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US DS & PSP SW LTD

Raytow said:
Oh boy, you are so wrong...
it is an opinion, and one I share entirely. Lumines is a very good puzzle game with exceptional music. Meteos is an exceptional puzzle game with very good music.
 
borghe said:
kirby low replayability????????? umm. it is your typical HAL games with TONS of unlockables. and what about AW:DS and Castlevania? surely those aren't just rentals or based on gimmicks? (not that I agree with the gimmick assessment on any title you actually mentioned except maybe warioware)
There, there. Heian's entitled to his/her opinion in the same way that you're entitled to yours that there's apparently been nothing worth playing on the PSP in the last six months and for the rest of the year as well. Finicky fellas like yourself are what make GAF so special.
 
but replayability isn't so much an opinion as something that can be objectively studied. Unlockables and reasons to play through a game again are the definition of replayability. And his other gripe was that there were lots of good games out but nothing that couldn't be beaten in a rental, of which both AW: DS and DoS both don't qualify. Not saying he isn't qualified to an opinion, just that there are some glaring holes in his logic he used to justify his opinion.

and there haven't been any good games in the last 6 months on the PSP :lol If you really don't give a shit about playing psuedo-PS2 games on a handheld the PSP holds nothing of interest.
 
Every aspect of a game can be studied objectively in some way but every aspect of a game is also paired with a subjective assessment of its worth. Does it matter if there's a ton of stuff to unlock if that stuff doesn't entice you to unlock it or because you didn't have that much fun playing through the game the first time? It's a hollow measure of replayability if you don't actually include whether the player felt compelled to actually replay the game, and that's in no small part a subjective decision.
 
I disagree entirely. It is a measurement of gameplay or fun factor if the user is or isn't compelled to play through the game the first time. you can have tons of replayability on a game but still have the game be not worth playing through. replayability is the number of incentives to go through a game again. In that respect Kirby has tons of incentives/replayability. If he doesn't like the game to play through it.. that is fun factor or gameplay.. very little to do with replayability.

although tecnically he didn't classify kirby as low replayability. I was just saying it had high replayability. He did classify kirby as a gimick to which I say. sure, it was a gimmick. a perfectly implemented new-gameplay-creating-fun-as-hell gimmick. Gimmicks are only bad if they offer nothing to the game. There are many gimmicks out there (kirby tilt n tumble, boktai, canvas curse, etc) that are perfectly and semmlessly integrated into a new type of game.
 
Man, it's getting so hard to keep track of all the trolls lately. :(

Anyway, I'm blown away by how good the Museum series has been for Namco, and continues to. And same thing with Pac-Man World (which by all accounts is an average platformer), and Pac-Man collection. These games must cost next to nothing to make. It'll be interesting to see if SCIII manages to outsell SCII on PS2 or not.
 
borghe said:
I disagree entirely. It is a measurement of gameplay or fun factor if the user is or isn't compelled to play through the game the first time. you can have tons of replayability on a game but still have the game be not worth playing through. replayability is the number of incentives to go through a game again. In that respect Kirby has tons of incentives/replayability. If he doesn't like the game to play through it.. that is fun factor or gameplay.. very little to do with replayability.
Like I said, that's an absolutely hollow definition of replayability and by arbitrarily segregating it from the overall fun factor and gameplay appeal, it renders it even more meaningless. A game doesn't need any other incentive to go through it again other than on the basis of how fun the core game is, how engaging the core gameplay is, and that should always be the fundamental measure of replayability before considering whether there are any other incentives offered to deliberately coax you into a replay.


although tecnically he didn't classify kirby as low replayability. I was just saying it had high replayability. He did classify kirby as a gimick to which I say. sure, it was a gimmick. a perfectly implemented new-gameplay-creating-fun-as-hell gimmick. Gimmicks are only bad if they offer nothing to the game. There are many gimmicks out there (kirby tilt n tumble, boktai, canvas curse, etc) that are perfectly and semmlessly integrated into a new type of game.
Mmmhmm, lovely rhetoric there. But its not changing a thing about what I originally said :)
 
kaching said:
Like I said, that's an absolutely hollow definition of replayability and by arbitrarily segregating it from the overall fun factor and gameplay appeal, it renders it even more meaningless. A game doesn't need any other incentive to go through it again other than on the basis of how fun the core game is, how engaging the core gameplay is, and that should always be the fundamental measure of replayability before considering whether there are any other incentives offered to deliberately coax you into a replay.
FFVII IMHO had great gameplay and I was entirely compelled to play through the game without a second thought. But sure as hell I am not going to go through it again. D for the 3DO. Overall pretty fun and got through it fairly easily but absolutely no reason to go through it again.

There of course is probably some common ground between what you and I are saying that we will never agree on because we are too stuck in trying to prove we are individually right, but nevertheless if my version of replayability is entirely off mark your is just as far off also. bottom line is there are games that are fun and not very replayable that might otherwise be with incentives and games that are fun and replayable without incentives.

We both lose.
 
No, I'm pretty sure I'm the one ahead of the game here, borghe. Your examples of FF7 and D fit right into what I said earlier about the measure of replayability having a larger subjective component than you allow, since we both know full well that there are others who have played through those games more than once.
 
kaching said:
No, I'm pretty sure I'm the one ahead of the game here, borghe. Your examples of FF7 and D fit right into what I said earlier about the measure of replayability having a larger subjective component than you allow, since we both know full well that there are others who have played through those games more than once.
just because a few have played through them more than once doesn't make them replayable. I am sure some have played through Superman 64 more than once. at least one person.

you fall back behind.

and ignatz - I believe we are talking about certain style games here. games like fighting games or online games or casino games don't really have a "replayability" factor considering the entire basis for the game is that you just keep playing it with no end in sight. kind of like MMORPGs don't have a replayability factor. You never stop playing the game (so to speak) so it is impossible to "replay" it.
 
Miburou said:
It'll be interesting to see if SCIII manages to outsell SCII on PS2 or not.

I have a feeling the immense popularity of SCII might've been a fluke and that SCIII won't outsell the PS2 version. There just doesn't seem to be any interest in it like there was with SCII.
 
CVXFREAK said:
I have a feeling the immense popularity of SCII might've been a fluke and that SCIII won't outsell the PS2 version. There just doesn't seem to be any interest in it like there was with SCII.

Yeah... I think a lot of the SCII hype was fueled by how awesome SC1 was. SCII was an incremental upgrade, and SCIII looks to be one as well (though I am certainly getting it!).
 
HomerSimpson-Man said:
SC3 looks so packed full of goodies, a lot has been put into it, I hope it sells out the wazoo!!


yarly.jpg
 
borghe said:
just because a few have played through them more than once doesn't make them replayable. I am sure some have played through Superman 64 more than once. at least one person.
Downplaying how many people have replayed FF7 and pointing out that some people will even replay bad games doesn't do a damn thing to undermine my stance.

I believe we are talking about certain style games here. games like fighting games or online games or casino games don't really have a "replayability" factor considering the entire basis for the game is that you just keep playing it with no end in sight. kind of like MMORPGs don't have a replayability factor. You never stop playing the game (so to speak) so it is impossible to "replay" it.
Every game has at least one logical begin and end point and replayability is a question of how many times you're willing to repeat that basic cycle. Obviously games with shorter play cycles lend themselves to more replayability in the strictest sense but that doesn't mean every game with short play cycles is perceived as equally replayable.
 
Ignatz Mouse said:
For mindless hack-and-slash, it's really good. The game is huge, has really good graphics, and other thaan load times, is perfect for pick-up-and-play.

It is surprising that it's doing so well (I didn't realize that the subgenre did so well) but its not undeserving. A lot went into that game.

Yeah, I got the game a couple of weeks ago as a gift, and I think it's well done. I was just surprised it's doing that well, because no one really talks about it, on message boards/websites, etc.
 
Well, I went ahead and updated the PSP Hardware totals and tie ratio using the number PSP = 151,000 for Sept/05. There still isn't confirmation of that number, but several independent sources have now indicated that it should be very close to that number. I'll revise the chart as soon as a confirmed number is available.

In any case, PSP has now crossed the 2 million mark in the US.

Notable achievements for Sept/05:

DS - Nintendogs: Dachshund/Labrador/Chihuahua & Friends (Nintendo) surpassed 450,000
DS - Yoshi Touch & Go (Nintendo) surpassed 200,000
DS - Advance Wars: Dual Strike (Nintendo) surpassed 100,000
PSP - Need Speed: Und. Rivals (EA) surpassed 350,000
PSP - Tony Hawk Undgnd 2: Remix (Activision) surpassed 200,000
PSP - Tiger Woods PGA Tour (EA) surpassed 150,000
PSP - NBA (Sony) surpassed 150,000
 
I just noticed that all of the PSPs top selling games were released at launch (or near launch) while the DS has titles spread more throughout its lifespan currently.

are there month by month breakdowns of mothly net software sales since the PSP's release for both systems? Has the PSP outold the DS significantly in software units every month?
 
borghe said:
I just noticed that all of the PSPs top selling games were released at launch (or near launch) while the DS has titles spread more throughout its lifespan currently.

are there month by month breakdowns of mothly net software sales since the PSP's release for both systems? Has the PSP outold the DS significantly in software units every month?

Software totals by month:

DS / PSP

Mar/05 - 557,803 / 1,077,353
Apr/05 - 215,113 / 830,714
May/05 - 202,788 / 621,350
June/05 - 441,435 / 686,502
July/05 - 287,878 / 535,096
Aug/05 - 446,344 / 408,933
Sept/05 - 535,522 / 496,310

As expected, the PSP outsold the DS software significantly through the first launch months, but the DS has outsold the PSP software each of the last two months.
 
(Re-posted from here.)

Top 10 DS/PSP with months in NPD.

Note:
1. This is only based on what's been posted in the NPD threads for the past year.
2. If I'm missing anything, just let me know. :)
3. According to comments made by sonycowboy about different SKUs for bundles, bundled software totals are not included in these numbers.

Format:
system, title, sales, total months counted

NDS

Code:
NDS	SUPER MARIO 64 DS		1144137	11
NDS	NINTENDOGS COMBINED	450365	2
NDS	WARIOWARE: TOUCHED!	332334	8
NDS	SPIDER-MAN:THE MOVIE2	329134	11
NDS	ASPHALT: URBAN GT		219919	11
NDS	YOSHI TOUCH & GO		201112	7
NDS	MADDEN NFL 2005		183819	11
NDS	THE URBZ:SIMS IN CITY	182978	11
NDS	KIRBY: CANVAS CURSE	173299	4
NDS	POKEMON DASH		125344	7
Total: 3,342,441

PSP

Code:
PSP	NEED SPEED:UND RIVALS	357298	7
PSP	TWISTED METAL:HEAD ON	327222	7
PSP	UNTOLD LEGENDS:BTHRHD	325440	7
PSP	WIPEOUT PURE		230857	7
PSP	RIDGE RACER		225442	7
PSP	METAL GEAR ACID		219645	7
PSP	T.HAWK UNDGRND2 REMIX	200019	7
PSP	LUMINES			194392	7
PSP	MIDNIGHT CLUB 3: DUB ED	190708	4
PSP	APE ESCAPE:ON LOOSE	164245	7
Total: 2,435,268


As borghe mentioned, there's only one non-launch game in the PSP top 10.
 
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