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What features are you hoping to see on the PS6?

Gaiff

SBI’s Resident Gaslighter
On the low end, yup! Hopefully 480 FPS :pie_grinning:

The PS5 and PS5 Pro are already doing 120 FPS without frame gen. Add on 4 more years for the tech to mature, why couldn't the PS6 achieve at least 240 FPS? If a new HDMI standard is going to be announced next month and higher refresh rates are one of the talking points then that gives TV manufacturers 4 years to develop TVs capable of taking advantage of the new spec, and for Sony to integrate it into the PS6 which is ample time. Sony already makes a gaming monitor capable of 480Hz, that's the proof of concept right there. TVs just need a newer HDMI spec to handle the higher bandwidth requirement and they'll get there too. The prospect of CRT levels of motion clarity got me drooling 🤤

The stars are aligning for a lot of things to come together next gen, I think.
480Hz isn’t happening. Neither is 240Hz.
 

Gaiff

SBI’s Resident Gaslighter
Because...? :)

I think I outlined the requirements for it to become a reality pretty well, and it just so happens that said requirements either already exist or might get announced next month.
Because of common sense. The regular consoles struggle already enough with 60fps, and even light CPU games such as COD come nowhere near close to maintaining 120fps, and you want double to quadruple that speed? This will require a hilariously faster CPU and we’re not getting one 3-4x faster.

Furthermore, TVs don’t support 480Hz, monitors do and most console gamers use TVs. Not only is the addressable market ridiculously small, but that subset is composed of competitive PC gamers. Absolutely no sense in chasing 480Hz. No one will use it and no game that isn’t 10+ years old will sniff it. You’re far more likely to see 8K.
 
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Gaiff

SBI’s Resident Gaslighter
Thank God.

I can't even imagine how abysmal someone's monitor/TV must be for them to desire 240Hz, let alone 480Hz..
Only useful for competitive games that require insane input reads. For regular games, it’s so useless that it’s almost laughable and the CPU requirements are insane.

John said it looks amazing in motion, but this was a 2D indie game.
 
QcQ4myw.png


He looks like this smug grandma from the neighbourhood that has lots of evil thoughts but always puts on the fake smile and kindness when you see her in the street.

OT:
  • Physical media - Sony making sure every single game that's released physically is in a playable state on disc
  • Sony quality control - minimum framerate and frametime requirements being enforced by Sony
  • Complete ban on microtransactions, because Sony is not a gambling platform and doesn't want to the brand image to be associated with that
  • Multiple storefronts by different companies for a real competition on price to benefit the customers
  • Improvement of the customer service. Easy refunds, ability to resell digital licences within Sonys ecosystem
  • Strong integration of Sonys Vita 2
  • ...
If Sony does all of the above, I'd have no issue paying 1.500 € and above for the console.
 
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diffusionx

Gold Member
Because...? :)

I think I outlined the requirements for it to become a reality pretty well, and it just so happens that said requirements either already exist or might get announced next month.
I just don't understand why people demand consoles do this insanely niche, ridiculous thing when there is already a platform that does.
 

vivftp

Member
Because of common sense. The regular consoles struggle already enough with 60fps, and even light CPU games such as COD come nowhere near close to maintaining 120fps, and you want double to quadruple that speed? This will require a hilariously faster CPU and we’re not getting one 3-4x faster.

Furthermore, TVs don’t support 480Hz, monitors do and most console gamers use TVs. Not only is the addressable market ridiculously small, but that subset is competitive PC gamers. Absolutely no sense in chasing 480Hz.

You didn't read the OP then 😢

Allow me to reiterate:

1) The PS5 and PS5 Pro already do 120 FPS on many games today. I am saying the PS6 can utilize frame gen to achieve 240 or 480 FPS in the future. Also I didn't say every game would be at those FPS. I also never said that the PS6 would have to run 240 or 480 FPS natively. It'd depend entirely on a future version of frame gen to make it happen.

2) TVs don't support 480 Hz today. The PS6 isn't out today, it'll be out in about 4 years. If a new HDMI spec is being announced next month and one of the focuses is on higher refresh rates then that opens the door for TVs to evolve to the next step above 120Hz. There was a time when there were no 120Hz TVs and the tech was limited to monitors. Look where we are today, there are tons of 120Hz capable TVs out there and video game consoles are hitting 120 FPS.


Why chase 480 Hz? The Digital Foundry video tells you why, because that's the point where motion clarity is on par with CRTs. Why do you think some folks still game on CRTs? Now combine 4K, OLED, HDR and CRT-level motion clarity into a TV and how do you think it'll look? :)

Watch the Digital Foundry video I linked if you haven't. That is precisely the reason why I think TV manufacturers are going to pursue higher frame rates. Not only for video games, but they'll be able to utilize it for other media too. Motion interpolation tech has been around for decades and toss in AI reconstruction to make it even better + super high refresh rates and even TV broadcasts might be able to approach the levels of motion clarity of CRT.

I'm gonna be keeping an eye out for any potential announcement on this new HDMI spec next month. I think this will be a huge indicator of where TVs and video game consoles will be be when next gen rolls around.


I just don't understand why people demand consoles do this insanely niche, ridiculous thing when there is already a platform that does.

Tech doesn't stand still, whether it's TV or video game console tech. Like I noted above, TVs were limited to 60Hz for the longest time and now we have 120Hz TVs. Why do you think that is? Do you think they won't continue to advance to higher refresh rates?
 

Gaiff

SBI’s Resident Gaslighter
You didn't read the OP then 😢

Allow me to reiterate:

1) The PS5 and PS5 Pro already do 120 FPS on many games today. I am saying the PS6 can utilize frame gen to achieve 240 or 480 FPS in the future. Also I didn't say every game would be at those FPS. I also never said that the PS6 would have to run 240 or 480 FPS natively. It'd depend entirely on a future version of frame gen to make it happen.
Those many games come nowhere near to maintaining 120fps. Name me those many games that aren’t old as hell.
2) TVs don't support 480 Hz today. The PS6 isn't out today, it'll be out in about 4 years. If a new HDMI spec is being announced next month and one of the focuses is on higher refresh rates then that opens the door for TVs to evolve to the next step above 120Hz. There was a time when there were no 120Hz TVs and the tech was limited to monitors. Look where we are today, there are tons of 120Hz capable TVs out there and video game consoles are hitting 120 FPS.
PS6 is due for winter 2027 most likely. Good luck getting 480Hz TVs until then. They won’t be out for a few more years if at all.
Why chase 480 Hz? The Digital Foundry video tells you why, because that's the point where motion clarity is on par with CRTs. Why do you think some folks still game on CRTs? Now combine 4K, OLED, HDR and CRT-level motion clarity into a TV and how do you think it'll look? :)

Watch the Digital Foundry video I linked if you haven't. That is precisely the reason why I think TV manufacturers are going to pursue higher frame rates. Not only for video games, but they'll be able to utilize it for other media too. Motion interpolation tech has been around for decades and toss in AI reconstruction to make it even better + super high refresh rates and even TV broadcasts might be able to approach the levels of motion clarity of CRT.

I'm gonna be keeping an eye out for any potential announcement on this new HDMI spec next month. I think this will be a huge indicator of where TVs and video game consoles will be be when next gen rolls around.


Tech doesn't stand still, whether it's TV or video game console tech. Like I noted above, TVs were limited to 60Hz for the longest time and now we have 120Hz TVs. Why do you think that is? Do you think they won't continue to advance to higher refresh rates?
Get a PC. Just because PCs do it doesn’t mean consoles should. You want those insanely niche features, you know where to find them. Less than 1% of console gamers would have use for them.
 
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vivftp

Member
Those many games come nowhere near to maintaining 120fps. Name me those many games that aren’t old as hell.

From this article back in May there were over 100 games with 120 FPS modes on the base PS5, this will only continue to grow.

Even if they don't do it at locked 120 FPS, that's not the point as I'm not saying the PS5 or the PS5 Pro could achieve this task of 240/480 FPS gaming, I'm saying the PS6 can with the aid of future frame gen tech

PS6 is due for winter 2027 most likely. Good luck getting 480Hz TVs until then. They won’t be out for a few more years if at all.

Most estimates peg the PS6 at holiday 2028, 4 years from now. You think if a new HDMI spec is announced next month that TVs utilizing that new spec won't be on the market in 3-4 years? I do. Of course those would be the higher end TVs to start with, that happens with any big new tech, but it will trickle down to more sets just like 4K and 120Hz did.


Get a PC. Just because PCs do it doesn’t mean consoles should. You want those insanely niche features, you know where to find them. Less than 1% of console gamers would have use for them.

No. Now what?
 

IDKFA

I am Become Bilbo Baggins
Not so much with the console, but I hope to see shorter development timescales.

I hope the console has a disc drive and releases physical media, but I'm not sure this will be standard. I think the console will be digital only with a add on drive sold separately.
 

Zathalus

Member
For UDNA/UDNA2 and Project Amethyst to be successful and powerful enough so that PS6 can push path tracing on console.
 
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Gaiff

SBI’s Resident Gaslighter
From this article back in May there were over 100 games with 120 FPS modes on the base PS5, this will only continue to grow.

Even if they don't do it at locked 120 FPS, that's not the point as I'm not saying the PS5 or the PS5 Pro could achieve this task of 240/480 FPS gaming, I'm saying the PS6 can with the aid of future frame gen tech
Yeah, so with frame gen, you might get 200fps even on PS6 if you’re lucky. Good luck with 480.
Most estimates peg the PS6 at holiday 2028, 4 years from now. You think if a new HDMI spec is announced next month that TVs utilizing that new spec won't be on the market in 3-4 years? I do. Of course those would be the higher end TVs to start with, that happens with any big new tech, but it will trickle down to more sets just like 4K and 120Hz did.
Console generations are 7 years long and Sony said after 3.5 years that the PS5 was halfway through its life. This would put the PS6 up for late 2027/early 2028.
No. Now what?
Now you stop being delusional.
 
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Cakeboxer

Member
Not exactly all features:
Much more smaller but fun games like Astro Bots
Less over the shoulder cinematic action adventures
Less superhero games
Less 3rd party moneyhatting
Much better controller battery life
4k + 60-120fps in all games
Pc games day one
Quick Resume
 
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vivftp

Member
Yeah, so with frame gen, you might get 200fps even on PS6 if you’re lucky. Good luck with 480.

Console generations are 7 years long and Sony said after 3.5 years that the PS5 was halfway through its life. This would put the PS6 up for late 2027/early 2028.

Now you stop being delusional.

Oh you're gonna make me tag you when this becomes a reality, aren't you? Well fortunately we might get more info next month if the new HDMI spec gets announced. See you then 😄
 

Gaiff

SBI’s Resident Gaslighter
Oh you're gonna make me tag you when this becomes a reality, aren't you? Well fortunately we might get more info next month if the new HDMI spec gets announced. See you then 😄
When games run at 480fps on consoles? Sure, but I suspect we might long be dead by then, so not sure how you’ll tag me unless you got a script ready to go.
 
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vivftp

Member
When games run at 480fps on consoles? Sure, but I suspect we might long be dead by then, so not sure how you’ll tag me unless you got a script ready to go.

Heh well if the new HDMI spec gets announced and we hear talk of higher refresh rates in the 240 or 480 Hz range then that'll be a major red flag right there. After that it's just a matter of letting the tech advance on the PS6 so that games can utilize frame gen to be bumped up to 240/480 FPS and we're good to go.
 

Gaiff

SBI’s Resident Gaslighter
Heh well if the new HDMI spec gets announced and we hear talk of higher refresh rates in the 240 or 480 Hz range then that'll be a major red flag right there. After that it's just a matter of letting the tech advance on the PS6 so that games can utilize frame gen to be bumped up to 240/480 FPS and we're good to go.
Yeah, just a matter of doubling to quadrupling CPU speeds. Not a big deal when CPU improvements have been so damn small for so damn long.
 

Onezero

Neo Member
CPU 12 core/24 thread 4+ ghz am5 witch cache 3d 64 MB
GPU udna(rdna6+) with PT
Pssr 2 with denoising rt and super resolution
24 GB GDDR7+
16 GB ddr5+ for system
Nvme 9+ GB/s
Disc unit
Dualsense 2

4k(pssr2)60 frame or 2k(pssr2)120 frame
Street price:650€(550€ disc less)
 

vivftp

Member
Yeah, just a matter of doubling to quadrupling CPU speeds. Not a big deal when CPU improvements have been so damn small for so damn long.

I'm unclear of why you think quadrupling of CPU speeds is needed. Frame gen isn't a CPU heavy function as far as I'm aware. If they can get a game to 120 native FPS then they can let frame gen double that up to 240 FPS, or possibly quadruple it up to 480 FPS depending on how good their solution is.
 

Gaiff

SBI’s Resident Gaslighter
I'm unclear of why you think quadrupling of CPU speeds is needed. Frame gen isn't a CPU heavy function as far as I'm aware. If they can get a game to 120 native FPS then they can let frame gen double that up to 240 FPS, or possibly quadruple it up to 480 FPS depending on how good their solution is.
Frame gen doubles fps. They need a base of 240, which is double 120 and that’s assuming they even get a base of 120 because it’s already a tall order. Even with frame gen 480 is insanely high to reach, but here you are thinking a console that’s mostly meant for 60fps will be playing with 480fps next generation. Delusional.

Anyway, done with this talk since you live in your fairy tale land and refuse to come back to reality.
 
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KeplerL2

Neo Member
CPU 12 core/24 thread 4+ ghz am5 witch cache 3d 64 MB
GPU udna(rdna6+) with PT
Pssr 2 with denoising rt and super resolution
24 GB GDDR7+
16 GB ddr5+ for system
Nvme 9+ GB/s
Disc unit
Dualsense 2

4k(pssr2)60 frame or 2k(pssr2)120 frame
Street price:650€(550€ disc less)
3D V-Cache is not happening on consoles anytime soon, SoIC-X is very expensive and slow.

GPU is an early fork of gfx13, so just like PS5 it will be missing some features of UDNA.
 

Hrk69

Member
On the low end, yup! Hopefully 480 FPS :pie_grinning:

The PS5 and PS5 Pro are already doing 120 FPS without frame gen. Add on 4 more years for the tech to mature, why couldn't the PS6 achieve at least 240 FPS? If a new HDMI standard is going to be announced next month and higher refresh rates are one of the talking points then that gives TV manufacturers 4 years to develop TVs capable of taking advantage of the new spec, and for Sony to integrate it into the PS6 which is ample time. Sony already makes a gaming monitor capable of 480Hz, that's the proof of concept right there. TVs just need a newer HDMI spec to handle the higher bandwidth requirement and they'll get there too. The prospect of CRT levels of motion clarity got me drooling 🤤

The stars are aligning for a lot of things to come together next gen, I think.
Delusional
 

vivftp

Member
Frame gen doubles fps. They need a base of 240, which is double 120 and that’s assuming they even get a base of 120 because it’s already a tall order. Even with frame gen 480 is insanely high to reach, but here you are thinking a console that’s mostly meant for 60fps will be playing with 480fps next generation. Delusional.

Anyway, done with this talk since you live in your fairy tale land and refuse to come back to reality.

Well I did say 240 or 480 Hz. If games can hit 120 FPS native then 240 FPS frame gen is on the table. Even if it's not rock solid, VRR can help smooth things over. I also noted future frame gen. We're talking about something that's very likely 4 years away. Tech can advance quite a bit in that time.

Sony in particular has a massive incentive to push for this as they have both a video game platform and they're a TV manufacturer. If the new HDMI spec allows for these types of frame rates then why wouldn't they aim for the PS6 and their TVs to utilize it?

Indeed, see you hopefully next month if the new HDMI specs get announced :D
 
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neocycle

Member
I want the PS6 to not be available until it's 5 times stronger than a PS5 while costing no more than €250
The further in the future this happens, the better.
 

Hrk69

Member
Visionary
You’ve got all the enthusiasm of a kid with a crayon-drawn blueprint for a spaceship

There’s a big gap between ‘proof of concept’ and widespread consumer adoption

Consumer adoption is key. Enthusiasts might salivate over CRT-like motion clarity, but the average user isn’t likely to shell out thousands for a display that supports 480 FPS if they can’t perceive the difference in most use cases. It’s not just about what’s possible, it’s about what’s practical and marketable

Beyond 120 FPS, the perceptible improvement in smoothness is minimal for most players. Developers are unlikely to invest heavily in chasing a frame rate that the majority of players won’t notice, especially when most gamers don’t own displays that can even show it

And lets not forget about the raw power that is needed.
 

SHA

Member
21:9 display,

144fps,

Better upscaling technique" I want to see pixels been used in the most efficient way like watching a movie with infinite bit rate ",

Better field of view and depth of field coverage,

HDR times 20,

All games must take advantage of the Ps6 hardware,

Split-screen,

Reviving all Sony's exclusives,

Has PS2 and ps1 magic.
 
True exclusive games with a little thing called "heavy optimization". But that's a thing in the past so who am I kidding.

I guess the best thing I can hope for is a disc drive, otherwise I'm out.
 

vivftp

Member
You’ve got all the enthusiasm of a kid with a crayon-drawn blueprint for a spaceship

There’s a big gap between ‘proof of concept’ and widespread consumer adoption

Consumer adoption is key. Enthusiasts might salivate over CRT-like motion clarity, but the average user isn’t likely to shell out thousands for a display that supports 480 FPS if they can’t perceive the difference in most use cases. It’s not just about what’s possible, it’s about what’s practical and marketable

Beyond 120 FPS, the perceptible improvement in smoothness is minimal for most players. Developers are unlikely to invest heavily in chasing a frame rate that the majority of players won’t notice, especially when most gamers don’t own displays that can even show it

And lets not forget about the raw power that is needed.

I'm adding you to the list to tag as well :pie_grinning:

120 FPS gaming exists today and will only become more prevalent going forward. Current versions of frame gen can take that 120 FPS gaming and turn it into 240 FPS, so that part of my original wishlist is already covered with tech that's possible here, today. For 480 FPS, I'm talking about how frame gen could evolve over the next 4 years to insert more frames between the native frames.

Developers won't have to do a damn thing beyond making their games playable at 120 FPS, which many are right now. The PS6 would take it from there to allow frame gen to bump it up to 240 FPS or possibly higher, depending on how the tech evolves. No crazy bump in raw power needed.
 

hinch7

Member
Thank God.

I can't even imagine how abysmal someone's monitor/TV must be for them to desire 240Hz, let alone 480Hz..
People who play competitive games I guess. The motion difference between 120hz and 240 when tracking moving targets is massive. Input lag is also reduced a lot as well. And this is before backlight strobing.

Its one of those things you have to see and expererience. 480hz on an OLED is CRT-like motion clarity.
 
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MrSmooth

Neo Member
I'd like them to make a clean break from the past. Stop BC and go for a completely new architecture, maybe nVidia chips or something exotic. While BC is useful, it shouldn't hold the system back with previous gen designs. Playstation used to be a platform that when first released, impressed with it's graphics and horsepower. Now it's just a mid, low-range PC.
 

Hrk69

Member
I'm adding you to the list to tag as well :pie_grinning:

120 FPS gaming exists today and will only become more prevalent going forward. Current versions of frame gen can take that 120 FPS gaming and turn it into 240 FPS, so that part of my original wishlist is already covered with tech that's possible here, today. For 480 FPS, I'm talking about how frame gen could evolve over the next 4 years to insert more frames between the native frames.

Developers won't have to do a damn thing beyond making their games playable at 120 FPS, which many are right now. The PS6 would take it from there to allow frame gen to bump it up to 240 FPS or possibly higher, depending on how the tech evolves. No crazy bump in raw power needed.
“No crazy bump in raw power needed”? That’s a joke, right? Even with frame gen, the PS6 will still need significant power upgrades:

The base frame rate has to be rock-solid before you even think about frame gen. At 4K resolution, this is already a massive challenge for demanding titles.

Frame gen like DLSS 3 relies on advanced AI chips and computational power. It doesn’t come for free, and you’ll need robust hardware to handle it. Sony would still need to pack the PS6 with cutting-edge tech, meaning it’s not the shortcut you think it is

Your ‘wish list’ ignores the reality of gaming tech and market trends. Console makers like Sony cater to mass-market consumers, not niche enthusiasts drooling over CRT motion clarity. Gamers care more about immersive worlds, innovative gameplay, and visual fidelity than chasing pointless FPS numbers generated by AI trickery

Developers won't have to do a damn thing beyond making their games playable at 120 FPS, which many are right now

You think devs just hand over their 120 FPS game and let Sony slap some magic frame gen on it? Dream on. For frame gen to work, the game needs:

Stable native performance, which is far from guaranteed. Most PS5 games barely hit 120 FPS without major compromises. Future AAA games with more detailed graphics won’t magically run better.

Clear motion vectors and consistent frame pacing, which requires optimization work from developers. If the source data isn’t perfect, frame gen is useless, or worse, distracting
 
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vivftp

Member
“No crazy bump in raw power needed”? That’s a joke, right? Even with frame gen, the PS6 will still need significant power upgrades:

The base frame rate has to be rock-solid before you even think about frame gen. At 4K resolution, this is already a massive challenge for demanding titles.

Frame gen like DLSS 3 relies on advanced AI chips and computational power. It doesn’t come for free, and you’ll need robust hardware to handle it. Sony would still need to pack the PS6 with cutting-edge tech, meaning it’s not the shortcut you think it is

Your ‘wish list’ ignores the reality of gaming tech and market trends. Console makers like Sony cater to mass-market consumers, not niche enthusiasts drooling over CRT motion clarity. Gamers care more about immersive worlds, innovative gameplay, and visual fidelity than chasing pointless FPS numbers generated by AI trickery



You think devs just hand over their 120 FPS game and let Sony slap some magic frame gen on it? Dream on. For frame gen to work, the game needs:

Stable native performance, which is far from guaranteed. Most PS5 games barely hit 120 FPS without major compromises. Future AAA games with more detailed graphics won’t magically run better.

Clear motion vectors and consistent frame pacing, which requires optimization work from developers. If the source data isn’t perfect, frame gen is useless, or worse, distracting

Let us see then :)

So what else is on your PS6 wishlist?
 

Bert Big Balls

Gold Member
Less demanding games that don't take 6 years to make. The console needs to launch with a large volume of FUN games. Not photo realistic movies with some game mechanics tossed in. I'd rather they just requested that everyone spends like 2 years max just making a fun fucking game so the console can release with a decent game lineup.
 

lh032

I cry about Xbox and hate PlayStation.
Because of common sense. The regular consoles struggle already enough with 60fps, and even light CPU games such as COD come nowhere near close to maintaining 120fps, and you want double to quadruple that speed? This will require a hilariously faster CPU and we’re not getting one 3-4x faster.

Furthermore, TVs don’t support 480Hz, monitors do and most console gamers use TVs. Not only is the addressable market ridiculously small, but that subset is composed of competitive PC gamers. Absolutely no sense in chasing 480Hz. No one will use it and no game that isn’t 10+ years old will sniff it. You’re far more likely to see 8K.
im just hoping for standardize 60fps and 120fps . fuck 30fps.
 
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