possible as the cost of failure is too little, considering how much product they pump out. (people forget about the sets quickly)
I could go on and on - but in short, knowing that at the end of the day WOTC and Hasbro are a company that needs to make money, it's still sad that as someone who honestly does want to continue supporting the product AND have fun with it - are just constantly thrown hurdles and FUs as a customer.
Quite the abusive relationship.