BlackLagoon
Member
As I recall Sony was actually pushing them to do PlayStation versions back when Baldur's Gate EE was announced, but Beamdog ended up turning them down because they didn't believe the interface would work on consoles. Though I suppose with the more straightforward ports out of the way, they now have time to work on a more console friendly control scheme.Beamdog said they have a vita devkit and will look at potentially bringing Baldur's Gate and Icewind Dale to vita.
http://www.reddit.com/r/IAmA/comments/2msl96/we_are_beamdog_developers_of_baldurs_gate_i_ii/cm7ik7b