....wow
there's literally no reason for her to ever price cables - at least, certainly SNES ones - at $20 something ever again, hope you guys got what you needed
what about a PS3 hooked up to a Frandmeister and use scanlines with PS1 games?
I should try cause i'm planning to buy a PS2 and i'll also buy a D-terminal cable
My TV's VGA input won't recognize my Dreamcast via VGA, so i'm looking for an alternative on the cheap.
Would this cable work (hypothetically)?
http://www.thesource.ca/estore/prod...ine&category=VGAMonitorCables&product=8015556
Would I be better off going with a cheap VGA to HDMI scaler/converter?
GBPlayer drops frames? But it has the GBA chipset inside?
Maybe the GBA drops frames but the LCDs blurred them?
You get no sync, so you get a picture but the screen will be all jacked, usually horizontal 'swimming' of pixels.
It's not 5V that's missing, On PAL pin 1 on the mini-din is 9V, but on NTSC models it's Sync.
Both models have 5V on pin 4.
You can make a cable compatible with both PAL and NTSC, by using the 5V present from both systems to trigger RGB, and using composite as the sync.
I'm guessing here, but I think the refresh rate of GBA games is below 60hz, and the screens used on real GBA's are synchronized to accept that speed. But on a 60hz display, there is a stutter every few seconds to get synced back up with the native refresh rate.
Am I way off on this?
That doesn't really matter. Most consoles run slightly slower or faster than 59.94.GBA is 60Hz, TVs are 59.94Hz.
No it won't work. Component and VGA are not directly compatible with each other (different colorspace, and different sync carrier method). That cable is designed for specific equipment that supports a component signal going from/to a VGA port, which is not a standard feature.
what kind of VGA cable are you using? because I got one off of amazon and my TV wouldn't recognize it.
Ended up finding out the cable displays everything off center. Plugged it into a computer monitor and everything worked perfectly
That doesn't really matter. Most consoles run slightly slower or faster than 59.94.
The Game Boy Player stutters because the GBA and the GCN run at slightly different speeds. The TV doesn't factor into it.
You misunderstand.
The GBP, to my knowledge, does run at the same speed as a GBA. The problem is that it has to go through the GCN, and that runs at a different speed.
I believe that the Super Game Boy and Super Game Boy 2 have timing issues of their own for similar reasons, but they manifest in different ways. Instead of an occasional stutter, the SGB just flat-out runs too fast.
You misunderstand.
The GBP, to my knowledge, does run at the same speed as a GBA. The problem is that it has to go through the GCN, and that runs at a different speed.
I believe that the Super Game Boy and Super Game Boy 2 have timing issues of their own for similar reasons, but they manifest in different ways. Instead of an occasional stutter, the SGB just flat-out runs too fast.
That doesn't really matter. Most consoles run slightly slower or faster than 59.94.
The Game Boy Player stutters because the GBA and the GCN run at slightly different speeds. The TV doesn't factor into it.
I did a bit more digging. GBA screen refreshes at 59.737Hz. If it's trying to catch up to NTSC timing you would have to duplicate a frame every 4.92 seconds. Since I can count about 5 seconds and reliably see a "frame drop" I think this is the cause.
Edit: DS seems to have a very slightly faster refresh rate to the screen. I wonder if Nintendo ran GBA mode at a slightly higher clock speed to compensate for this to have a smooth playback. That would be fine with (explain?) the lack of link port on DS.
Thanks guys!
I know I already posted about this, but now it's at $66.00
http://www.ebay.com/itm/Super-Ninte...ideo_Game_Cables_Adapters&hash=item2595434332
Are these joke bids?
See? That's what I thought I saw too. I knew I wasn't crazy (even if I didn't know the proper hz speed of televisions). There's a frame stutter every few seconds.
what a mess with the GBP. it seems like nintendo's corner-cutting strikes again. it's sad how homebrew options are better.
Retro Game Accessories had told me she was going to get more stock for the SNES cable-- she was waiting on more SNES ends that she orders from source.
Maybe she had one cable left and for the lulz listed it as an auction. Hopefully she doesn't get any ideas about her pricing. I've literally ordered everything she makes and my setup should be complete, but still would be terrible if she raised her prices because the nutcakes are bidding so high.
Thanks guys!
I know I already posted about this, but now it's at $66.00
http://www.ebay.com/itm/Super-Ninte...ideo_Game_Cables_Adapters&hash=item2595434332
Are these joke bids?
Homebrew options aren't running on actual hardware and in my experience GBA emulators do an abysmal job of emulating sound on the system.
The AGS-101 (GBA SP with backlit screen) is the absolute best hardware to play GB, GBC, and GBA games with full accuracy and best image quality.
Accept no substitute.
I feel like that model has severe ghosting issues that are a serious no-no for platformers. DS-lite is probably the best IQ for GBA.
The AGS-101 (GBA SP with backlit screen) is the absolute best hardware to play GB, GBC, and GBA games with full accuracy and best image quality.
Accept no substitute.
I hear you. And there is always middleground between her lowend and the stupid high end from the buyersthing is, she does really high quality work, and has pretty much no competition in her lane/price....so when that one ends at 3-4x her going rate, if she decides to capitalize on that madness, i can't even blame her. ive seen people pay $50+ for saturn s-vid cables which aren't nearly as good.
I beg to differ..................
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I feel like that model has severe ghosting issues that are a serious no-no for platformers. DS-lite is probably the best IQ for GBA.
I have a very basic question.
Why, for example with the Original Wii's VC over component, do people prefer to output in 240p over 480p?
I understand why 240p is always preferable to 480i. But what makes 240p better than 480p? Sorry if this has been covered. I'm still educating myself on all of this stuff.
Boy, you must really like input lag.
I read it adds 20ms of it.input lag comes from Framemeister ?
I don't know so much about it
I read it adds 20ms of it.
That capture card is worth it, I have something like that, enjoy.I ended up ordering a SC-512N1-L/DVI finally, after going back and forth between that and an XRGB. Should be here monday. Didnt buy the XSync yet though
I have not seen a single emulator for GBA that runs on a console that has anything near acceptable performance.what a mess with the GBP. it seems like nintendo's corner-cutting strikes again. it's sad how homebrew options are better
what about a PS3 hooked up to a Frandmeister and use scanlines with PS1 games?
I should try cause i'm planning to buy a PS2 and i'll also buy a D-terminal cable
PS1 games are rendered in software and can be output in any resolution you want. If you set your output to 480p you get a PS1 picture very similar to what the good videoprocessors will do. Being emulated, there are no deinterlacing artefacts at all. If you set the output to 1080p the picture gets a bit too sharp. Every single pixel is dead-on with this setting. The only (small) downside to playing PS1 games is that you're limited to the region of your PS3 (e.g. only US PS1 games on your US PS3) and that there's a small delay of about 1.5 frames.
I have not seen a single emulator for GBA that runs on a console that has anything near acceptable performance.
Backlit SP for me, I prefer it to the DS, I don't like the warmer tint on the DS. Would love a perfect TV solution however.
I kind of think that using both a PS3 and XRGB just to play emulated PS1 games is redundant and over-processed. Either use the PS3 by itself or a PS1/PS2 + XRGB imo.
.
Plus that of both the upscaler and the TV. Not worth it.It's hardly redundant since you are getting the absolute purest signal from a PS1 physically possible. The most you get is an extra frame and a half of latency. That hardly makes it over processed.
Have you not played the Wii U VC games? They are essentially perfect. The 3DS ones are pretty good too, not perfect but good.
What is this exactly?I beg to differ..................
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