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What features are you hoping to see on the PS6?

yurinka

Member
Specific custom hardware to get way better RT and ML performance which would result in way better:
  • Real time global illumination (lighting + shadows + translucent materials + fog/smoke...)
  • AI based texture and 3D model detail enhacement in real time
  • Basically lossless super resolution scaling (from 1080p to 8K)
  • AI based frame generation (from 30/60fps to 120fps or even 240fps)
  • Better 3D audio
  • Easier to make VR versions of AAA games
  • Better image quality in Remote Play and cloud gaming
Even faster SSD and related compression/IO system which would result in:
  • Even shorter loading times
  • More dense and detailed worlds
Wifi8, wifi9 or whatever latest wifi/bluetooth version is available on its release year:
  • Better input lag in local gaming, remote play and cloud gaming
  • Faster downloads
  • Better online multiplayer
Optional disc drive and FULL BC for all PS generations:
  • 99.9% of the PS1, PS2, PS3, PS4, PS5, PSP, PS Vita digital and physical games work in PS6
  • The optional disc drive reads PS1, PS2, PS3, PS4, PS5, PS6 discs, also has UMD and Vita card reader
  • Includes slots for PS1, PS2, PSP, PS Vita memory cards to easily import savedata
Splittable Dual Sense 2:
  • Can be played as always
  • Can be splitted for VR or to attach it to the sides of a phone or tablet
  • Lowest input lag in PS history
  • Battery last longer than in any previous wireless PS gamepad
  • Anti-drift tech
  • Has sensors under it to detect finger positions for VR or Vita BC
Unified PSN:
  • All games are crossbuy, crossplay, crosssave not only with all previous PS consoles, but also with the upcoming PC PSN store and next Sony handheld
 
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hinch7

Member
I'm thinking like 3 to 4 years down the road, the price by then should be more reasonable.
32GB configuration would be 16x2GB chips. Thats double the amount of the PS5 and the Pro. Way more complexity in the chip and board and added cost of memory modules.

8x3GB in a 256bit config would make a lot more sense. And you wouldn't need that much VRAM. That'll be like capactity of a 4090 and theoretically should offer similar bandwidth with GDDR7.

Main focus should be getting in a bigger GPU with plenty of cache.'

It was precisely the point.

You need 480fps to achieve something proper technology achieved with simple 60fps twenty years ago, and as a matter of fact not even, as we had a Thread here showcasing you would need 1000fps for true CRT motion.

On the latest Panasonic plasmas using 3000Hz sub-field drive, simple 60fps also was CRT-like.

Now imagine the graphic/technical disparity between a console game running at 60fps vs 480fps, when a simple more effective monitor/TV technology could have the former looking smoother than the latter.
Its a night and day difference for FPS/competitive games. And playing competitvely with high framerates for that reduced input lag and motion clarity is definately a nice to have. I've been gaming up to 240hz for CS and CoD for last few years. And wouldn't go back.

For singleplayer games its excessive. Though with excess GPU power achievable and frame generation, I could see some developers using that more as refresh rates are bound to go up on TV's in the coming years. It'll be a nice option anyways if the next HDMI spec supports it.
 
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90% sure it won't happen but a built in Disk Drive like the base PS5 would be nice instead of the weaker disc drive versions from the Slim and Pro.

A lot more CPU power.

2TB memory starting off.

Graphic power in the 5070 or 6060 at least.

Not more expensive than the PS5 Pro.
 

diffusionx

Gold Member
That is not happening with 30fps defenders, who prefer a blurry in movement game to a smoother game in general. Their agenda now is promoting 40fps.
Sony said something like 80% of people play games at 60fps on PS5. Major reason why the Pro was designed the way it is. I don't see a lot of 30fps defenders anymore.

We'll get the best box they can build for $500 or so and people will say it's not good enough. I already hear people saying the Pro is what the PS5 should have been, forgetting it's four years later.
 

Perrott

Member
On the low end, yup! Hopefully 480 FPS :pie_grinning:

The PS5 and PS5 Pro are already doing 120 FPS without frame gen. Add on 4 more years for the tech to mature, why couldn't the PS6 achieve at least 240 FPS? If a new HDMI standard is going to be announced next month and higher refresh rates are one of the talking points then that gives TV manufacturers 4 years to develop TVs capable of taking advantage of the new spec, and for Sony to integrate it into the PS6 which is ample time. Sony already makes a gaming monitor capable of 480Hz, that's the proof of concept right there. TVs just need a newer HDMI spec to handle the higher bandwidth requirement and they'll get there too. The prospect of CRT levels of motion clarity got me drooling 🤤

The stars are aligning for a lot of things to come together next gen, I think.
First things first... you're never going to get more than 120fps output from an SOC CPU on next-generation games, not even while rendering at 1080p. Second, you're never going to get over 120fps output on the PS6 because consoles are designed around the typical specs of mainstream TVs, not monitors, while their games are built are built around those targets. Third, why would you want 480fps only to achieve clearer motion clarity when that aspect is already expected to continue to improve on modern TV panels over time and certainly by 2028? Not to mention that such novelty is only a concern to a weirdo like John Linneman who owns a $3000 Trinitron PVM and is obsessed with that shit; the regular consumer hasn't given a damn about such thing for 20 years now.
 

xrnzaaas

Member
- Hall effect controllers
- Bluray drive still available
- Ditch attempts to offer high quality ray tracing, focus on good performance
- Bring back the option to copy savegames to a usb or offer free cloud saves like Xbox
 

vivftp

Member
First things first... you're never going to get more than 120fps output from an SOC CPU on next-generation games, not even while rendering at 1080p. Second, you're never going to get over 120fps output on the PS6 because consoles are designed around the typical specs of mainstream TVs, not monitors, while their games are built are built around those targets. Third, why would you want 480fps only to achieve clearer motion clarity when that aspect is already expected to continue to improve on modern TV panels over time and certainly by 2028? Not to mention that such novelty is only a concern to a weirdo like John Linneman who owns a $3000 Trinitron PVM and is obsessed with that shit; the regular consumer hasn't given a damn about such thing for 20 years now.

1. I said using frame gen, so a beastly CPU isn't necessary. If the game can hit 120 native FPS then current frame gen tech can bump it up to 240 FPS and who knows what future frame gen tech can do.

2. The HDMI spec is rumored to be getting updated next month meaning new capabilities for TVs. Those capabilities will be in TVs in 4 years when the PS6 shows up
 

PeteBull

Member
Specs wise i would be happy with something around 4090 to 5090, price wise no1 knows, but if we include discdrive, here in europe at launch very possibly 999$ equivalent, for comparision ps5pr0 is around 1200usd here in poland when we consider crazy mark up on disc drive which is even done by actual stores/online shops :p
 

manzo

Member
I just finished my old-school gaming station with a proper Panasonic CRT. I don’t think there is anything anymore Sony can offer as all games are available on PC at a later stage. PC, Nintendo and retro only for me. So whatever Sony does in their next console, I have already outdone on my PC. So it’s only about games. And Sony’s first party does absolutely nothing for me sans AstroBot, but that is also soon for PC.
 
I'd like it to be the next water cooler. HDMI input so I can plug in cable TV / set-top boxes in to watch TV TV Sports Sports while I play. Make sure it's DRM enabled and always online.
 
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1. Dual Wi-Fi chips. I'd like to see the PS6 have two Wi-Fi chips so one can be used to connect to the internet, and the other can be used for a direct streaming connection to the PS Portal successor (much like the Wii U gamepad) and the PSVR3 for wireless gaming. With this one extra Wi-Fi chip they can kill two birds with one stone by covering those two accessories, and possibly more depending on what else they might develop.
You don't need dual chips for this. Wi-Fi 6E or Wi-Fi 7 has support for 2.4GHz, 5GHz and 6GHz bands. So you support all 3 bands. Either the 5 or 6Gig band can be used to connect to the internet while the other could be used for a connection to a Portal type device. I think you'll need something more like WiGig (60+ GHz) for line of sight networking with a PSVR device (don't see that happening)
 
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No doubt within a year it will be another 30fps box.

So same day game launches on pc is where it needs to be, so we don't have to play at garbage framerates.
 
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